Greyhawk Campaign race | |||
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Chimney Cats are small humanoid felines standing about three feet tall.
They look very much like how you would imagine a little chibi cat person would look.
The Soap Maker, hellbent on creating a slavishly loyal servitor race, is responsible for their existence.
Contents
Habitat/Society
- Being living constructs, they have no known upper age limit.
- Without magical assistance, they breed prodigiously slowly; far too slowly to maintain their numbers naturally.
- With magical assistance, they have the same birth rate and gestation period as a human.
- This assistance comes in the form of either a potion or a unique magic item.
- With magical assistance, they have the same birth rate and gestation period as a human.
- Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
- Though the process is generally a miserable experience for the house cat, the vast majority of Chimney Cats are created this way.
- They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
- They possess an instinctive fondness for hats.
- Generally, the higher the status of the wearer, the more elaborate the hat. Generally.
- They believe strongly in the value of science and progress, and are quick to adapt to any new technology introduced to them.
Fun Facts
- They where engineered from goblins, halflings, and common house cats.
WIP
- Angles Are Attitudes
- Are Your Knees Cold?
- Autodidact
- Blind Sober
- Catnap
- Dogs Devour; Cats Dine
- Dark Vision[xxx’]
- Gunslinger
- Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in all firearms for free.
- The first attack a Chimney Cat makes in a combat with a firearm has tactical advantage and one free luck reroll.
- If an attack is made by anyone during a surprise round in which a Chimney Cat with ready access to a functional firearm would not otherwise be able to act normally, that Chimney Cat can and must immediately use his reaction in response to attack something with the firearm in question.
- I Only Wanted To Pay For College
- The second and third attack a Chimney Cat makes during combat has tactical disadvantage.
- It’s A Kitty!
- Knife-Twisting Conscience
- Math Wrath
- Propriety And Sobriety
- Self-Sustaining Alchemy
- Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs.
- Seventeen Shots, One Kill
- If, after damage is rolled, a ranged attack would reduce the target to 0 hp or less, a Chimney Cat can specify that the attack was meant to be non-lethal. The target is then rendered unconscious instead of dying.
- The Distance Between Wise-Cracking And Wit
- Chimney Cats receive +2 Intelligence and +2 Charisma.
- Tell All The Truth, But Tell It Slant
- Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in the Charisma[Persuasion] skill for free.
- As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only totally kosher for this ability, but well within theme and encouraged.)
- Work Ethic
- Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels a Chimney Cat accrues are ignored for the purposes of determining the overall effects of exhaustion.
Old Stuff to modify/whatever
- Firearm Familiarity
- +1 bonus to attack rolls when using firearms.
- Can gain proficiency with various types of firearms regardless of class.
- Infravision (60')
- Instinctive Knowledge
- Bonus NWPs gained at birth/creation.
- Bureaucracy
- Etiquette
- Language (Ancient or Modern)
- If natural birth: same as the most commonly used language by the birth mother.
- If created via alchemy: choice of any known by the individual overseeing the process.
- Read/Write
- Bonus NWPs gained at birth/creation.
- Quick Learner
- Three bonus NWP slots are gained at birth/creation.
- Training time to learn anything is divided by 4.