Chimney Cat

From Demon Llama
Jump to navigation Jump to search


Greyhawk logo.gif
Greyhawk Campaign
race
Chimney cat.jpg
attributes Int: +2
Cha: +2

Chimney Cats are small humanoid felines standing about three feet tall.

They look very much like how you would imagine a little chibi cat person would look.

The Soap Maker, hellbent on creating a slavishly loyal servitor race, is responsible for their existence.

Habitat/Society

  • Being living constructs, they have no known upper age limit.
  • Without magical assistance, they breed prodigiously slowly; far too slowly to maintain their numbers naturally.
    • With magical assistance, they have the same birth rate and gestation period as a human.
      • This assistance comes in the form of either a potion or a unique magic item.
  • Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
    • Though the process is generally a miserable experience for the house cat, the vast majority of Chimney Cats are created this way.
  • They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
  • They possess an instinctive fondness for hats.
    • Generally, the higher the status of the wearer, the more elaborate the hat. Generally.
  • They believe strongly in the value of science and progress, and are quick to adapt to any new technology introduced to them.

Fun Facts

  • They where engineered from goblins, halflings, and common house cats.

WIP

  • Angles Are Attitudes
  • Are Your Knees Cold?
  • Autodidact
  • Blind Sober
  • Catnap
  • Dogs Devour; Cats Dine
  • Dark Vision[xxx’]
  • Gunslinger
    • Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in all firearms for free.
    • The first attack a Chimney Cat makes in a combat with a firearm has tactical advantage and one free luck reroll.
    • If an attack is made by anyone during a surprise round in which a Chimney Cat with ready access to a functional firearm would not otherwise be able to act normally, that Chimney Cat can and must immediately use his reaction in response to attack something with the firearm in question.
  • I Only Wanted To Pay For College
    • The second and third attack a Chimney Cat makes during combat has tactical disadvantage.
  • It’s A Kitty!
  • Knife-Twisting Conscience
  • Math Wrath
  • Propriety And Sobriety
  • Self-Sustaining Alchemy
    • Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs.
  • Seventeen Shots, One Kill
    • If, after damage is rolled, a ranged attack would reduce the target to 0 hp or less, a Chimney Cat can specify that the attack was meant to be non-lethal. The target is then rendered unconscious instead of dying.
  • The Distance Between Wise-Cracking And Wit
    • Chimney Cats receive +2 Intelligence and +2 Charisma.
  • Tell All The Truth, But Tell It Slant
    • Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in the Charisma[Persuasion] skill for free.
    • As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only totally kosher for this ability, but well within theme and encouraged.)
  • Work Ethic
    • Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels a Chimney Cat accrues are ignored for the purposes of determining the overall effects of exhaustion.



Old Stuff to modify/whatever

  • Firearm Familiarity
    • +1 bonus to attack rolls when using firearms.
    • Can gain proficiency with various types of firearms regardless of class.
  • Infravision (60')
  • Instinctive Knowledge
    • Bonus NWPs gained at birth/creation.
      • Bureaucracy
      • Etiquette
      • Language (Ancient or Modern)
        • If natural birth: same as the most commonly used language by the birth mother.
        • If created via alchemy: choice of any known by the individual overseeing the process.
      • Read/Write
  • Quick Learner
    • Three bonus NWP slots are gained at birth/creation.
    • Training time to learn anything is divided by 4.