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Life Spell

1,578 bytes added, 21:43, 26 January 2019
Created page with "(Necromancy) Level: __6__ Range: __Touch__ Duration: __Special__ Area of Effect: __one creature__ Components: __V, S, M__ Casting Time: __1 round__ When a __Life Spell__ is c..."
(Necromancy)
Level: __6__
Range: __Touch__
Duration: __Special__
Area of Effect: __one creature__
Components: __V, S, M__
Casting Time: __1 round__

When a __Life Spell__ is cast, it draws the life force of a creature back into its body, restoring life once more. The body takes on a normal lifelike appearance. All rot disappears and the skin hair and eyes look healthy. Any wounds sustained at the time of death, however, are still in existence. These wounds are not debilitating in any way (unless an entire body part is missing) and no longer bleed or cause pain. The life spell keeps the body functioning normally, despite the injury. The wounds may be fully cured by a ((Regeneration)) or a ((Lesser Wish)); this is usually more a form of cosmetic surgery than a necessity.

The body is restored with its full hit points. Aside from those wounds taken at death, it has no special immunities to damage; subsequent injuries or wounds affect it normally.

The __Life Spell__ differs from the ((Animate Dead)) spell in that those restored to life are free-willed; they are not automatically under the command of the ((spellcaster)). They are also very much alive; they can not be turned as ((undead)), nor do they have any of the spell immunities common to the undead.

A __Life Spell__ is normally permanent, but it can be negated by ((Dispel Magic)) or similar within a year of when it was cast. Negation results in the instant and messy death of the recipient.

''status: Approved''

!!Categories
{CATPATH()}{CATPATH}

[[Category:Import]]
[[Category:Greyhawk Campaign]]

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