Character Index
Name |
Stock |
Age |
Lifepaths
|
Bad Luck Bill |
Man |
34
|
- Born Noble
- Lord
- Quartermaster
- Justicar
- Deranged
|
Alias |
Homeland |
Features
|
|
|
|
BITs
Beliefs
Belief 1
|
society before self
|
Belief 2
|
mankind is inherently good
|
Belief 3
|
the prosperous are not always deserving
|
|
Instincts
Instinct 1
|
Always looks a gift horse in the mouth
|
Instinct 2
|
Always looks out for the little guy
|
Instinct 3
|
Never forgets a face
|
|
Traits
Character Traits |
Die Traits |
Call-On Traits
|
- Your Lordship
- Stern Demeanor
- Sick
|
- Linguist
- Mark Of Privilege
- Light Sleeper
|
|
|
|
Abilities
Abilities
|
Tests |
|
Artha |
|
Dice |
|
R |
D |
C |
|
Fate |
Persona |
Deeds |
|
|
|
|
|
Stats |
Will
|
B6
|
|
—
|
0/3
|
0/2
|
|
0/20
|
0/10
|
0/3
|
Perception
|
B3
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Power
|
B1
|
—
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Forte
|
B3
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Agility
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Speed
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
Attributes |
Health
|
B5
|
|
—
|
0/3
|
0/1
|
|
0/20
|
0/10
|
0/3
|
Steel
|
B8
|
—
|
0/4
|
0/3
|
0/20
|
0/10
|
0/3
|
Circles
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Resources
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
Skills |
Hunting
|
B2
|
|
0/2
|
0/1
|
0/1
|
|
0/20
|
0/10
|
0/3
|
Dance
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Sing
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Falconry
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Estate Management
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Administration
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Accounting
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Haggling
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Logistics
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Rule Of Law
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Amercement
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Interrogation
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Criminal-wise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Circuit-wise
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Inconspicuous
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Quack-wise
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Command
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Persuasion
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Disguise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Seduction
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Falsehood
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Intimidation
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Computed
Reflexes
|
4
|
Mortal Wound
|
8
|
Hesitation
|
4
|
Skills Being Learned
Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
Tolerance |
Su |
Li |
Mi |
Se |
Tr |
Mo |
Coordinate |
2 |
4 |
5 |
6 |
7 |
8 |
Injury |
|
|
|
|
|
|
Weapons and Armour
People'N'Stuff
Gear
- Companion Animal
- Warhorse
- Skill Toolkit
- Armor, Light Mail, Run Of The Mill Quality
- Arms, Run Of The Mill Quality
- Clothes
- Shoes
Property
- Blacksmith
- General Store
- Horses
Relationships
Reputations
Affiliations