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Game Session 2023-09-08

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The Devil's Ferris Wheel game notes for Friday, September 9, 2023.

Contents

Players

New Elements

Collin's Story

(See also Collin's First Journal.)

Day 4

The Dwarf talked to Foreman into giving us some extra guys to go clear out what was left of the camp. You know Thumor is not bad at talking to people, I can see why he is good in business. I should listen to him more, maybe pick up some stuff before I get my business going. Bill tried to help in his own way by attempting to seduce the Foreman. It looked like Bill almost got lucky, well at least he still had his spritely woodland dragons, maybe it is a plant man thing. You should have heard the priest; he got back on his stump and told them all how fucked they were if they did not kiss his gun. I worked on a project for the evening. It was a modular dwarf decoy, I can tell Lorenzo, one of the workers was super impressed. I will have to send him a carving after we are done with this. Afterall, what are friends for. Later that day I made a devious net out of some rope I had, with that and my decoy I was ready. That night on the way to the camp to clear it, we noticed we were followed. I vanished without a sound and slipped behind the people following us, I snuck up on one of them and thumped him good, not a peep. Good night sweet Carl, sleep well. I tried to knock out the second guy but that did not work out so well. So, another fight, I tell you it is very handy to have Pontiffs to bless them with iron shot and a plant man who loves dragons on your side, oh and Thumor did stuff too, I think he waved around his magic rock or something.

It was late, we were sleepy, so the priest prayed for coffee, and it worked! Well, I mean we did not get any of the bean juice we just caught a second wind, I think. We made it to the camp and there were just two guys there, who we got the jump on.

Day 5

It was late or was it early? I tied up the people while Pontiffs and Thumor searched the camp. The priest looked like he was ready to steal everything but decided to stick to his morals and not find anything of value. Thumor, used his magic dwarf eyes to search through the night, did you know they can see in the fucking dark! I mean that is crazy. Anyway, the dwarf found some old lady in a cave, stole her stick and bashed her head in with it, all because he wanted some shiny rock stuck on the end of it. Remind me not to pick up a pretty rock around the little fuck. I mean I like the guy and all but he will murder you for a shiny pebble. Anyway, the dwarf must have felt bad because him and the priest tried to patch the old bitty up. I helped by tying her up, don’t want her to try to bash our head in the night. Time for bed

Later that night during the third watch my plan worked. The two prisoners escaped just as I planned. I mean why else would I have tied such overly complicated but loose knots. So, these 2 think they got the slip on us, but I follow them, it would have been perfect, but see unlike the dwarf I was not raised in a cave so I can not see in the dark and there were clouds and stuff blocking the moon light so the prisoners somehow knew when I was there and stepped on branch, maybe it was cause I said shit loudly when it happened but how was I supposed to know they could hear in the dark like a dwarf. Anyway, that aint no matter see cause like any good sailor I am quick on my feet.

The others catch up with me on account of me going slower than I have too. See, I had this clever fucking plan to let them think they got away and follow them to wherever they are going. I mean the big base has to be around here somewhere. So I tell the others my plan and we all kinda run poorly to give the prisoners a bit of a lead so they feel comfortable. You know what, it fucking works better than a well tied bowline knot. Trust me, I know a good knot.

So we follow them aways to this forested area. The three go in and we follow soon after, you know what we find. A whole fuckin walled town, in the middle of this shitty little forest. I mean it is bad enough all these people wanting to live miles from the sea but I mean in the middle of the forest! Our mothers did not raise no fools, well actually in my case it was the captain. Fools on a ship soon fall off and all that. We headed back to town to tell the foreman.

Day 6

We head back to town, takes all morning to get there. The other guys report to the foreman and I decided to interrogate the old lady. Oh, did I mention we picked her up on the way back. I gave her something to eat and put a cowl on her on account that it was cold enough to frost the sea. Turns out her people were just trying to frighten us off. I think I will carve her something if I get a chance, maybe after I take care of Lorenzo. Of course then Pontiffs shows up and starts screaming at the old lady, something about being a foolish back water heathen worshipping piss puddles in tree forts. I think he wants to raze the village. So could not get much out of the old lady after that.

That night Pontiffs gave another sermon on the stump. Not sure if he is scaring or inspiring the works, not such which one he wants either sometimes. Thumor decided to play with his magic rock in the furnace. I am not sure were Bad Luck Bill was, maybe off doing forest got stuff or molesting some spritely forest dragons. I spent my time making a highly stylized replica of the old lady’s, er I mean, Thumor’s stick.

Tests

Day 4, Morning

character characteristic obstacle result
Lucas Persuasion Ob 1 success
Tiberius Janus Barbari Persuasion Ob 1 success
Lucas Persuasion Ob 6 success
Blue Observation Ob 3 success
Blue Summons Ob 2 success
Lucas Persuasion Ob 8 failure

Day 4, Afternoon

character characteristic obstacle result
Blue Persuasion Ob 4 success
Tiberius Janus Barbari Intimidation Ob 2 success
Tiberius Janus Barbari Resources Ob 3 failure
Lucas Resources Ob 2 success

Day 4, Evening

character characteristic obstacle result
Lucas Sewing Ob 4 success
Tiberius Janus Barbari Etiquette Ob 3 failure

Day 5, Morning

character characteristic obstacle result
Lucas Perception Ob 1 success
Blue ?? Ob 1 success
Blue Sorcery Ob 4 success
Tiberius Janus Barbari Intimidation Ob 3 failure

Day 5, Afternoon

character characteristic obstacle result
Blue Perception (8) success
Lucas Resources Ob 2 failure
Tiberius Janus Barbari Resources Ob 3 failure

Day 5, Evening

character characteristic obstacle result
Lucas Sewing Ob 4 success
Tiberius Janus Barbari Estate Management Ob 1 success
Lucas Fashion-wise Ob 3 failure
Blue History Ob 1 success
Blue Sorcery Ob 5 success
Lucas Circles Ob 4 failure

Day 6, Morning

character characteristic obstacle result
Lucas Persuasion Ob 4 success
Tiberius Janus Barbari Etiquette Ob 3 success
Blue Falsehood Ob 4 success
Blue Resources Ob 3 success

Day 6, Afternoon

character characteristic obstacle result
Tiberius Janus Barbari Estate Management Ob 1 success
Blue Research Ob 5 success
Blue Sorcery Ob 3 success
Tiberius Janus Barbari Perception Ob 2 success
Lucas Enchanting Ob 4 failure