Chimney Cat

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Greyhawk logo.gif
Greyhawk Campaign
race
Chimney cat.jpg
attributes Int: +2
Cha: +2

Chimney Cats are small humanoid felines standing about three feet tall.

They look very much like how you would imagine a little chibi cat person would look.

The Soap Maker, hellbent on creating a slavishly loyal servitor race, is responsible for their existence.

Habitat/Society

  • Being living constructs, they have no known upper age limit.
  • Without magical assistance, they breed prodigiously slowly; far too slowly to maintain their numbers naturally.
    • With magical assistance, they have the same birth rate and gestation period as a human.
      • This assistance comes in the form of either a potion or a unique magic item.
  • Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
    • Though the process is generally a miserable experience for the house cat, the vast majority of Chimney Cats are created this way.
  • They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
  • They possess an instinctive fondness for hats.
    • Generally, the higher the status of the wearer, the more elaborate the hat. Generally.
  • They believe strongly in the value of science and progress, and are quick to adapt to any new technology introduced to them.

Fun Facts

  • They where engineered from goblins, halflings, and common house cats.

WIP

  • An Exercise In Self-Sustaining Alchemy
    • Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs.
    • You are immune to disease
    • You have tactical advantage on saving throws to avoid being poisoned.
    • You have resistance against poison damage.
    • You don’t need to eat, drink, or breathe. Your body does go through the motions of breathing for reasons unknown, and you can eat and/or drink if you wish, though nothing inhaled or consumed will have any effect whatsoever on your person barring extreme circumstances. That said, what exactly your body does with what it inhales/consumes remains something of a mystery. Turns out you don't need to make any visits to the bathroom either.
  • Angles Are Attitudes
  • Are Your Knees Cold?
  • Autodidact
  • Catnap
    • You technically don’t need to sleep and don’t suffer the

effects of exhaustion due to lack of rest.

  • Dogs Devour; Cats Dine
  • Dark Vision[xxx’]
  • Gunslinger
    • Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in all firearms for free.
    • The first attack you make in a combat with a firearm has tactical advantage and one free luck re-roll.
    • If an attack is made by anyone during a surprise round in which you possess ready access to a functional firearm and would not otherwise be able to act normally, you immediately use your reaction in response to attack something (anything, really) with the firearm in question.
  • I Only Wanted To Pay For College
    • The second, third, and fourth attacks you make during a combat have tactical disadvantage.
  • It’s A Kitty!
  • Knife-Twisting Conscience
  • Math Wrath
  • Propriety And Sobriety
    • You are immune to any form of mind or behavior altering effects of consumed substances.
    • You are immune to addiction
  • Seventeen Shots, One Kill
    • If, after damage is rolled, a ranged attack you just made would reduce the target to 0 hp or less, you can specify that the attack was meant to be non-lethal. The target is then rendered unconscious instead of dying.
  • The Distance Between Wise-Cracking And Wit
    • you receive +2 Intelligence and +2 Charisma.
  • Tell All The Truth, But Tell It Slant
    • Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, you are inherently proficient in the Charisma[Persuasion] skill for free.
    • As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only totally kosher for this ability, but well within theme and encouraged.)
  • Work Ethic
    • Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels you accrue are ignored for the purposes of determining the overall effects of exhaustion.



Old Stuff to modify/whatever

  • Firearm Familiarity
    • +1 bonus to attack rolls when using firearms.
    • Can gain proficiency with various types of firearms regardless of class.
  • Infravision (60')
  • Instinctive Knowledge
    • Bonus NWPs gained at birth/creation.
      • Bureaucracy
      • Etiquette
      • Language (Ancient or Modern)
        • If natural birth: same as the most commonly used language by the birth mother.
        • If created via alchemy: choice of any known by the individual overseeing the process.
      • Read/Write
  • Quick Learner
    • Three bonus NWP slots are gained at birth/creation.
    • Training time to learn anything is divided by 4.