Greyhawk Campaign race | |||
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Doggonians are anthropomorphic dogs that come in all shapes, sizes, and breeds. Most Doggonians are between 4 and 7 feet tall though some are as small as 2 feet tall or as big as 10 feet tall leading to a rather diverse community.
Doggonians themselves are responsible for their own current state of existence. Their ancestral homeland broke off ages ago from another plane of existence and was stabilized by their own combination of arcane, divine, and planar magicks. They are the decedents of what could be best described as a tribe of bi-pedal wolves often referred to in old texts as "Wolf-kin."
Contents
Habitat/Society
- As a race soaked in magic life spans vary from family to family, though the age of majority is consistently at 22.
- Doggonian is considered done with their basic training in their chosen area of skill at the age of 22 and then go through a sacred coming of age ritual... i.e. jumping through one of the random portals that sort that have the habit of forming around the major magical nexuses in Reynsland. The purpose of this quest is to find as much information as possible about the location, broaden the individual's horizons, and eventually find out how to get back to the Doggonian home plane of Reynsland.
- The only information they are given about the location they are to be sent to is that they most likely will not die upon entry, so preparation is important for the young Doggonian starting their journey, and they come kitted out in equipment custom to their particular build. Along with the blessing of their patron Reynard in the form of a 'Sigil of Reynard.'
- Doggonian is considered done with their basic training in their chosen area of skill at the age of 22 and then go through a sacred coming of age ritual... i.e. jumping through one of the random portals that sort that have the habit of forming around the major magical nexuses in Reynsland. The purpose of this quest is to find as much information as possible about the location, broaden the individual's horizons, and eventually find out how to get back to the Doggonian home plane of Reynsland.
Fun Facts
- EVERYONE loves Doggonians. People who don't have bad taste and are horrible people.
The Benefits of Being a Doggonian
- As a MEDIUM Doggonian
- WOOF!
- Doggonians start play with the ability to talk to dogs, Doggonian, and Common. They have no race restrictions on languages learnt from intelligence bonuses.
- Dark Vision 60ft
- Speed of 30 feet on two legs and 50 feet on four legs
- Swim speed of 15 feet
- Dogs Skills!
- Proficiency in Insight, Investigation,and Perception
- Natural Weapon: Bite!
- As an normal attack you may bite someone. With your TEETH. Doing 1d4 plus your strength or dex modifier (whichever is higher) damage. Treat this as a versatile weapon attack with piercing damage.
- Blessed of Reynard
- You start play with a Sigil of Reynard
- Versatile Runner
- You can run on both two and four limbs. You can use a bonus action to switch between the two modes during combat. While your two legged run speed is only 30ft, your four legged one is 50 ft. That being said, you cannot hold any weapons while running on four legs.
- Pupper Senses
- You get advantage on any perception checks based on smell, sound, and against spirits. Though, because of your keen hearing you also get disadvantage on checks vs. sound based attacks.
- WOOF!
Old Stuff to modify/whatever
- Doggonians are a clever bunch as well as being rather agile. They originate from a pocket dimension that is a bit unstable and often forms portals in random locations in the planes. It's seen as a rite of passage for an adolescent Doggonians to go into one of the portals to seek their fortune armed with handmade equipment from their family, a 'Sigil of Reynard', and a '[[comuicompact.' The god that the majority of Doggonians worship is Reynard, the chaotic good giant celestial Bichon Frise. In fact most Doggonians attribute their very creation to the good Dog. Their capital city is called Reynart, after the good Dog, and they call their homeland Reynsland.