Difference between revisions of "Abrahim Goodman"
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Line 11: | Line 11: | ||
|fate=22 | |fate=22 | ||
|persona=7 | |persona=7 | ||
− | |deeds= | + | |deeds=1 |
|belief1=Hard work and perseverance will get me far in my Goal | |belief1=Hard work and perseverance will get me far in my Goal | ||
Line 44: | Line 44: | ||
|steel=B3,1,1,0,0,0,0 | |steel=B3,1,1,0,0,0,0 | ||
|circles=B2,1,0,0,0,0,0 | |circles=B2,1,0,0,0,0,0 | ||
− | |resources= | + | |resources=B5,0,0,0,2,0,0 |
|skill1=Write,B3,0,0,0,0,0,0 | |skill1=Write,B3,0,0,0,0,0,0 | ||
|skill2=Read,B2,0,0,0,0,0,0 | |skill2=Read,B2,0,0,0,0,0,0 | ||
|skill3=Rule Of Law,B2,1,0,0,0,0,0 | |skill3=Rule Of Law,B2,1,0,0,0,0,0 | ||
− | |skill4=Oratory, | + | |skill4=Oratory,B3,0,0,0,0,0,0 |
|skill5=Doctrine,B2,0,0,0,0,0,0 | |skill5=Doctrine,B2,0,0,0,0,0,0 | ||
|skill6=Etiquette,B3,3,0,0,2,0,0 | |skill6=Etiquette,B3,3,0,0,2,0,0 | ||
Line 60: | Line 60: | ||
|skill13=Administration,B2,0,0,1,0,0,0 | |skill13=Administration,B2,0,0,1,0,0,0 | ||
|skill14=Merchant-wise,B4,2,0,0,0,1,0 | |skill14=Merchant-wise,B4,2,0,0,0,1,0 | ||
− | |skill15=Haggling, | + | |skill15=Haggling,B5,0,0,0,3,1,0 |
|skill16=Accounting,B3,0,0,0,0,0,0 | |skill16=Accounting,B3,0,0,0,0,0,0 | ||
|skill17=Observation,B4,3,0,0,0,0,0 | |skill17=Observation,B4,3,0,0,0,0,0 | ||
|skill18=Stealthy,B2,0,0,0,0,0,0 | |skill18=Stealthy,B2,0,0,0,0,0,0 | ||
|skill19=Bargaining,B2,0,0,0,0,0,0 | |skill19=Bargaining,B2,0,0,0,0,0,0 | ||
− | |skill20=Jeweler, | + | |skill20=Jeweler,B3,0,0,0,0,0,0 |
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0 | |skill21=Maker's Mark-wise,B2,0,0,0,0,0,0 | ||
|skill22=Supplier-wise,B2,0,0,0,0,0,0 | |skill22=Supplier-wise,B2,0,0,0,0,0,0 | ||
− | + | |skill23=Locksmithing,B4,0,0,0,0,0,0 | |
− | | | + | |skill24=Persuasion,B5,0,0,0,1,0,0 |
− | | | ||
|superficial=2 | |superficial=2 | ||
Line 97: | Line 96: | ||
=== Property === | === Property === | ||
− | * Property, A Small Business | + | * Jeweler's Shop (Property, A Small Business) with 5D lock |
* Workshop | * Workshop | ||
+ | * assorted jewelry 4D | ||
+ | * bespoke vest (made by / stolen from [[Lucas]]) | ||
+ | * dagger, poor quality | ||
+ | * Cash 4D | ||
+ | |||
=== Relationships === | === Relationships === | ||
− | * Money Lender | + | * Money Lender, [[Johnathan Logan]] |
− | * Local Thief | + | * Local Thief, [[Jennifer Street]] |
+ | |||
=== Reputations === | === Reputations === | ||
+ | * Fence 2D | ||
+ | |||
=== Affiliations === | === Affiliations === | ||
* Jewelers Guild 1D | * Jewelers Guild 1D | ||
* Thieves guild 1D | * Thieves guild 1D | ||
− | |||
− | |||
− | |||
[[Category:The Devil's Ferris Wheel]] | [[Category:The Devil's Ferris Wheel]] | ||
[[Category:Player Characters (DFW)]] | [[Category:Player Characters (DFW)]] |
Latest revision as of 23:56, 20 July 2024
Name | Stock | Age | Lifepaths |
---|---|---|---|
Abrahim Goodman | Man | 37 |
|
Alias | Homeland | Features | |
Contents
BITs
|
|
||||||||||||
|
|
Abilities
Abilities
Tests | Artha | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Dice | R | D | C | Fate | Persona | Deeds | ||||
Stats | Will | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Perception | B5 | — | 0/3 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Power | B3 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Forte | B3 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Agility | B4 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Speed | B4 | — | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Attributes | Health | B4 | 0/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Steel | B3 | 1/3 | 1/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Circles | B2 | 1/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Resources | B5 | — | 0/3 | 0/1 | 2/20 | 0/10 | 0/3 | |||
Skills | Write | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | ||
Read | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Rule Of Law | B2 | 1/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Oratory | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Doctrine | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Etiquette | B3 | 3/3 | 0/2 | 0/1 | 2/20 | 0/10 | 0/3 | |||
Artisan-wise | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Mending | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Coppersmith | B3 | 0/3 | 1/2 | 0/1 | 1/20 | 0/10 | 0/3 | |||
Whitesmith | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Jargon | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Engineering | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Administration | B2 | 0/2 | 0/1 | 1/1 | 0/20 | 0/10 | 0/3 | |||
Merchant-wise | B4 | 2/4 | 0/2 | 0/1 | 0/20 | 1/10 | 0/3 | |||
Haggling | B5 | — | 0/3 | 0/1 | 3/20 | 1/10 | 0/3 | |||
Accounting | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Observation | B4 | 3/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Stealthy | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Bargaining | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Jeweler | B3 | 0/3 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Maker's Mark-wise | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Supplier-wise | B2 | 0/2 | 0/1 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Locksmithing | B4 | 0/4 | 0/2 | 0/1 | 0/20 | 0/10 | 0/3 | |||
Persuasion | B5 | — | 0/3 | 0/1 | 1/20 | 0/10 | 0/3 |
Computed
Reflexes | 4 |
---|---|
Mortal Wound | 9 |
Hesitation | 5 |
Skills Being Learned
Skill | Root | Aptitude | Tests |
---|
Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
Tolerance | Su | Li | Mi | Se | Tr | Mo |
---|---|---|---|---|---|---|
Coordinate | 2 | 4 | 6 | 7 | 8 | 9 |
Injury |
Weapons and Armour
People'N'Stuff
Gear
- Arms, Run Of The Mill Quality
- Missile Weapons, Crossbow, Run Of The Mill Quality
- Armor, Gambeson, Run Of The Mill Quality
- Clothes
- Shoes
- Skill Toolkit (Jewelers Kit)
Property
- Jeweler's Shop (Property, A Small Business) with 5D lock
- Workshop
- assorted jewelry 4D
- bespoke vest (made by / stolen from Lucas)
- dagger, poor quality
- Cash 4D
Relationships
- Money Lender, Johnathan Logan
- Local Thief, Jennifer Street
Reputations
- Fence 2D
Affiliations
- Jewelers Guild 1D
- Thieves guild 1D