Difference between revisions of "Abrahim Goodman"
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Line 9: | Line 9: | ||
|lifepath5=Shopkeeper | |lifepath5=Shopkeeper | ||
− | |fate= | + | |fate=22 |
− | |persona= | + | |persona=7 |
|deeds= | |deeds= | ||
Line 42: | Line 42: | ||
|health=B4,0,0,0,0,0,0 | |health=B4,0,0,0,0,0,0 | ||
− | |steel=B3, | + | |steel=B3,1,1,0,0,0,0 |
− | |circles=B2, | + | |circles=B2,1,0,0,0,0,0 |
− | |resources=B4, | + | |resources=B4,4,1,0,2,0,0 |
|skill1=Write,B3,0,0,0,0,0,0 | |skill1=Write,B3,0,0,0,0,0,0 | ||
|skill2=Read,B2,0,0,0,0,0,0 | |skill2=Read,B2,0,0,0,0,0,0 | ||
− | |skill3=Rule Of Law,B2, | + | |skill3=Rule Of Law,B2,1,0,0,0,0,0 |
− | |skill4=Oratory,B2,0, | + | |skill4=Oratory,B2,0,1,1,0,0,0 |
|skill5=Doctrine,B2,0,0,0,0,0,0 | |skill5=Doctrine,B2,0,0,0,0,0,0 | ||
− | |skill6=Etiquette,B3, | + | |skill6=Etiquette,B3,3,0,0,2,0,0 |
|skill7=Artisan-wise,B3,0,0,0,0,0,0 | |skill7=Artisan-wise,B3,0,0,0,0,0,0 | ||
|skill8=Mending,B2,0,0,0,0,0,0 | |skill8=Mending,B2,0,0,0,0,0,0 | ||
− | |skill9=Coppersmith,B3,0, | + | |skill9=Coppersmith,B3,0,1,0,1,0,0 |
|skill10=Whitesmith,B3,0,0,0,0,0,0 | |skill10=Whitesmith,B3,0,0,0,0,0,0 | ||
|skill11=Jargon,B2,0,0,0,0,0,0 | |skill11=Jargon,B2,0,0,0,0,0,0 | ||
|skill12=Engineering,B2,0,0,0,0,0,0 | |skill12=Engineering,B2,0,0,0,0,0,0 | ||
− | |skill13=Administration,B2,0,0, | + | |skill13=Administration,B2,0,0,1,0,0,0 |
− | |skill14=Merchant-wise,B4, | + | |skill14=Merchant-wise,B4,2,0,0,0,1,0 |
− | |skill15=Haggling,B4, | + | |skill15=Haggling,B4,2,2,0,3,1,0 |
|skill16=Accounting,B3,0,0,0,0,0,0 | |skill16=Accounting,B3,0,0,0,0,0,0 | ||
− | |skill17=Observation,B4, | + | |skill17=Observation,B4,3,0,0,0,0,0 |
|skill18=Stealthy,B2,0,0,0,0,0,0 | |skill18=Stealthy,B2,0,0,0,0,0,0 | ||
|skill19=Bargaining,B2,0,0,0,0,0,0 | |skill19=Bargaining,B2,0,0,0,0,0,0 | ||
− | |skill20=Jeweler,B2, | + | |skill20=Jeweler,B2,1,0,0,0,0,0 |
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0 | |skill21=Maker's Mark-wise,B2,0,0,0,0,0,0 | ||
|skill22=Supplier-wise,B2,0,0,0,0,0,0 | |skill22=Supplier-wise,B2,0,0,0,0,0,0 | ||
+ | |||
+ | |beginners_luck1=Locksmithing,Perception/Agility,1 | ||
+ | |beginners_luck2=Persuasion,Will,3 | ||
|superficial=2 | |superficial=2 | ||
Line 103: | Line 106: | ||
* Jewelers Guild 1D | * Jewelers Guild 1D | ||
* Thieves guild 1D | * Thieves guild 1D | ||
+ | |||
+ | == Beginner's Luck Artha == | ||
+ | *Persuasion: 1 fate | ||
[[Category:The Devil's Ferris Wheel]] | [[Category:The Devil's Ferris Wheel]] | ||
[[Category:Player Characters (DFW)]] | [[Category:Player Characters (DFW)]] |
Revision as of 23:29, 20 July 2024
Name | Stock | Age | Lifepaths |
---|---|---|---|
Abrahim Goodman | Man | 37 |
|
Alias | Homeland | Features | |
Contents
BITs
|
|
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|
Abilities
Abilities
Tests | Artha | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Dice | R | D | C | Fate | Persona | Deeds | ||||
Stats | Will | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Perception | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Power | B3 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Forte | B3 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Agility | B4 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Speed | B4 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Attributes | Health | B4 | 0/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Steel | B3 | 1/3 | 1/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Circles | B2 | 1/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Resources | B4 | 4/4 | 1/2 | 0/1 | 2/20 | 0/10 | 0/3 | |||
Skills | Write | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Read | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Rule Of Law | B2 | 1/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Oratory | B2 | 0/2 | 1/1 | 1/1 | 0/20 | 0/10 | 0/3 | |||
Doctrine | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Etiquette | B3 | 3/3 | 0/2 | 0/1 | 2/20 | 0/10 | 0/3 | |||
Artisan-wise | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Mending | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Coppersmith | B3 | 0/3 | 1/2 | 0/1 | 1/20 | 0/10 | 0/3 | |||
Whitesmith | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Jargon | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Engineering | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Administration | B2 | 0/2 | 0/1 | 1/1 | 0/20 | 0/10 | 0/3 | |||
Merchant-wise | B4 | 2/4 | 0/2 | 0/1 | 0/20 | 1/10 | 0/3 | |||
Haggling | B4 | 2/4 | 2/2 | 0/1 | 3/20 | 1/10 | 0/3 | |||
Accounting | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Observation | B4 | 3/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Stealthy | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Bargaining | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Jeweler | B2 | 1/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Maker's Mark-wise | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Supplier-wise | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 |
Computed
Reflexes | 4 |
---|---|
Mortal Wound | 9 |
Hesitation | 5 |
Skills Being Learned
Skill | Root | Aptitude | Tests |
---|---|---|---|
Locksmithing | 5/4 | 6 | 1 |
Persuasion | 5 | 5 | 3 |
Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
Tolerance | Su | Li | Mi | Se | Tr | Mo |
---|---|---|---|---|---|---|
Coordinate | 2 | 4 | 6 | 7 | 8 | 9 |
Injury |
Weapons and Armour
People'N'Stuff
Gear
- Arms, Run Of The Mill Quality
- Missile Weapons, Crossbow, Run Of The Mill Quality
- Armor, Gambeson, Run Of The Mill Quality
- Clothes
- Shoes
- Skill Toolkit (Jewelers Kit)
Property
- Property, A Small Business
- Workshop
Relationships
- Money Lender
- Local Thief
Reputations
Affiliations
- Jewelers Guild 1D
- Thieves guild 1D
Beginner's Luck Artha
- Persuasion: 1 fate