Open main menu

Changes

Cast in Shadow Standing

65 bytes added, 01:41, 27 January 2019
no edit summary
!![[File:cis_concept.jpg|thumb|Cast in Shadow logo]]==Standing Mechanics==*A faction must have at least one point of standing to have access to the (([[Statler)) ]] and it's benefits.
*The last point of standing possessed by a faction may not be given away to another faction.
*Whomever has the most standing within a faction is recognized as the leader by the (([[Entity))]].*The faction with the highest standing among all its members gains control of the (([[fountain))]].
*In the case of a tie, the faction who most recently gained standing will control the fountain.
*Only the Entity may create or destroy standing.
*The (([[elder council)) ]] may make rules to govern the transfer and use of standing.
*All factions must be given the opportunity to discuss and ratify council standing rules.
*Council standing rules must be ratified by all present and put into writing.
*Council standing rule: Sending a representative to an elder meeting in lieu of the faction leader does not affect either party's standing.
!!==Elder Council Meetings==#The (([[elder council)) ]] will accept an authorized representative from a faction in lieu of the actual leader. This representative is chosen by the faction sending him/her and does not alter the status or standing of the leader.
#There will be no assigned seating at scheduled Elder Meetings. (6/18/10)
#The (([[Chairperson of the Board)) ]] will be the individual that represents the faction with the highest standing. (6/18/10)
#The Chairperson shall attempt to moderate meetings with no other additional powers directly granted. (6/18/10)
!!==In-character Knowledge (general)==
*Aggressive acts inside the Statler causes the aggressor to be removed ("bampfted").
*The fountain is a source of power.
*The fountain goes to the faction with the highest (cumulative) standing at the start of the night.
*Recognizing the Entity's faction leader grants you an additional bonus.
*Each faction has it's own (([[portal)) ]] into the Statler from another location.
*Anyone may use any portal.
!!==In-character Knowledge (limited)==
*Whom the Entity considers the faction leader may not be whom the characters consider the leader.
*Material from the fountain may only be consumed with explicit permission from the Entity's faction leader.
*Each faction relates the the "(([[Entity))]]" in a unique way.
*There are many permanent portals connecting to the Statler.
*Characters may not open portals, hedge gates, or cross the gauntlet in the Statler.
*The benefits for acknowledging the Entity's faction leader vary by faction.
!!==In-character Knowledge (faction only)==*[[Vampires ]] - Acknowledging the Entity's faction leader grants an innate knowledge of how much blood you can safely take from a person.*[[Changelings ]] - Acknowledging the Entity's faction leader allows you to meditate (rather than sleep) in the Hedge to enter dreamscapes.*[[Werewolves ]] - Acknowledging the Entity's faction leader allows you to sense loci and cross the gauntlet at double the usual range.*[[Prometheans ]] - Acknowledging the Entity's faction leader lets you cause no Disquiet when at the Statler or traveling with a group from there.*[[Mages ]] - Acknowledging the Entity's faction leader means you cause no Paradox when at the Statler and may open portals to/from there.*[[Mortals ]] - Acknowledging the Entity's faction leader grants benefits when interacting with the "normals".
[[Category:Import]]
[[Category:Cast in Shadow]]