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*On occasion, the GM may assign (or take away) "dices" to represent less-than-permanent conditions and resources. For the most part, dices *usually* function just like traits, but they should be tracked and recorded separately; dices tend to fluctuate wildly throughout the game and occasionally have special mechanics associated with them.
===== Nonsense That Doesn't Matter (Yet) =====
"I am an [ADJECTIVE] [NOUN] WHO [VERBS].
HP: 6
MP: 6
Drive: 0
Health: [O][Abysmal][O][Poor][O][Normal][O][Good][O][Best]
Spirits: [O][Abysmal][O][Poor][O][Normal][O][Good][O][Best]
=Badassitude[OO]=
Acuity[OOOOOO]
Discipline[OOOOOO]
Force[OOOOOO]
Knavery[OOOOOO]
Mobility[OOOOOO]
=Physique[OO]=
Endurance
Recuperation
Strength
Toughness
Vigor
=Reflexes[OO]=
Dexterity[OOOOOO]
Grace[OOOOOO]
Hustle[OOOOOO]
NOPE[OOOOOO]
Wits[OOOOOO]
=Charm[OO]=
Authority[OOOOOO]
Charisma[OOOOOO]
Empathy[OOOOOO]
Sway[OOOOOO]
Tact[OOOOOO]
=Intellect[OO]=
Adaptability[OOOOOO]
Creativity[OOOOOO]
Intuition[OOOOOO]
Memory[OOOOOO]
Reason[OOOOOO]
=Awareness[OO]=
External[OOOOOO]
Internal[OOOOOO]
Orientation[OOOOOO]
Tracking[OOOOOO]
Vigilance[OOOOOO]
=Will[OO]=
Audacity[OOOOOO]
Composure[OOOOOO]
Focus[OOOOOO]
Perseverance[OOOOOO]
Restraint[OOOOOO]
=Spirit[OO]=
Confidence[OOOOOO]
Caution[OOOOOO]
Detachment[OOOOOO]
Passion[OOOOOO]
Stability[OOOOOO]
=Fortune[OO]=
Dumb Luck[OOOOOO]
Idiot Savant[OOOOOO]
Money Magnet[OOOOOO]
Plot Immunity[OOOOOO]
Weirdness Beacon[OOOOOO]
=Ex Miscellanea[OO]=
DEALER'S CHOICE #1[OOOOOO]
DEALER'S CHOICE #2[OOOOOO]
DEALER'S CHOICE #3[OOOOOO]
DEALER'S CHOICE #4[OOOOOO]
DEALER'S CHOICE #5[OOOOOO]