Game Session 2023-10-13

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The Devil's Ferris Wheel game notes for Friday, October 13, 2023.

Players

New Elements

Collin's Story

(See also Collin's First Journal.)

Day 7

So, we talked about if we should stick around or report back to Seagull. We decided to stay and search the camp. Pontiff tried to give a sermon about how Iron is the support that holds us all up and crushes the infidel. Before breakfast, well the worker’s breakfast. I mean them religious folk need to eat and the rain made it a little more theatric and it helped to wash some of the mustard off Pontiffs shirt. It did not go over well. While all that was going on I had my breakfast and went to hunt some wood so I can make Lorenzo some carvings, but it was raining and there weren’t much good wood around. The best piece I could find was pitted and knotted. Thumor played with his magical rock. It seemed to go about as well as my wood search. I never seen someone try to forge something by pouring melted magic rock into muddy ground, but what the fuck do I know, I’m not a dwarf. They got them secret ways.

Bad Luck Bill, eldritch horror and keeper of the spritely woodland dragons talked to the foreman about getting the laborers to help us search the old camp. Using his mystical arts he conjured magical stones and a staff. Offering these to the foreman in trade for the help searching the camp. The foreman was unimpressed and turned down Bad Luck Bill’s advances and request for more men.

That afternoon it was just us heading back to the camp to search the cave. Bill used his deep forest knowledge to sing to the trees to put us on the path back to the camp. I, like most sailors, have an excellent sense of direction that kept us heading in the right direction. Pontiffs and Thumor kept us from falling into stuff like ditches and poison oak. Did you know that there is a poisonous type of oak. Like it was not enough being a tree, it had to try to kill the animals around it too. We did make it to the cave, which was much warmer, dryer and a little bloody than the rainy outside. I thought I saw one of the old lady’s teeth on the ground.

That night Thumor and I scrounged up some makeshift touches. Back Luck Bill and the Pontiffs looked over our food supply. I am sure it went well, I mean it has to right? We wouldn’t want to eat anything bad in this shitty cave where gas won’t escape. This food tastes funny. Thumor decrees that none shall shit in our sleeping cave.

Later that night during Bad Luck Bill’s watch while he was attempting to build up the fire through use of personal gas Bill hears some laughter or maybe it was the echoes of his gassy attempts to grow the fire coming from further into the cave. Bill wanders off to figure out what it was. He went and found himself some sort of weird room. It had a glass dome that showed the sky, it was clear out and missing a few moons. It only had 2. Who ever heard of a night with only 2 moons, I mean I get that you do not always see all 13 but who only see two?

We woke up to a stinky ass gas filled cave and no Bill. So I do the smart thing and tie us to each other with some rope. Good thing too cause Pontiffs got us lost. At least we are together in this shitty cave. Speaking of shitty caves while we were lost Bill dug wholes in his cave and emptied his guts in most of the holes he dug, he dug a lot of holes.

By the afternoon Bill was sleeping while we found ourselves in a weird part of the cave. There were some old scribbles on the walls in some weird language. Pontiffs and Thumor stare at this shit like mermaid tits, see what reading does to you. I decided to help out and drew a map on a blank spot of the wall. It was a glorious map, I am convinced it is an excellent map that will lead us to Bill.

By the evening we found Bill. He was singing and covered with dirt and shit. Bill moved towards us with arms out for a hug but decided it would not be worth getting past the blades and guns pointed at him by his friends when he tries. So no hugs, but hey that map I made really seemed to help and we made it to the horrific room with not enough moons.

Tests

Day 7, Morning

character characteristic obstacle result notes
Blue (sleep)
Prince Foresti Church Law Ob 1 success
Prince Foresti Administration Ob 2 success
Lucas City-wise Ob 1 success 1 persona

Day 7, Afternoon

character characteristic obstacle result notes
Abrahim Goodman Persuasion Ob 7 failure 1 fate
Lucas Hunting Ob 2 success
Blue Aura Reading Ob 3 success 1 persona
Prince Foresti Perception Ob 1 success
Prince Foresti Persuasion Ob 2 success

Day 7, Evening

character characteristic obstacle result notes
Blue Alchemy Ob 2 success
Blue Instruction Ob 4 success 1 fate, 1 persona
Lucas Alchemy - - 1 test
Prince Foresti Cooking Ob 2(4) success 1 fate
Abrahim Goodman Haggling Ob 3 success 1 fate
Abrahim Goodman Resources Ob 2 success 1 fate

Day 7, Night

character characteristic obstacle result notes
Blue Oratory Ob 3 success 1 fate, 2 persona

Artha

category artha characters
belief fate Blue, Prince Foresti, Lucas
instinct fate -
trait fate Abrahim Goodman, Blue, Prince Foresti
humor fate Abrahim Goodman, Prince Foresti, Blue, Lucas, Tiberius Janus Barbari
right skill, right time fate Abrahim Goodman, Prince Foresti, Blue, Lucas, Tiberius Janus Barbari
embodiment persona Blue
moldbreaker persona Prince Foresti
workhorse persona Lucas
mvp persona Tiberius Janus Barbari
personal goals persona Abrahim Goodman
greater goals deeds -
beyond the call deeds -