Name | Stock | Age | Lifepaths |
---|---|---|---|
Abrahim Goodman | Man | 37 |
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Alias | Homeland | Features | |
Contents
BITs
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Abilities
Abilities
Tests | Artha | |||||||||
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Dice | R | D | C | Fate | Persona | Deeds | ||||
Stats | Will | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Perception | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Power | B3 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Forte | B3 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Agility | B4 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Speed | B4 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Attributes | Health | B4 | 0/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Steel | B3 | 1/3 | 1/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Circles | B2 | 1/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Resources | B4 | 4/4 | 1/2 | 0/1 | 2/20 | 0/10 | 0/3 | |||
Skills | Write | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Read | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Rule Of Law | B2 | 1/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Oratory | B2 | 0/2 | 1/1 | 1/1 | 0/20 | 0/10 | 0/3 | |||
Doctrine | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Etiquette | B3 | 3/3 | 0/2 | 0/1 | 2/20 | 0/10 | 0/3 | |||
Artisan-wise | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Mending | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Coppersmith | B3 | 0/3 | 1/2 | 0/1 | 1/20 | 0/10 | 0/3 | |||
Whitesmith | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Jargon | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Engineering | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Administration | B2 | 0/2 | 0/1 | 1/1 | 0/20 | 0/10 | 0/3 | |||
Merchant-wise | B4 | 2/4 | 0/2 | 0/1 | 0/20 | 1/10 | 0/3 | |||
Haggling | B4 | 2/4 | 2/2 | 0/1 | 3/20 | 1/10 | 0/3 | |||
Accounting | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Observation | B4 | 3/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Stealthy | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Bargaining | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Jeweler | B2 | 1/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Maker's Mark-wise | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Supplier-wise | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 |
Computed
Reflexes | 4 |
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Mortal Wound | 9 |
Hesitation | 5 |
Skills Being Learned
Skill | Root | Aptitude | Tests |
---|---|---|---|
Locksmithing | 5/4 | 6 | 1 |
Persuasion | 5 | 5 | 3 |
Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
Tolerance | Su | Li | Mi | Se | Tr | Mo |
---|---|---|---|---|---|---|
Coordinate | 2 | 4 | 6 | 7 | 8 | 9 |
Injury |
Weapons and Armour
People'N'Stuff
Gear
- Arms, Run Of The Mill Quality
- Missile Weapons, Crossbow, Run Of The Mill Quality
- Armor, Gambeson, Run Of The Mill Quality
- Clothes
- Shoes
- Skill Toolkit (Jewelers Kit)
Property
- Jeweler's Shop (Property, A Small Business) with 5D lock
- Workshop
- assorted jewelry 4D
- bespoke vest (made by / stolen from Lucas)
- dagger, poor quality
- Cash 4D
Relationships
- Money Lender, Johnathan Logan
- Local Thief, Jennifer Street
Reputations
- Fence 2D
Affiliations
- Jewelers Guild 1D
- Thieves guild 1D
Beginner's Luck Artha
- Persuasion: 1 fate