Doggonian

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Greyhawk Campaign
race
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attributes Dex: +2
Cha: +2


Doggonians are anthropomorphic dogs that come in all shapes, sizes, and breeds. Most Doggonians are between 4 and 7 feet tall though some are as small as 2 feet tall or as big as 10 feet tall leading to a rather diverse community.

Doggonians themselves are responsible for their own current state of existence. Their ancestral homeland broke off ages ago from another plane of existence and was stabilized by their own combination of arcane, divine, and planar magicks. They are the decedents of what could be best described as a tribe of bi-pedal wolves often referred to in old texts as "Wolf-kin."

Habitat/Society

  • As a race soaked in magic life spans vary from family to family, though the age of majority is consistently at 22.
    • Doggonian is considered done with their basic training in their chosen area of skill at the age of 22 and then go through a sacred coming of age ritual. Jumping through a random portal, the sort that have the habit of forming around the major magical nexuses. The purpose of this quest is to find as much information as possible about the location, broaden your horizons, and eventually find out how to get back to the Doggonian Plane of Reynsland.
      • The only information they are given about the location they are to be sent to is that they most likely will not die upon entry, so preparation is important for the young Doggonian starting their journey, and they come kitted out in equipment custom to their particular build.

Fun Facts

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WIP

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  • Dark Vision 60ft
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    • you receive +2 Dexterity and +2 Charisma.
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Old Stuff to modify/whatever

  • Firearm Familiarity
    • +1 bonus to attack rolls when using firearms.
    • Can gain proficiency with various types of firearms regardless of class.
  • Infravision (60')
  • Instinctive Knowledge
    • Bonus NWPs gained at birth/creation.
      • Bureaucracy
      • Etiquette
      • Language (Ancient or Modern)
        • If natural birth: same as the most commonly used language by the birth mother.
        • If created via alchemy: choice of any known by the individual overseeing the process.
      • Read/Write
  • Quick Learner
    • Three bonus NWP slots are gained at birth/creation.
    • Training time to learn anything is divided by 4.