Chimney Cat
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Greyhawk Campaign race | |||
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Chimney Cats are small humanoid felines standing about three feet tall.
They look very much like how you would imagine a little chibi cat person would look.
The Soap Maker, hellbent on creating a slavishly loyal servitor race, is responsible for their existence.
Contents
Habitat/Society
- They live about as long as elves.
- Without magical assistance, they breed prodigiously slowly; almost too slowly to maintain their numbers.
- With magical assistance, they have the same birth rate and gestation period as a human.
- This assistance comes in the form of either a potion or a unique magic item.
- With magical assistance, they have the same birth rate and gestation period as a human.
- Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
- The process is generally a miserable experience for the house cat.
- The vast majority of Chimney Cats are created this way.
- They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
- They possess an instinctive fondness for hats.
- Generally, the higher the status of the wearer, the more elaborate the hat. Generally.
- They believe strongly in the value of science and progress, and are quick to adapt to any new technology introduced to them.
Fun Facts
- They where engineered from goblins, halflings, and common house cats.
Statistics
Attributes
- Requirements (Min/Max)
- Str: 3/16
- Dex: 3/18
- Con: 3/18
- Int: 4/19
- Wis: 3/18
- Cha: 4/19
- Modifiers
- Str: -2
- Int: +1
- Cha: +1
Secondary Attributes
Alignment: Lawful Good (Always.) Base HD: as Class Movement: 6 Alignment: Lawful Good
Special Features
- Firearm Familiarity
- +1 bonus to attack rolls when using firearms.
- Can gain proficiency with various types of firearms regardless of class.
- Infravision (60')
- Instinctive Knowledge
- Bonus NWPs gained at birth/creation.
- Bureaucracy
- Etiquette
- Language (Ancient or Modern)
- If natural birth: same as the most commonly used language by the birth mother.
- If created via alchemy: choice of any known by the individual overseeing the process.
- Read/Write
- Bonus NWPs gained at birth/creation.
- Quick Learner
- Three bonus NWP slots are gained at birth/creation.
- Training time to learn anything is divided by 4.
Allowed Classes
Priest- Rogue
- Bard
- Thief
- Trader (See Dune Trader for details)
- Specialist (See Sages & Specialists for details)
- Apothecary
- Appraiser
- Blacksmith
- Cartographer
- Engineer
- Guide
- Healer
- Historian
- Scribe
- Seer
- Warrior
- Fighter
- Paladin
- "Secular" only.
- Ranger
- Wizard
- Alchemist
- Artificer
- Mage
- Necromancer
- Anatomist kit only. (See Complete Book of Necromancers for details)