Character Index
Name |
Stock |
Age |
Lifepaths
|
Abrahim Goodman |
Man |
37
|
- Born Noble
- Student
- Apprentice Artisan
- Artisan
- Shopkeeper
|
Alias |
Homeland |
Features
|
|
|
|
BITs
Beliefs
Belief 1
|
Hard work and perseverance will get me far in my Goal
|
Belief 2
|
The ends justifies the means
|
Belief 3
|
I have an inherent destiny that must be achieved on my own merits
|
|
Instincts
Instinct 1
|
Always employs a healthy skepticism in Business dealings
|
Instinct 2
|
Never betrays an emotion during a Deal
|
Instinct 3
|
Never give anything important to someone without compensation
|
|
Traits
Character Traits |
Die Traits |
Call-On Traits
|
- Collector
- Mind For Small Details
- Self-confident
|
|
|
|
Artha
Fate |
Persona |
Deeds
|
22 |
7 |
1
| |
Abilities
Abilities
|
Tests |
|
Artha |
|
Dice |
|
R |
D |
C |
|
Fate |
Persona |
Deeds |
|
|
|
|
|
Stats |
Will
|
B5
|
|
—
|
0/3
|
0/1
|
|
0/20
|
0/10
|
0/3
|
Perception
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
Power
|
B3
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Forte
|
B3
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Agility
|
B4
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Speed
|
B4
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
Attributes |
Health
|
B4
|
|
0/4
|
0/2
|
0/1
|
|
0/20
|
0/10
|
0/3
|
Steel
|
B3
|
1/3
|
1/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Circles
|
B2
|
1/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Resources
|
B5
|
—
|
0/3
|
0/1
|
2/20
|
0/10
|
0/3
|
|
|
|
|
|
Skills |
Write
|
B3
|
|
0/3
|
0/2
|
0/1
|
|
0/20
|
0/10
|
0/3
|
Read
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Rule Of Law
|
B2
|
1/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Oratory
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Doctrine
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Etiquette
|
B3
|
3/3
|
0/2
|
0/1
|
2/20
|
0/10
|
0/3
|
Artisan-wise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Mending
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Coppersmith
|
B3
|
0/3
|
1/2
|
0/1
|
1/20
|
0/10
|
0/3
|
Whitesmith
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Jargon
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Engineering
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Administration
|
B2
|
0/2
|
0/1
|
1/1
|
0/20
|
0/10
|
0/3
|
Merchant-wise
|
B4
|
2/4
|
0/2
|
0/1
|
0/20
|
1/10
|
0/3
|
Haggling
|
B5
|
—
|
0/3
|
0/1
|
3/20
|
1/10
|
0/3
|
Accounting
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Observation
|
B4
|
3/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Stealthy
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Bargaining
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Jeweler
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Maker's Mark-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Supplier-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Locksmithing
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Persuasion
|
B5
|
—
|
0/3
|
0/1
|
1/20
|
0/10
|
0/3
|
Computed
Reflexes
|
4
|
Mortal Wound
|
9
|
Hesitation
|
5
|
Skills Being Learned
Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
Tolerance |
Su |
Li |
Mi |
Se |
Tr |
Mo |
Coordinate |
2 |
4 |
6 |
7 |
8 |
9 |
Injury |
|
|
|
|
|
|
Weapons and Armour
People'N'Stuff
Gear
- Arms, Run Of The Mill Quality
- Missile Weapons, Crossbow, Run Of The Mill Quality
- Armor, Gambeson, Run Of The Mill Quality
- Clothes
- Shoes
- Skill Toolkit (Jewelers Kit)
Property
- Jeweler's Shop (Property, A Small Business) with 5D lock
- Workshop
- assorted jewelry 4D
- bespoke vest (made by / stolen from Lucas)
- dagger, poor quality
- Cash 4D
Relationships
Reputations
Affiliations
- Jewelers Guild 1D
- Thieves guild 1D