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*Dogs Devour; Cats Dine
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**You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
**When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
*Dark Vision[xxx’]
*Gunslinger
**Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats (including you) are inherently proficient in with all firearms for free.
**The first attack you make in a combat with a firearm has tactical advantage and one free luck re-roll.
**If an attack is made by anyone during a surprise round in which you possess ready access to a functional firearm and would not otherwise be able to act normally, you immediately use your reaction in response to attack something (anything you want, really) with the firearm in question.
**you receive +2 Intelligence and +2 Charisma.
*Tell All The Truth, But Tell It Slant
**Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats (including you ) are inherently proficient in the Charisma[Persuasion] skill for free.**As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only totally kosher for this ability, but well within theme and encouraged.)
*Work Ethic
**Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels you accrue are ignored for the purposes of determining the overall effects of exhaustion.