Difference between revisions of "Chimney Cat"

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{{Infobox-Greyhawk-Race
 
{{Infobox-Greyhawk-Race
 
  |portrait=Chimney_cat.jpg
 
  |portrait=Chimney_cat.jpg
  |attributes=Str: -2<br/>Int: +1<br/>Cha: +1
+
  |attributes=Int: +2<br/>Cha: +2
 
}}
 
}}
 
''Chimney Cats'' are small humanoid felines standing about three feet tall.  
 
''Chimney Cats'' are small humanoid felines standing about three feet tall.  
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==Habitat/Society==
 
==Habitat/Society==
*They live about as long as elves.
+
*Being living constructs, they have no known upper age limit.
*Without magical assistance, they breed prodigiously slowly; ''almost'' too slowly to maintain their numbers.
+
*Without magical assistance, they breed prodigiously slowly; ''far'' too slowly to maintain their numbers naturally.
 
**With magical assistance, they have the same birth rate and gestation period as a human.
 
**With magical assistance, they have the same birth rate and gestation period as a human.
 
***This assistance comes in the form of either a potion or a unique magic item.
 
***This assistance comes in the form of either a potion or a unique magic item.
 
*Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
 
*Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
**The process is generally a miserable experience for the house cat.
+
**Though the process is generally a miserable experience for the house cat, the vast majority of Chimney Cats are created this way.
**The vast majority of Chimney Cats are created this way.
 
 
*They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
 
*They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
 
*They possess an instinctive fondness for hats.  
 
*They possess an instinctive fondness for hats.  
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*They where engineered from goblins, halflings, and common house cats.
 
*They where engineered from goblins, halflings, and common house cats.
  
==Statistics==
+
==WIP==
===Attributes===
+
*Angles Are Attitudes
*Requirements (Min/Max)
+
*Are Your Knees Cold?
**Str: 3/16
+
*Autodidact
**Dex: 3/18
+
*Blind Sober
**Con: 3/18
+
*Catnap
**Int: 4/19
+
*Dogs Devour; Cats Dine
**Wis: 3/18
+
*Dark Vision[xxx’]
**Cha: 4/19
+
*Gunslinger
*Modifiers
+
**Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in all firearms for free.
**Str: -2
+
**The first attack a Chimney Cat makes in a combat with a firearm has tactical advantage and one free luck reroll.
**Int: +1
+
**If an attack is made by anyone during a surprise round in which a Chimney Cat with ready access to a functional firearm would not otherwise be able to act normally, that Chimney Cat can and must immediately use his reaction in response to attack something with the firearm in question.
**Cha: +1
+
*I Only Wanted To Pay For College
 +
**The second and third attack a Chimney Cat makes during combat has tactical disadvantage.
 +
*It’s A Kitty!
 +
*Knife-Twisting Conscience
 +
*Math Wrath
 +
*Propriety And Sobriety
 +
*Self-Sustaining Alchemy
 +
**Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs.
 +
*Seventeen Shots, One Kill
 +
**If, after damage is rolled, a ranged attack would reduce the target to 0 hp or less, a Chimney Cat can specify that the attack was meant to be non-lethal. The target is then rendered unconscious instead of dying.
 +
*The Distance Between Wise-Cracking And Wit
 +
**Chimney Cats receive +2 Intelligence and +2 Charisma.
 +
*Tell All The Truth, But Tell It Slant
 +
**Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in the Charisma[Persuasion] skill for free.
 +
**As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only  totally kosher for this ability, but well within theme and encouraged.)
 +
*Work Ethic
 +
**Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one  finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels a Chimney Cat accrues are ignored for the purposes of determining the overall effects of exhaustion.
  
===Secondary Attributes===
 
Alignment: Lawful Good (Always.)
 
Base HD: as Class
 
Movement: 6
 
Alignment: Lawful Good
 
  
===Special Features===
+
 
 +
 
 +
 
 +
===Old Stuff to modify/whatever===
 
*Firearm Familiarity
 
*Firearm Familiarity
 
** +1 bonus to attack rolls when using firearms.
 
** +1 bonus to attack rolls when using firearms.
Line 62: Line 75:
 
**Training time to learn anything is divided by 4.
 
**Training time to learn anything is divided by 4.
  
===Allowed Classes===
+
 
*<s>'''Priest'''</s>
 
*'''Rogue'''
 
**''Bard''
 
**''Thief''
 
**''Trader'' (See ''Dune Trader'' for details)
 
*'''Specialist''' (See ''Sages & Specialists'' for details)
 
**''Apothecary''
 
**''Appraiser''
 
**''Blacksmith''
 
**''Cartographer''
 
**''Engineer''
 
**''Guide''
 
**''Healer''
 
**''Historian''
 
**''Scribe''
 
**''Seer''
 
*'''Warrior'''
 
**''Fighter''
 
**''Paladin''
 
***"Secular" only.
 
**''Ranger''
 
*'''Wizard'''
 
**''Alchemist''
 
**''Artificer''
 
**''Mage''
 
**''Necromancer''
 
***''Anatomist'' kit only. (See ''Complete Book of Necromancers'' for details)
 
  
 
[[Category:Greyhawk Campaign]]
 
[[Category:Greyhawk Campaign]]

Revision as of 01:47, 9 March 2019


Greyhawk logo.gif
Greyhawk Campaign
race
Chimney cat.jpg
attributes Int: +2
Cha: +2

Chimney Cats are small humanoid felines standing about three feet tall.

They look very much like how you would imagine a little chibi cat person would look.

The Soap Maker, hellbent on creating a slavishly loyal servitor race, is responsible for their existence.

Habitat/Society

  • Being living constructs, they have no known upper age limit.
  • Without magical assistance, they breed prodigiously slowly; far too slowly to maintain their numbers naturally.
    • With magical assistance, they have the same birth rate and gestation period as a human.
      • This assistance comes in the form of either a potion or a unique magic item.
  • Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
    • Though the process is generally a miserable experience for the house cat, the vast majority of Chimney Cats are created this way.
  • They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
  • They possess an instinctive fondness for hats.
    • Generally, the higher the status of the wearer, the more elaborate the hat. Generally.
  • They believe strongly in the value of science and progress, and are quick to adapt to any new technology introduced to them.

Fun Facts

  • They where engineered from goblins, halflings, and common house cats.

WIP

  • Angles Are Attitudes
  • Are Your Knees Cold?
  • Autodidact
  • Blind Sober
  • Catnap
  • Dogs Devour; Cats Dine
  • Dark Vision[xxx’]
  • Gunslinger
    • Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in all firearms for free.
    • The first attack a Chimney Cat makes in a combat with a firearm has tactical advantage and one free luck reroll.
    • If an attack is made by anyone during a surprise round in which a Chimney Cat with ready access to a functional firearm would not otherwise be able to act normally, that Chimney Cat can and must immediately use his reaction in response to attack something with the firearm in question.
  • I Only Wanted To Pay For College
    • The second and third attack a Chimney Cat makes during combat has tactical disadvantage.
  • It’s A Kitty!
  • Knife-Twisting Conscience
  • Math Wrath
  • Propriety And Sobriety
  • Self-Sustaining Alchemy
    • Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs.
  • Seventeen Shots, One Kill
    • If, after damage is rolled, a ranged attack would reduce the target to 0 hp or less, a Chimney Cat can specify that the attack was meant to be non-lethal. The target is then rendered unconscious instead of dying.
  • The Distance Between Wise-Cracking And Wit
    • Chimney Cats receive +2 Intelligence and +2 Charisma.
  • Tell All The Truth, But Tell It Slant
    • Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in the Charisma[Persuasion] skill for free.
    • As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only totally kosher for this ability, but well within theme and encouraged.)
  • Work Ethic
    • Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels a Chimney Cat accrues are ignored for the purposes of determining the overall effects of exhaustion.



Old Stuff to modify/whatever

  • Firearm Familiarity
    • +1 bonus to attack rolls when using firearms.
    • Can gain proficiency with various types of firearms regardless of class.
  • Infravision (60')
  • Instinctive Knowledge
    • Bonus NWPs gained at birth/creation.
      • Bureaucracy
      • Etiquette
      • Language (Ancient or Modern)
        • If natural birth: same as the most commonly used language by the birth mother.
        • If created via alchemy: choice of any known by the individual overseeing the process.
      • Read/Write
  • Quick Learner
    • Three bonus NWP slots are gained at birth/creation.
    • Training time to learn anything is divided by 4.