Difference between revisions of "Abrahim Goodman"

From Demon Llama
Jump to navigation Jump to search
Line 9: Line 9:
 
|lifepath5=Shopkeeper  
 
|lifepath5=Shopkeeper  
  
|fate=
+
|fate=22
|persona=
+
|persona=7
 
|deeds=
 
|deeds=
  
Line 42: Line 42:
  
 
|health=B4,0,0,0,0,0,0
 
|health=B4,0,0,0,0,0,0
|steel=B3,0,0,0,0,0,0
+
|steel=B3,1,1,0,0,0,0
|circles=B2,0,0,0,0,0,0
+
|circles=B2,1,0,0,0,0,0
|resources=B4,0,0,0,0,0,0
+
|resources=B4,4,1,0,2,0,0
  
 
|skill1=Write,B3,0,0,0,0,0,0
 
|skill1=Write,B3,0,0,0,0,0,0
 
|skill2=Read,B2,0,0,0,0,0,0
 
|skill2=Read,B2,0,0,0,0,0,0
|skill3=Rule Of Law,B2,0,0,0,0,0,0
+
|skill3=Rule Of Law,B2,1,0,0,0,0,0
|skill4=Oratory,B2,0,0,0,0,0,0
+
|skill4=Oratory,B2,0,1,1,0,0,0
 
|skill5=Doctrine,B2,0,0,0,0,0,0
 
|skill5=Doctrine,B2,0,0,0,0,0,0
|skill6=Etiquette,B3,0,0,0,0,0,0
+
|skill6=Etiquette,B3,3,0,0,2,0,0
 
|skill7=Artisan-wise,B3,0,0,0,0,0,0
 
|skill7=Artisan-wise,B3,0,0,0,0,0,0
 
|skill8=Mending,B2,0,0,0,0,0,0
 
|skill8=Mending,B2,0,0,0,0,0,0
|skill9=Coppersmith,B3,0,0,0,0,0,0
+
|skill9=Coppersmith,B3,0,1,0,1,0,0
 
|skill10=Whitesmith,B3,0,0,0,0,0,0
 
|skill10=Whitesmith,B3,0,0,0,0,0,0
 
|skill11=Jargon,B2,0,0,0,0,0,0
 
|skill11=Jargon,B2,0,0,0,0,0,0
 
|skill12=Engineering,B2,0,0,0,0,0,0
 
|skill12=Engineering,B2,0,0,0,0,0,0
|skill13=Administration,B2,0,0,0,0,0,0
+
|skill13=Administration,B2,0,0,1,0,0,0
|skill14=Merchant-wise,B4,0,0,0,0,0,0
+
|skill14=Merchant-wise,B4,2,0,0,0,1,0
|skill15=Haggling,B4,0,0,0,0,0,0
+
|skill15=Haggling,B4,2,2,0,3,1,0
 
|skill16=Accounting,B3,0,0,0,0,0,0
 
|skill16=Accounting,B3,0,0,0,0,0,0
|skill17=Observation,B4,0,0,0,0,0,0
+
|skill17=Observation,B4,3,0,0,0,0,0
 
|skill18=Stealthy,B2,0,0,0,0,0,0
 
|skill18=Stealthy,B2,0,0,0,0,0,0
 
|skill19=Bargaining,B2,0,0,0,0,0,0
 
|skill19=Bargaining,B2,0,0,0,0,0,0
|skill20=Jeweler,B2,0,0,0,0,0,0
+
|skill20=Jeweler,B2,1,0,0,0,0,0
 
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0
 
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0
 
|skill22=Supplier-wise,B2,0,0,0,0,0,0
 
|skill22=Supplier-wise,B2,0,0,0,0,0,0
 +
 +
|beginners_luck1=Locksmithing,Perception/Agility,1
 +
|beginners_luck2=Persuasion,Will,3
  
 
|superficial=2  
 
|superficial=2  
Line 103: Line 106:
 
* Jewelers Guild 1D  
 
* Jewelers Guild 1D  
 
* Thieves guild 1D
 
* Thieves guild 1D
 +
 +
== Beginner's Luck Artha ==
 +
*Persuasion: 1 fate
  
 
[[Category:The Devil's Ferris Wheel]]
 
[[Category:The Devil's Ferris Wheel]]
 
[[Category:Player Characters (DFW)]]
 
[[Category:Player Characters (DFW)]]

Revision as of 23:29, 20 July 2024

Character Index
Name Stock Age Lifepaths
Abrahim Goodman Man 37
  1. Born Noble
  2. Student
  3. Apprentice Artisan
  4. Artisan
  5. Shopkeeper
Alias Homeland Features

BITs

Beliefs
Belief 1 Hard work and perseverance will get me far in my Goal
Belief 2 The ends justifies the means
Belief 3 I have an inherent destiny that must be achieved on my own merits
Instincts
Instinct 1 Always employs a healthy skepticism in Business dealings
Instinct 2 Never betrays an emotion during a Deal
Instinct 3 Never give anything important to someone without compensation
Traits
Character Traits Die Traits Call-On Traits
  • Collector
  • Mind For Small Details
  • Self-confident
  • Mark Of Privilege
Artha
Fate Persona Deeds
22 7

Abilities

Abilities

Tests Artha
Dice R D C Fate Persona Deeds
Stats Will B5 0/3 0/1 0/20 0/10 0/3
Perception B5 0/3 0/1 0/20 0/10 0/3
Power B3 0/2 0/1 0/20 0/10 0/3
Forte B3 0/2 0/1 0/20 0/10 0/3
Agility B4 0/2 0/1 0/20 0/10 0/3
Speed B4 0/2 0/1 0/20 0/10 0/3
Attributes Health B4 0/4 0/2 0/1 0/20 0/10 0/3
Steel B3 1/3 1/2 0/1 0/20 0/10 0/3
Circles B2 1/2 0/1 0/1 0/20 0/10 0/3
Resources B4 4/4 1/2 0/1 2/20 0/10 0/3
Skills Write B3 0/3 0/2 0/1 0/20 0/10 0/3
Read B2 0/2 0/1 0/1 0/20 0/10 0/3
Rule Of Law B2 1/2 0/1 0/1 0/20 0/10 0/3
Oratory B2 0/2 1/1 1/1 0/20 0/10 0/3
Doctrine B2 0/2 0/1 0/1 0/20 0/10 0/3
Etiquette B3 3/3 0/2 0/1 2/20 0/10 0/3
Artisan-wise B3 0/3 0/2 0/1 0/20 0/10 0/3
Mending B2 0/2 0/1 0/1 0/20 0/10 0/3
Coppersmith B3 0/3 1/2 0/1 1/20 0/10 0/3
Whitesmith B3 0/3 0/2 0/1 0/20 0/10 0/3
Jargon B2 0/2 0/1 0/1 0/20 0/10 0/3
Engineering B2 0/2 0/1 0/1 0/20 0/10 0/3
Administration B2 0/2 0/1 1/1 0/20 0/10 0/3
Merchant-wise B4 2/4 0/2 0/1 0/20 1/10 0/3
Haggling B4 2/4 2/2 0/1 3/20 1/10 0/3
Accounting B3 0/3 0/2 0/1 0/20 0/10 0/3
Observation B4 3/4 0/2 0/1 0/20 0/10 0/3
Stealthy B2 0/2 0/1 0/1 0/20 0/10 0/3
Bargaining B2 0/2 0/1 0/1 0/20 0/10 0/3
Jeweler B2 1/2 0/1 0/1 0/20 0/10 0/3
Maker's Mark-wise B2 0/2 0/1 0/1 0/20 0/10 0/3
Supplier-wise B2 0/2 0/1 0/1 0/20 0/10 0/3

Computed

Reflexes 4
Mortal Wound 9
Hesitation 5

Skills Being Learned

SkillRootAptitudeTests
Locksmithing 5/4 6 1
Persuasion 5 5 3

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate 2 4 6 7 8 9
Injury

Weapons and Armour

People'N'Stuff

Gear

  • Arms, Run Of The Mill Quality
  • Missile Weapons, Crossbow, Run Of The Mill Quality
  • Armor, Gambeson, Run Of The Mill Quality
  • Clothes
  • Shoes
  • Skill Toolkit (Jewelers Kit)

Property

  • Property, A Small Business
  • Workshop

Relationships

  • Money Lender
  • Local Thief

Reputations

Affiliations

  • Jewelers Guild 1D
  • Thieves guild 1D

Beginner's Luck Artha

  • Persuasion: 1 fate