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Chimney Cat

Revision as of 05:43, 27 January 2019 by Crooney (talk | contribs)


Greyhawk logo.gif
Greyhawk Campaign
race
Chimney cat.jpg
attributes Str: -2
Int: +1
Cha: +1

Chimney Cats are small humanoid felines standing about three feet tall.

They look very much like how you would imagine a little chibi cat person would look.

The Soap Maker, hellbent on creating a slavishly loyal servitor race, is responsible for their existence.

Contents

Habitat/Society

  • They live about as long as elves.
  • Without magical assistance, they breed prodigiously slowly; almost too slowly to maintain their numbers.
    • With magical assistance, they have the same birth rate and gestation period as a human.
      • This assistance comes in the form of either a potion or a unique magic item.
  • Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
    • The process is generally a miserable experience for the house cat.
    • The vast majority of Chimney Cats are created this way.
  • They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
  • They possess an instinctive fondness for hats.
    • Generally, the higher the status of the wearer, the more elaborate the hat. Generally.
  • They believe strongly in the value of science and progress, and are quick to adapt to any new technology introduced to them.

Fun Facts

  • They where engineered from goblins, halflings, and common house cats.

Statistics

Attributes

  • Requirements (Min/Max)
    • Str: 3/16
    • Dex: 3/18
    • Con: 3/18
    • Int: 4/19
    • Wis: 3/18
    • Cha: 4/19
  • Modifiers
    • Str: -2
    • Int: +1
    • Cha: +1

Secondary Attributes

Alignment: Lawful Good (Always.) Base HD: as Class Movement: 6 Alignment: Lawful Good

Special Features

  • Firearm Familiarity
    • +1 bonus to attack rolls when using firearms.
    • Can gain proficiency with various types of firearms regardless of class.
  • Infravision (60')
  • Instinctive Knowledge
    • Bonus NWPs gained at birth/creation.
      • Bureaucracy
      • Etiquette
      • Language (Ancient or Modern)
        • If natural birth: same as the most commonly used language by the birth mother.
        • If created via alchemy: choice of any known by the individual overseeing the process.
      • Read/Write
  • Quick Learner
    • Three bonus NWP slots are gained at birth/creation.
    • Training time to learn anything is divided by 4.

Allowed Classes

  • Priest
  • Rogue
    • Bard
    • Thief
    • Trader (See Dune Trader for details)
  • Specialist (See Sages & Specialists for details)
    • Apothecary
    • Appraiser
    • Blacksmith
    • Cartographer
    • Engineer
    • Guide
    • Healer
    • Historian
    • Scribe
    • Seer
  • Warrior
    • Fighter
    • Paladin
      • "Secular" only.
    • Ranger
  • Wizard
    • Alchemist
    • Artificer
    • Mage
    • Necromancer
      • Anatomist kit only. (See Complete Book of Necromancers for details)