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*Blind Sober
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==WIP==
*An Exercise In Self-Sustaining Alchemy
**Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs.
**You are immune to disease
**You have tactical advantage on saving throws to avoid being poisoned.
**You have resistance against poison damage.
**You don’t need to eat, drink, or breathe. Your body ''does'' go through the motions of breathing for reasons unknown, and you ''can'' eat and/or drink if you wish, though nothing inhaled or consumed will have any effect whatsoever on your person barring extreme circumstances. That said, what exactly your body does with what it inhales/consumes remains something of a mystery. Turns out you don't need to make any visits to the bathroom either.
*Angles Are Attitudes
*Are Your Knees Cold?
*Autodidact
*Catnap
**You ''technically'' don’t need to sleep and don’t suffer the
effects of exhaustion due to lack of rest.
*Dogs Devour; Cats Dine
*Dark Vision[xxx’]
*Gunslinger
**Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in all firearms for free.
**The first attack a Chimney Cat makes you make in a combat with a firearm has tactical advantage and one free luck rerollre-roll.**If an attack is made by anyone during a surprise round in which a Chimney Cat with you possess ready access to a functional firearm and would not otherwise be able to act normally, that Chimney Cat can and must you immediately use his your reaction in response to attack something (anything, really) with the firearm in question.
*I Only Wanted To Pay For College
**The second , third, and third attack fourth attacks you make during a Chimney Cat makes during combat has have tactical disadvantage.
*It’s A Kitty!
*Knife-Twisting Conscience
*Math Wrath
*Propriety And Sobriety *Self-Sustaining Alchemy*You are immune to any form of mind or behavior altering effects of consumed substances.**Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs.You are immune to addiction
*Seventeen Shots, One Kill
**If, after damage is rolled, a ranged attack you just made would reduce the target to 0 hp or less, a Chimney Cat you can specify that the attack was meant to be non-lethal. The target is then rendered unconscious instead of dying.
*The Distance Between Wise-Cracking And Wit
**Chimney Cats you receive +2 Intelligence and +2 Charisma.
*Tell All The Truth, But Tell It Slant
**Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats you are inherently proficient in the Charisma[Persuasion] skill for free.
**As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only totally kosher for this ability, but well within theme and encouraged.)
*Work Ethic
**Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels a Chimney Cat accrues you accrue are ignored for the purposes of determining the overall effects of exhaustion.