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Game Session 2023-10-27

The Devil's Ferris Wheel game notes for Friday, October 27, 2023.

Contents

Players

New Elements

Collin's Story

(See also Collin's First Journal.)

Day 5, Part Two

Later that night during the third watch my plan worked. The two prisoners escaped just as I planned. I mean why else would I have tied such overly complicated but loose knots. So, these 2 think they got the slip on us, but I follow them, it would have been perfect, but see unlike the dwarf I was not raised in a cave so I can not see in the dark and there were clouds and stuff blocking the moon light so the prisoners somehow knew when I was there and stepped on branch, maybe it was cause I said shit loudly when it happened but how was I supposed to know they could hear in the dark like a dwarf. Anyway, that aint no matter see cause like any good sailor I am quick on my feet.

The others catch up with me on account of me going slower than I have too. See, I had this clever fucking plan to let them think they got away and follow them to wherever they are going. I mean the big base has to be around here somewhere. So I tell the others my plan and we all kinda run poorly to give the prisoners a bit of a lead so they feel comfortable. You know what, it fucking works better than a well tied bowline knot. Trust me, I know a good knot.

So we follow them aways to this forested area. The three go in and we follow soon after, you know what we find. A whole fuckin walled town, in the middle of this shitty little forest. I mean it is bad enough all these people wanting to live miles from the sea but I mean in the middle of the forest! Our mothers did not raise no fools, well actually in my case it was the captain. Fools on a ship soon fall off and all that. We headed back to town to tell the foreman.

Day 6

We head back to town, takes all morning to get there. The other guys report to the foreman and I decided to interrogate the old lady. Oh, did I mention we picked her up on the way back. I gave her something to eat and put a cowl on her on account that it was cold enough to frost the sea. Turns out her people were just trying to frighten us off. I think I will carve her something if I get a chance, maybe after I take care of Lorenzo. Of course then Pontiffs shows up and starts screaming at the old lady, something about being a foolish back water heathen worshipping piss puddles in tree forts. I think he wants to raze the village. So could not get much out of the old lady after that.

That night Pontiffs gave another sermon on the stump. Not sure if he is scaring or inspiring the works, not such which one he wants either sometimes. Thumor decided to play with his magic rock in the furnace. I am not sure were Bad Luck Bill was, maybe off doing forest got stuff or molesting some spritely forest dragons. I spent my time making a highly stylized replica of the old lady’s, er I mean, Thumor’s stick.

Tests

Day 5, Evening

character characteristic obstacle result notes
Collin Knots Ob 2 failure 1 fate
Pontiffs Exorcistae Observation Ob 3 failure
Thumor Brickshield Observation Ob 2 success 1 persona, greed
Collin Knots Ob 1 success
Thumor Brickshield Survival Ob 2 success
Pontiffs Exorcistae Survival Ob 2 failure intentional sabotage

Day 5, Night

character characteristic obstacle result notes
Collin Observation Ob 2 success
Collin Stealth Ob 3 failure
Pontiffs Exorcistae Speed (0) failure
Thumor Brickshield Speed (2) success
Collin Observation Ob 1 success
Pontiffs Exorcistae Hunting Ob 3 success 1 fate, 2 persona

Day 6, Morning

character characteristic obstacle result notes
all travel

Day 6, Afternoon

character characteristic obstacle result notes
Collin Interrogation Ob 2(4) failure 1 fate
Pontiffs Exorcistae Interrogation Ob 2(4) failure 1 fate
Thumor Brickshield Lost Treasure-wise Ob 3 failure

Day 6, Evening

character characteristic obstacle result notes
Pontiffs Exorcistae Oratory Ob 2 success
Thumor Brickshield Black Metal Art Ob 1(2) success
Collin Carving Ob 4 failure

Artha

category artha characters
belief fate Pontiffs Exorcistae, Thumor Brickshield, Collin
instinct fate -
trait fate Thumor Brickshield, Pontiffs Exorcistae
humor fate Pontiffs Exorcistae, Thumor Brickshield, Collin
right skill, right time fate Pontiffs Exorcistae, Collin
embodiment persona Pontiffs Exorcistae
moldbreaker persona Thumor Brickshield
workhorse persona Collin
mvp persona Thumor Brickshield
personal goals persona Pontiffs Exorcistae, Thumor Brickshield, Collin
greater goals deeds -
beyond the call deeds -