Difference between revisions of "Chimney Cat"
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{{Infobox-Greyhawk-Race | {{Infobox-Greyhawk-Race | ||
|portrait=Chimney_cat.jpg | |portrait=Chimney_cat.jpg | ||
− | |attributes= | + | |attributes=Int: +2<br/>Cha: +2 |
}} | }} | ||
''Chimney Cats'' are small humanoid felines standing about three feet tall. | ''Chimney Cats'' are small humanoid felines standing about three feet tall. | ||
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==Habitat/Society== | ==Habitat/Society== | ||
− | * | + | *Being living constructs, they have no known upper age limit. |
− | *Without magical assistance, they breed prodigiously slowly; '' | + | *Without magical assistance, they breed prodigiously slowly; ''far'' too slowly to maintain their numbers naturally. |
**With magical assistance, they have the same birth rate and gestation period as a human. | **With magical assistance, they have the same birth rate and gestation period as a human. | ||
***This assistance comes in the form of either a potion or a unique magic item. | ***This assistance comes in the form of either a potion or a unique magic item. | ||
*Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat. | *Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat. | ||
− | ** | + | **Though the process is generally a miserable experience for the house cat, the vast majority of Chimney Cats are created this way. |
− | |||
*They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes. | *They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes. | ||
*They possess an instinctive fondness for hats. | *They possess an instinctive fondness for hats. | ||
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*They where engineered from goblins, halflings, and common house cats. | *They where engineered from goblins, halflings, and common house cats. | ||
− | == | + | ==WIP== |
− | + | *Angles Are Attitudes | |
− | * | + | *Are Your Knees Cold? |
− | ** | + | *Autodidact |
− | ** | + | *Blind Sober |
− | ** | + | *Catnap |
− | ** | + | *Dogs Devour; Cats Dine |
− | ** | + | *Dark Vision[xxx’] |
− | ** | + | *Gunslinger |
− | * | + | **Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in all firearms for free. |
− | ** | + | **The first attack a Chimney Cat makes in a combat with a firearm has tactical advantage and one free luck reroll. |
− | ** | + | **If an attack is made by anyone during a surprise round in which a Chimney Cat with ready access to a functional firearm would not otherwise be able to act normally, that Chimney Cat can and must immediately use his reaction in response to attack something with the firearm in question. |
− | ** | + | *I Only Wanted To Pay For College |
+ | **The second and third attack a Chimney Cat makes during combat has tactical disadvantage. | ||
+ | *It’s A Kitty! | ||
+ | *Knife-Twisting Conscience | ||
+ | *Math Wrath | ||
+ | *Propriety And Sobriety | ||
+ | *Self-Sustaining Alchemy | ||
+ | **Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs. | ||
+ | *Seventeen Shots, One Kill | ||
+ | **If, after damage is rolled, a ranged attack would reduce the target to 0 hp or less, a Chimney Cat can specify that the attack was meant to be non-lethal. The target is then rendered unconscious instead of dying. | ||
+ | *The Distance Between Wise-Cracking And Wit | ||
+ | **Chimney Cats receive +2 Intelligence and +2 Charisma. | ||
+ | *Tell All The Truth, But Tell It Slant | ||
+ | **Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in the Charisma[Persuasion] skill for free. | ||
+ | **As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only totally kosher for this ability, but well within theme and encouraged.) | ||
+ | *Work Ethic | ||
+ | **Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels a Chimney Cat accrues are ignored for the purposes of determining the overall effects of exhaustion. | ||
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− | === | + | |
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+ | ===Old Stuff to modify/whatever=== | ||
*Firearm Familiarity | *Firearm Familiarity | ||
** +1 bonus to attack rolls when using firearms. | ** +1 bonus to attack rolls when using firearms. | ||
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**Training time to learn anything is divided by 4. | **Training time to learn anything is divided by 4. | ||
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[[Category:Greyhawk Campaign]] | [[Category:Greyhawk Campaign]] |
Revision as of 01:47, 9 March 2019
Greyhawk Campaign race | |||
|
Chimney Cats are small humanoid felines standing about three feet tall.
They look very much like how you would imagine a little chibi cat person would look.
The Soap Maker, hellbent on creating a slavishly loyal servitor race, is responsible for their existence.
Habitat/Society
- Being living constructs, they have no known upper age limit.
- Without magical assistance, they breed prodigiously slowly; far too slowly to maintain their numbers naturally.
- With magical assistance, they have the same birth rate and gestation period as a human.
- This assistance comes in the form of either a potion or a unique magic item.
- With magical assistance, they have the same birth rate and gestation period as a human.
- Besides live birth, Chimney Cats can be created through a complex alchemical process involving inducing a series of controlled mutations in a chosen house cat.
- Though the process is generally a miserable experience for the house cat, the vast majority of Chimney Cats are created this way.
- They are generally cheery, hardworking, and unwaveringly devoted to the Soapmaker and (most of) his various causes.
- They possess an instinctive fondness for hats.
- Generally, the higher the status of the wearer, the more elaborate the hat. Generally.
- They believe strongly in the value of science and progress, and are quick to adapt to any new technology introduced to them.
Fun Facts
- They where engineered from goblins, halflings, and common house cats.
WIP
- Angles Are Attitudes
- Are Your Knees Cold?
- Autodidact
- Blind Sober
- Catnap
- Dogs Devour; Cats Dine
- Dark Vision[xxx’]
- Gunslinger
- Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in all firearms for free.
- The first attack a Chimney Cat makes in a combat with a firearm has tactical advantage and one free luck reroll.
- If an attack is made by anyone during a surprise round in which a Chimney Cat with ready access to a functional firearm would not otherwise be able to act normally, that Chimney Cat can and must immediately use his reaction in response to attack something with the firearm in question.
- I Only Wanted To Pay For College
- The second and third attack a Chimney Cat makes during combat has tactical disadvantage.
- It’s A Kitty!
- Knife-Twisting Conscience
- Math Wrath
- Propriety And Sobriety
- Self-Sustaining Alchemy
- Due the traditional method of their creation, Chimney Cats count as both living creatures and constructs.
- Seventeen Shots, One Kill
- If, after damage is rolled, a ranged attack would reduce the target to 0 hp or less, a Chimney Cat can specify that the attack was meant to be non-lethal. The target is then rendered unconscious instead of dying.
- The Distance Between Wise-Cracking And Wit
- Chimney Cats receive +2 Intelligence and +2 Charisma.
- Tell All The Truth, But Tell It Slant
- Due to all that carefully engineered instinctive hard wiring the Noble Master imbued them with, all Chimney Cats are inherently proficient in the Charisma[Persuasion] skill for free.
- As long as you're not outright lying, you have tactical advantage on all Charisma[Persuasion] checks. (Hyperbole, spin-doctoring, turd-polishing, rhetorical word-twisting, and applying your finest lipstick to the ugliest pig you have is not only totally kosher for this ability, but well within theme and encouraged.)
- Work Ethic
- Poorly informed admiration for the so-called “puritan work effort” quickly falls to the wayside when one finally gets the chance to witness the inspired nose-to-the-grindstone dedication of the average Chimney Cat in action. The first three exhaustion levels a Chimney Cat accrues are ignored for the purposes of determining the overall effects of exhaustion.
Old Stuff to modify/whatever
- Firearm Familiarity
- +1 bonus to attack rolls when using firearms.
- Can gain proficiency with various types of firearms regardless of class.
- Infravision (60')
- Instinctive Knowledge
- Bonus NWPs gained at birth/creation.
- Bureaucracy
- Etiquette
- Language (Ancient or Modern)
- If natural birth: same as the most commonly used language by the birth mother.
- If created via alchemy: choice of any known by the individual overseeing the process.
- Read/Write
- Bonus NWPs gained at birth/creation.
- Quick Learner
- Three bonus NWP slots are gained at birth/creation.
- Training time to learn anything is divided by 4.