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**Doggonian is considered done with their basic training in their chosen area of skill at the age of 22 and then go through a sacred coming of age ritual... i.e. jumping through one of the random portals that sort that have the habit of forming around the major magical nexuses in [[Reynsland]]. The purpose of this quest is to find as much information as possible about the location, broaden the individual's horizons, and eventually find out how to get back to the Doggonian home plane of Reynsland.
***The only information they are given about the location they are to be sent to is that they most likely will not die upon entry, so preparation is important for the young Doggonian starting their journey, and they come kitted out in equipment custom to their particular build. Along with the blessing of their patron Reynard in the form of a '[[Sigil of Reynard]].'
==Fun Facts==
*placeholder ==WIP==*placeholder**-**-**-**-**-*placeholder*placeholder*placeholder*placeholder**-**-*Dark Vision 60ft*placeholder**-**-*placeholder**-*placeholder**-*placeholder**you receive +2 Dexterity EVERYONE loves Doggonians. People who don't have bad taste and +2 Charismaare horrible people. *placeholder**-**-*placeholder**-
==The Benefits of Being a Doggonian==
*As a MEDIUM Doggonian
**Dark Vision 60ft
**Speed of 30 feet on two legs and 50 feet on four legs
***Swim speed of 15 feet
**Dogs Skills!
***Proficiency in Insight, Investigation,and Perception
**Natural Weapon: Bite!
***As an normal attack you may bite someone. With your TEETH. Doing 1d4 plus your strength or dex modifier (whichever is higher) damage. Treat this as a versatile weapon attack with piercing damage.
**Blessed of Reynard
***You start play with a [[Sigil of Reynard]]
**Versitile Runner
***You can run on both two and four limbs. You can use a bonus action to switch between the two modes during combat. While your two legged run speed is only 30ft, your four legged one is 50 ft. That being said, you cannot hold any weapons while running on four legs.
**Pupper Senses
***You get advantage on any perception checks based on smell, sound, and against spirits. Though, because of your keen hearing you also get disadvantage on checks vs. sound based attacks.
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