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"I am an [ADJECTIVE] [NOUN] WHO [VERBS]. HP: OOOOOO<br>MP: OOOOOO<br> Vigor: OOOOOO<br>Drive: OOOOOO<br>Grit: OOOOOO<br>Acuity: OOOOOO<br>Karma: OOOOOO<br> Structural Integrity: <br> [SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
HPEnergy: 6<br> MP: 6Karma: 6Grit: 6[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
SanityStability:<br>
→Nonsense That Doesn't Matter (Yet)
*New traits must in someway reflect the net outcome of the action (Say, Athletics 2 if you were climbing a wall, or Diabetes Resistance 2 if you were eating a cake).
*After traits (if any) are awarded, sixes then “explode.” Count them as an success and roll the die again. Keep rolling this way every time you roll a six.
===== Nonsense That Doesn't Matter (Yet) =====
Health: <br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
Savvy:<br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
<br>
Usefulness To The Universe:<br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
<br>
* Badassitude[OOO]
**AcuityAptitude[OOOOOO]
**Discipline[OOOOOO]
**Evasion[OOOOOO]
**Strength[OOOOOO]
**Toughness[OOOOOO]
**VigorVitality[OOOOOO]
<br>
*Reflexes[OOO]
**Grace[OOOOOO]
**Hustle[OOOOOO]
**NOPEnope[OOOOOO]
**Wits[OOOOOO]
<br>