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Blue

(Reworking/WIP/fucking with templates/etc.)

A for Effort!
Char Blue.png
Blue2a.png
Blue2b.png

The person standing before you is a man of an average paleish complexion, equally pale (as well as equally average) hair, normal build, and boring height. He seems both vaguely like a local --or perhaps more like someone who regularly makes vague, half-hearted attempts to pass as a local-- and lost somewhere in the depth of middle age.

His name is equally vague and unmemorable. If you need to get his attention, in most cases, a simple "Hey You" will suffice, unless there's a dog nearby. In that case, "Hey You" always refers to the dog. In the case of dog, "doctor", "sir", "milord", or some other variant thereof, usually works in most cases. Should that fail, using a random name that doesn't belong to anyone else nearby has been known to work in a pinch.

(There are a few who regularly call him "Blue" for an unknown reason, though it is an exceptionally small few.)

His papers are in order. He clearly possesses the skill set required of whatever sort of doctor he currently claims to be. He's quite good at the whole "doctoring" thing, actually.

His claims often change, sometimes ludicrously, along side the list of names he'll respond to. This may seem disconcerting at first, but these feelings are nothing more than unwarranted anxiety: his papers are always in order, and everything is as it should be.

Rest now. You're safe.

Concept

Enlightened Bastard ("The good usually die young, but bastards live forever.")


Character Index
Name Stock Age Lifepaths
"Blue" Man 50
  1. Gifted Child
  2. Augur
  3. Rogue Wizard
  4. Demented Inventor
  5. Scholar
Alias Homeland Features
Many Parts Unknown Pale. Pale everything. Pale skin. Pale eyes. Pale hair. Just pale.

Contents

BITs

Beliefs
Belief 1 There is no "magic" or "supernatural", only the "natural" world: a single set of obscure, yet-to-be-fully-grasped rules governing the actions of everything real in a manner quantifiable to the truly observant. Understanding this is critical to fully developing one’s true potential as a mage.
Belief 2 I must show kindness and avoid violence wherever possible. Life has intrinsic value, and there’s far too much suffering in this world already for me to be adding to it.
Belief 3 Art is a weapon, anger is a distraction, and pride is the mother of both ignorance and regret.
Instincts
Instinct 1 Always keeps his various bullshit stories straight.
Instinct 2 Always the ascetic.
Instinct 3 Always keeps mental track of where the exits are and how to make best use of them.
Traits
Character Traits Die Traits Call-On Traits
  • Hide Before Battle
  • Kind
  • Skeptical
  • Spooky
  • Unhinged
  • Celestial Sight
  • Cool-Headed
  • Dreamer
  • Fey Blood
  • Gifted
  • Jaded
  • Low Speech
  • Nose Of The Bloodhound
  • Outsider
  • Sixth Sense
  • Spirit Familiar
  • Touch Of Ages
  • Touch Of The Devil
  • Weather Sense
  • Aura Of Innocence
  • Glib
  • Lucky
  • Meticulous
  • Tinkerer
Artha
Fate Persona Deeds
25 3 1

Abilities

Abilities

Tests Artha
Dice R D C Fate Persona Deeds
Stats Will B6 0/3 0/2 0/20 0/10 0/3
Perception B6 0/3 0/2 0/20 0/10 0/3
Power B1 0/1 0/1 0/20 0/10 0/3
Forte B6 0/3 0/2 0/20 0/10 0/3
Agility B4 0/2 0/1 0/20 0/10 0/3
Speed B3 0/2 0/1 0/20 0/10 0/3
Attributes Health B6 0/3 0/2 0/20 0/10 0/3
Steel B6 0/3 0/2 0/20 0/10 0/3
Circles B4 0/4 0/2 0/1 0/20 0/10 0/3
Resources B7* 0/4 0/2 0/20 0/10 0/3
Skills Administration B6 0/3 0/2 0/20 0/10 0/3
Alchemy B6 0/3 0/2 0/20 0/10 0/3
Anatomy B3 0/3 0/2 0/1 0/20 0/10 0/3
Ancient Languages B3 0/3 0/2 0/1 0/20 0/10 0/3
Apothecary B6 0/3 0/2 0/20 0/10 0/3
Astrology B3 0/3 0/2 0/1 0/20 0/10 0/3
Aura Reading B7 0/4 0/2 0/20 0/10 0/3
Bargaining B6 0/3 0/2 0/20 0/10 0/3
Blacksmith B3 0/3 0/2 0/1 0/20 0/10 0/3
Bureaucracy B3 0/3 0/2 0/1 0/20 0/10 0/3
Circination B6 0/3 0/2 0/20 0/10 0/3
Composition B6 0/3 0/2 0/20 0/10 0/3
Death Art B6 0/3 0/2 0/20 0/10 0/3
Enchanting B6 0/3 0/2 0/20 0/10 0/3
Empyrealia B4 0/4 0/2 0/1 0/20 0/10 0/3
Engineering B6 0/3 0/2 0/20 0/10 0/3
Falsehood B7 0/4 0/2 0/20 0/10 0/3
Folklore B3 0/3 0/2 0/1 0/20 0/10 0/3
Foreign Languages B3 0/3 0/2 0/1 0/20 0/10 0/3
History B3 0/3 0/2 0/1 0/20 0/10 0/3
Instruction B6 0/3 0/2 0/20 0/10 0/3
Intimidation B6 0/3 0/2 0/20 0/10 0/3
Mending B6 0/3 0/2 0/20 0/10 0/3
Omen-wise B3 0/3 0/2 0/1 0/20 0/10 0/3
Painting B3 0/3 0/2 0/1 0/20 0/10 0/3
Persuasion B6 0/3 0/2 0/20 0/10 0/3
Philosophy B3 0/3 0/2 0/1 0/20 0/10 0/3
Read B6 0/3 0/2 0/20 0/10 0/3
Research B6 0/3 0/2 0/20 0/10 0/3
Rule Of Law B3 0/3 0/2 0/1 0/20 0/10 0/3
Scavenging B6 0/3 0/2 0/20 0/10 0/3
Spirit Binding B3 0/3 0/2 0/1 0/20 0/10 0/3
Sleight Of Hand B7 0/4 0/2 0/20 0/10 0/3
Soothing Platitudes B3 0/3 0/2 0/1 0/20 0/10 0/3
Sorcery B7 0/4 0/2 0/20 0/10 0/3
Summoning B6 0/3 0/2 0/20 0/10 0/3
Surgery B3 0/3 0/2 0/1 0/20 0/10 0/3
Symbology B6 0/3 0/2 0/20 0/10 0/3
Ugly Truth B3 0/3 0/2 0/1 0/20 0/10 0/3
White-Smith B3 0/3 0/2 0/1 0/20 0/10 0/3

Computed

Reflexes 4
Mortal Wound 9
Hesitation 4

Skills Being Learned

SkillRootAptitudeTests

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate 4 4 4 4 5 6
Injury

Weapons and Armour

People'N'Stuff

Gear

  • Personal Effects
  • Skill Toolkits
  • Blindfold(Enchanted)

Property

  • The Drowned Keep, Ancient hydraulic Complex With Attendant Town
  • Eversmile Manor, Leaky and ramshackle house directly overlooking the worst smelling, stagnant, and heavily polluted bend of the section of the Síró Folyó that flows past Sans Égal.
    • Mural, "The Eisenhardt Subversion"

Relationships

  • Butch Skull-Gorger, Stupid Dog/Man Servant
 
Butch Skull-Gorger
  • Hey You, Overly-Dignified Guard Mastiff
 
"Hey You"
  • Majordomo/"Leroy", Minor
  • Governor, Powerful, Immediate Family

Reputations

  • Capricious[Infamous] 1D
  • Favored By The Governor 2D
  • "The Great and Magnanimous" 2D

Affiliations

  • Academia 2D
  • Corvids 2D