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!!==Stuff to know (re-title)==
!!==Technological Wonders==
-===Trusty "what I can build when" Chart=- ==
!!==Thaumaturgic Vessels==
-===Thaumaturgic Vessel Chart=-=={|| |class="wikitable" ! !# of Commands| !Spell Level !Cost |Cost- |Lv. 1 |1 |1 |400 gp |- |Lv. 2 |1 |2 |600 gp |- |Lv. 3 |1 |3 |800 gp |- |Lv. 4 |2 |4 |1000 gp |- |Lv. 5 |2 |5 |1200 gp |- |Lv. 6 |2 |6 |1600 gp |- |Lv. 7 |3 |7 |2000 gp |- |Lv. 8 |3 |8 |2500 gp |- |Lv. 9 |4 |9 |3000 gp ||}
!!Categories
{CATPATH()}{CATPATH}
[[Category:Import]]
no edit summary
A (([[player character)) ((]] [[wizard)) ((]] [[kit)) ]] used by (([[the Soap Maker)) ]] that focuses on the scientific study and practical exploitation of supposed "magical" forces and the natural world.
*Receives the following NWP's for free: Tinkering, Engineering, and Sage Knowledge: Physics.
*Requires the following NWP's be bought: Read/Write, and Spellcraft.
**Re-calibration requires the appropriate tools, a successful tinkering check, and at least an hour's worth of time.
The wizard, through practical application of his knowledge of natural philosophy, can create technological wonders; machines that can perform a variety of tasks limited only by the imagination(and raw know-how) of their creator. These wonders represent the true power of the thaumaturge, providing him not only with potential solutions to the problems he faces, but also his sole means of manipulating magical forces.
*Lvl 1: (Simple Repetitive Task)
**Mortar shells. Steam saw. Irrigation system. Slow-ass ground & water vehicles.
**Devices that "think" with humanoid-level intelligence, resurrect the dead, warp the very fabric of reality(Spell lvl eq. 7-9,) and other such weird crap. Vehicles of such supreme badassery that the gods themselves are mildly impressed.
When installed into a technological wonder, a thaumaturgic vessel provides both a bond between the wonder and it's creator, through which the wizard can control his creation, and the only means for him to manipulate magical forces.
There is also significant risk in stretching one's abilities too far; failing to properly install a thaumaturgic vessel destroys the entire wonder.
(more rules to follow)
[[Category:Greyhawk Campaign]]