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===Secondary Attributes===
Alignment: Lawful Good (Always.)
Base HD: as Class
Movement: 6
Alignment: Lawful Good
===Allowed Classes===*<s>'''Priest'''</s>*'''Rogue'''**''Bard''**''Thief''**''Trader'' (See ''Dune Trader'' for details)*'''Specialist''' (See ''Sages & Specialists'' for details)**''Apothecary''**''Appraiser''**''Blacksmith''**''Cartographer''**''Engineer''**''Guide''**''Healer''**''Historian''**''Scribe''**''Seer''*'''Warrior'''**''Fighter''**''Paladin''***"Secular" only.**''Ranger''*'''Wizard'''**''Alchemist''**''Artificer''**''Mage''**''Necromancer''***''Anatomist'' kit only. (See ''Complete Book of Necromancers'' for details)
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{{Infobox-Greyhawk-Race
|portrait=Chimney_cat.jpg
|attributes=Str: -2<br/>Int: +12<br/>Cha: +12
}}
''Chimney Cats'' are small humanoid felines standing about three feet tall.
==Habitat/Society==
*They live about as long as elvesBeing living constructs, they have no known upper age limit.*Without magical assistance, they breed prodigiously slowly; ''almostfar'' too slowly to maintain their numbersnaturally.
**With magical assistance, they have the same birth rate and gestation period as a human.
***This assistance comes in the form of either a potion or a unique magic item.
*Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
**The Though the process is generally a miserable experience for the house cat. **The , the vast majority of Chimney Cats are created this way.
*They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
*They possess an instinctive fondness for hats.
*They where engineered from goblins, halflings, and common house cats.
==StatisticsWIP=====Attributes===*Angles Are Attitudes*Are Your Knees Cold?*Autodidact*Blind Sober*Catnap*Requirements (Min/Max)Dogs Devour; Cats Dine*Dark Vision[xxx’]*Str: 3/16Gunslinger**Dex: 3/18Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in all firearms for free.**Con: 3/18The first attack a Chimney Cat makes in a combat with a firearm has tactical advantage and one free luck reroll.**Int: 4/19If an attack is made by anyone during a surprise round in which a Chimney Cat with ready access to a functional firearm would not otherwise be able to act normally, that Chimney Cat can and must immediately use his reaction in response to attack something with the firearm in question. *I Only Wanted To Pay For College**Wis: 3/18The second and third attack a Chimney Cat makes during combat has tactical disadvantage.*It’s A Kitty!*Cha: 4/19Knife-Twisting Conscience*ModifiersMath Wrath*Propriety And Sobriety *Str: Self-Sustaining Alchemy**Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs.*Seventeen Shots, One Kill**If, after damage is rolled, a ranged attack would reduce the target to 0 hp or less, a Chimney Cat can specify that the attack was meant to be non-lethal. The target is then rendered unconscious instead of dying.*The Distance Between Wise-Cracking And Wit**Chimney Cats receive +2 Intelligence and +2Charisma. *Tell All The Truth, But Tell It Slant*Int: +1*Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in the Charisma[Persuasion] skill for free.**As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only totally kosher for this ability, but well within theme and encouraged.)*Work Ethic**Cha: +1Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels a Chimney Cat accrues are ignored for the purposes of determining the overall effects of exhaustion.
===Special FeaturesOld Stuff to modify/whatever===
*Firearm Familiarity
** +1 bonus to attack rolls when using firearms.
**Training time to learn anything is divided by 4.
[[Category:Greyhawk Campaign]]