Difference between revisions of "Game Session 2023-11-24"

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(Created page with "The Devil's Ferris Wheel game notes for '''Friday, November 24, 2023'''. Setting: Wilderness. == Players == *Bad Luck Bill (Bsheetr) *Collin (U...")
 
 
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== New Elements ==
 
== New Elements ==
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== Collin's Story ==
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(See also [[Collin's First Journal]].)
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=== Day 7 ===
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So, we talked about if we should stick around or report back to Seagull. We decided to stay and search the camp. Pontiff tried to give a sermon about how Iron is the support that holds us all up and crushes the infidel. Before breakfast, well the worker’s breakfast. I mean them religious folk need to eat and the rain made it a little more theatric and it helped to wash some of the mustard off [[Pontiffs Exorcistae|Pontiffs]] shirt. It did not go over well. While all that was going on I had my breakfast and went to hunt some wood so I can make [[Lorenzo]] some carvings, but it was raining and there weren’t much good wood around. The best piece I could find was pitted and knotted. [[Thumor Brickshield|Thumor]] played with his magical rock. It seemed to go about as well as my wood search. I never seen someone try to forge something by pouring melted magic rock into muddy ground, but what the fuck do I know, I’m not a dwarf. They got them secret ways.
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[[Bad Luck Bill]], eldritch horror and keeper of the spritely woodland dragons talked to the foreman about getting the laborers to help us search the old camp. Using his mystical arts he conjured magical stones and a staff. Offering these to the foreman in trade for the help searching the camp. The foreman was unimpressed and turned down Bad Luck Bill’s advances and request for more men.
 +
 +
That afternoon it was just us heading back to the camp to search the cave. Bill used his deep forest knowledge to sing to the trees to put us on the path back to the camp. I, like most sailors, have an excellent sense of direction that kept us heading in the right direction. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] kept us from falling into stuff like ditches and poison oak. Did you know that there is a poisonous type of oak. Like it was not enough being a tree, it had to try to kill the animals around it too. We did make it to the cave, which was much warmer, dryer and a little bloody than the rainy outside. I thought I saw one of the old lady’s teeth on the ground.
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That night [[Thumor Brickshield|Thumor]] and I scrounged up some makeshift touches. [[Back Luck Bill]] and the [[Pontiffs Exorcistae|Pontiffs]] looked over our food supply. I am sure it went well, I mean it has to right? We wouldn’t want to eat anything bad in this shitty cave where gas won’t escape. This food tastes funny. [[Thumor Brickshield|Thumor]] decrees that none shall shit in our sleeping cave.
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Later that night during [[Bad Luck Bill]]’s watch while he was attempting to build up the fire through use of personal gas Bill hears some laughter or maybe it was the echoes of his gassy attempts to grow the fire coming from further into the cave. [[Bad Luck Bill|Bill]] wanders off to figure out what it was.  He went and found himself some sort of weird room. It had a glass dome that showed the sky, it was clear out and missing a few moons. It only had 2. Who ever heard of a night with only 2 moons, I mean I get that you do not always see all 13 but who only see two?
 +
 +
We woke up to a stinky ass gas filled cave and no Bill. So I do the smart thing and tie us to each other with some rope. Good thing too cause [[Pontiffs Exorcistae|Pontiffs]] got us lost. At least we are together in this shitty cave. Speaking of shitty caves while we were lost [[Bad Luck Bill|Bill]] dug wholes in his cave and emptied his guts in most of the holes he dug, he dug a lot of holes.
 +
 +
By the afternoon Bill was sleeping while we found ourselves in a weird part of the cave. There were some old scribbles on the walls in some weird language. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] stare at this shit like mermaid tits, see what reading does to you. I decided to help out and drew a map on a blank spot of the wall. It was a glorious map, I am convinced it is an excellent map that will lead us to [[Bad Luck Bill|Bill]].
 +
 +
By the evening we found [[Bad Luck Bill|Bill]]. He was singing and covered with dirt and shit. Bill moved towards us with arms out for a hug but decided it would not be worth getting past the blades and guns pointed at him by his friends when he tries. So no hugs, but hey that map I made really seemed to help and we made it to the horrific room with not enough moons.
  
 
== Tests ==
 
== Tests ==

Latest revision as of 00:34, 21 July 2024

The Devil's Ferris Wheel game notes for Friday, November 24, 2023. Setting: Wilderness.

Players

New Elements

Collin's Story

(See also Collin's First Journal.)

Day 7

So, we talked about if we should stick around or report back to Seagull. We decided to stay and search the camp. Pontiff tried to give a sermon about how Iron is the support that holds us all up and crushes the infidel. Before breakfast, well the worker’s breakfast. I mean them religious folk need to eat and the rain made it a little more theatric and it helped to wash some of the mustard off Pontiffs shirt. It did not go over well. While all that was going on I had my breakfast and went to hunt some wood so I can make Lorenzo some carvings, but it was raining and there weren’t much good wood around. The best piece I could find was pitted and knotted. Thumor played with his magical rock. It seemed to go about as well as my wood search. I never seen someone try to forge something by pouring melted magic rock into muddy ground, but what the fuck do I know, I’m not a dwarf. They got them secret ways.

Bad Luck Bill, eldritch horror and keeper of the spritely woodland dragons talked to the foreman about getting the laborers to help us search the old camp. Using his mystical arts he conjured magical stones and a staff. Offering these to the foreman in trade for the help searching the camp. The foreman was unimpressed and turned down Bad Luck Bill’s advances and request for more men.

That afternoon it was just us heading back to the camp to search the cave. Bill used his deep forest knowledge to sing to the trees to put us on the path back to the camp. I, like most sailors, have an excellent sense of direction that kept us heading in the right direction. Pontiffs and Thumor kept us from falling into stuff like ditches and poison oak. Did you know that there is a poisonous type of oak. Like it was not enough being a tree, it had to try to kill the animals around it too. We did make it to the cave, which was much warmer, dryer and a little bloody than the rainy outside. I thought I saw one of the old lady’s teeth on the ground.

That night Thumor and I scrounged up some makeshift touches. Back Luck Bill and the Pontiffs looked over our food supply. I am sure it went well, I mean it has to right? We wouldn’t want to eat anything bad in this shitty cave where gas won’t escape. This food tastes funny. Thumor decrees that none shall shit in our sleeping cave.

Later that night during Bad Luck Bill’s watch while he was attempting to build up the fire through use of personal gas Bill hears some laughter or maybe it was the echoes of his gassy attempts to grow the fire coming from further into the cave. Bill wanders off to figure out what it was. He went and found himself some sort of weird room. It had a glass dome that showed the sky, it was clear out and missing a few moons. It only had 2. Who ever heard of a night with only 2 moons, I mean I get that you do not always see all 13 but who only see two?

We woke up to a stinky ass gas filled cave and no Bill. So I do the smart thing and tie us to each other with some rope. Good thing too cause Pontiffs got us lost. At least we are together in this shitty cave. Speaking of shitty caves while we were lost Bill dug wholes in his cave and emptied his guts in most of the holes he dug, he dug a lot of holes.

By the afternoon Bill was sleeping while we found ourselves in a weird part of the cave. There were some old scribbles on the walls in some weird language. Pontiffs and Thumor stare at this shit like mermaid tits, see what reading does to you. I decided to help out and drew a map on a blank spot of the wall. It was a glorious map, I am convinced it is an excellent map that will lead us to Bill.

By the evening we found Bill. He was singing and covered with dirt and shit. Bill moved towards us with arms out for a hug but decided it would not be worth getting past the blades and guns pointed at him by his friends when he tries. So no hugs, but hey that map I made really seemed to help and we made it to the horrific room with not enough moons.

Tests

Day 7, Morning

character characteristic obstacle dice result notes
Pontiffs Exorcistae Oratory Ob 4 4D failure +1 fate
Collin Foraging Ob 3 3D failure
Thumor Brickshield Black Metal Ob 4 5D failure
Bad Luck Bill Persuasion Ob 3 5D failure

Day 7, Afternoon

character characteristic obstacle dice result notes
Collin Orientation Ob 3 5D success +1 fate +1 persona
Bad Luck Bill Singing Ob 3 +1D assist
Thumor Brickshield Survival Ob 3 5D success
Pontiffs Exorcistae Survival Ob 3 +1D assist

Day 7, Evening

character characteristic obstacle dice result notes
Thumor Brickshield Fire-Building Ob 2 5D success
Collin Foraging Ob 2 +1D assist
Bad Luck Bill Logisitcs Ob 2 3D failure
Pontiffs Exorcistae Accounting Ob 2 +1D assist

Day 7, Night

character characteristic obstacle dice result notes
Bad Luck Bill Hunting Ob 3 2D success +1 fate +1 persona

Day 8, Morning

character characteristic obstacle dice result notes
Pontiffs Exorcistae Hunting Ob 2 5D failure
Thumor Brickshield Observation Ob 2 +1D assist
Collin Knots Ob 2 3D success +1 fate +1 persona
Bad Luck Bill Observation Ob 3 (6) 3D failure

Day 8, Afternoon

character characteristic obstacle dice result notes
Bad Luck Bill (sleep)
Thumor Brickshield Obscure History Ob 2 5D success
Pontiffs Exorcistae Symbology Ob 2 +1D assist
Collin Cartography Ob 2 3D failure +1 fate

Day 8, Evening

character characteristic obstacle dice result notes
Pontiffs Exorcistae Hunting Ob 3 4D +1 fate +1 persona
Thumor Brickshield Observation Ob 3 +1D assist
Bad Luck Bill Singing Ob 2 3D failure
Collin Knots routine personaractice

Artha

category artha characters
belief fate -
instinct fate -
trait fate Pontiffs Exorcistae, Bad Luck Bill
humor fate Bad Luck Bill, Collin, Pontiffs Exorcistae, Thumor Brickshield
right skill, right time fate Bad Luck Bill, Collin, Pontiffs Exorcistae, Thumor Brickshield
embodiment persona Collin
moldbreaker persona Pontiffs Exorcistae, Bad Luck Bill
workhorse persona Thumor Brickshield
mvp persona Bad Luck Bill
personal goals persona -
greater goals deeds -
beyond the call deeds -