Game Session 2023-07-28

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The Devil's Ferris Wheel game notes for Friday, July 28, 2023.

Players

New Elements

  • Sea Peoples, a seafaring group known for marauding and little else

Collin's Story

(See also Collin's First Journal.)

Day 1

Took a Job for the City of San Seagull a little shit hole I landed in after the war. I mean it is not all bad, I got in a house of my own and I am in good with the city runners. Still, it is no Blue Gull Island, the Sangria is swill, and the Ouzo is worse. Bah. Anyway, I took the job to go make some new friends with some locals who were having problems getting along with the people working at a quarry for old Seagull.

The workers here seem nice, not very chatty though. They seem to think that the locals are “sea people”. I’m a sea people, maybe I will have an in with the locals. At night we decided to find where they were coming from. They sent me to scout ahead, I marked a trail as I crept towards where we thought their camp was. The camp was not that big, about 10 people in a crappy little shanty town. It was late so we went back and set out some traps and Bad Luck Bill and I put on an amazing show, really made the quarry work that night. The “sea people” never showed.

Day 2

In the morning we set out to improve our set up. I found us a good spot to hide out in at night for an ambush, it was a really good rut. In the afternoon, the Dwarf took a nap, guess the sun is a bit much for the little cave dweller. Bad Luck Bill made some very nice Spritely Woodland Dragons out of items around camp. Being somewhat of an artisan myself I improved the Spritely Woodland Dragons with the addition of an artistic rendering of Thumor sitting astride one of the dragons out of the local wood. I even made it more authentic by borrowing the dwarf’s magic rock and working it into the carving. It fit nicely into the carving’s head area, oh did I mention the dwarf had been rolling around in the mud and found a fucking magic rock! He is an interesting little guy. Our Priest rallied the workers with a sermon on the stump, it was loud, angry, and only slightly less threatening than pointing his gun at the workers. He did that too. Either way I think some people are starting to listen to what he has to say. Something about Iron good, heretic bad, lets fill heretics with iron to make them good, or something like that, I was not listening. Well, I was trying too but Bill was seducing his spritely woodland dragons with a seductive song, I swear Bill kept learning at my carving of the dwarf during his performance. I mean, I couldn’t blame him, I do amazing work.

In the evening we took a nap to get ready for the night’s work. Well, all of us except the Dwarf, he was to busy fondling his magic rock. Dwarves, what can you do? I remember one visited Blue Gull Island when I was in port one day, the guy was obsessed with shells, the kids on the island made a gods damn fortune off that guy diving for the pretty shells to sell him. The dwarf could not swim, I think on account of them being part rock or something, they just sink.

After our nap, and the Thumor's rock fondling session we set our ambush. Most of us hid in the ditch I found. Except Bill, Bad Luck Bill became an elder horror. I am not sure how he managed it All I saw was him rolling in leaves, branches, dirt, some basket weaving and invocations to forest gods and he turned into some sort of plant creature. So, we waited, and waited, and waited. Finally, the “sea people” showed up. Bad Luck Bill scared the shit out of them, something about old gods or something, but the Dwarf calmed them down. We tried to talk, I even put in a few friendly words, somehow things went south. See, if these were real sea folk we could have worked together, because us sea folk as my new friends call us are good friendly people. These people we were sent to deal with are something else, some sort of land folk that talk funny. Anyway, there was a fight, and we took care of them. Too bad they were so aggressive we could have gotten along. Back to camp for some rest.

Tests

Day 1

character characteristic obstacle result
Pontiffs Exorcistae Bureaucracy Ob 2 failure
Thumor Brickshield Administration Ob 3 success
Collin Gambling Ob 2 success
Bad Luck Bill Interrogation Ob 3 failure
Pontiffs Exorcistae Observation Ob 1 success
Thumor Brickshield Observation Ob 3 success
Collin Stealth Ob 1 success
Bad Luck Bill Inconspicuous Ob 3 success
Pontiffs Exorcistae Street-wise Ob 1 success
Thumor Brickshield Inconspicuous Ob 1 success
Bad Luck Bill Inconspicuous Ob 3 success
Collin Stealth Ob 3 success

Day 2, Morning

party sleeps

Day 2, Afternoon

character characteristic obstacle result
Pontiffs Exorcistae Oratory Ob 3 success
Thumor Brickshield Survival Ob 2 success
Collin Observation Ob 2 success
Bad Luck Bill Hunting (3)

Day 2, Evening

character characteristic obstacle result
Pontiffs Exorcistae Observation Ob 2 failure
Thumor Brickshield Observation Ob 3 failure
Collin Sailor-wise Ob 1 failure
Bad Luck Bill Singing Ob 2 failure