Difference between revisions of "Lucas"

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==Enchanting Projects==
 
==Enchanting Projects==
*[[Fibulas Fabulas]], a brooch
+
*[[Fibulas Fabulas]], a brooch - Done
*[[Shear Satisfaction]], a pair of tailoring shears
+
*[[Shear Satisfaction]], a pair of tailoring shears - Done
  
 
==Known Associations (Circles)==
 
==Known Associations (Circles)==
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==Known Associations (non-Circles)==
 
==Known Associations (non-Circles)==
 
*[[Haqim]] is an Orc who works at a tea shop--> Lucas has a mission to make a pretty skirt from his existing one.
 
*[[Haqim]] is an Orc who works at a tea shop--> Lucas has a mission to make a pretty skirt from his existing one.
 +
*[[Alfred (Al) the Alchemist]] - Contracted instructor in Alchemy. 1 action / day = 1 test
 +
*[[Harold]] - Harold the Hunter - contracted to provide crabs and eagles
  
 
==Notes==
 
==Notes==
  
*Beginner's Luck: Persuasion: 4 fate. 2 of 3 tests done
+
Founder of [[Wilderness Dandies]] (some have elite patches I made with obstacle 4 embroidery)
*Beginner's Luck: Knots: 1 fate. 1 of 5 tests done
+
 
*Beginner's Luck: Alchemy: 1 fate. 1 of 5 tests done
+
*Beginner's Luck: Knots: 1 fate
*Beginner's Luck: Hunting: 0 fate. 1 of 5 tests done
+
*Beginner's Luck: Hunting: 0 fate
 +
*Beginner's Luck: Observation: 1 fate
  
 
{{BWCharacterSheet
 
{{BWCharacterSheet
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|lifepath5=Student  
 
|lifepath5=Student  
  
|fate=9
+
|fate=22
|persona=3
+
|persona=2
|deeds=0
+
|deeds=1
  
 
|belief1=There is always room for improvement
 
|belief1=There is always room for improvement
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|instinct1=never leaves tools behind
 
|instinct1=never leaves tools behind
 
|instinct2=always dressed appropriately
 
|instinct2=always dressed appropriately
|instinct3=
+
|instinct3=always reads the room
  
 
|character_traits={{BWCharacterSheet/TraitList
 
|character_traits={{BWCharacterSheet/TraitList
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|health=B5,0,0,0,0,0,0
 
|health=B5,0,0,0,0,0,0
|steel=B4,0,0,0,0,0,0
+
|steel=B4,0,1,0,0,0,0
 
|circles=B2,1,1,0,0,1,0
 
|circles=B2,1,1,0,0,1,0
|resources=B3,3,2,0,3,0,0
+
|resources=B4,2,0,0,6,0,0
  
 
|skill1=Calligraphy,B2,0,0,0,0,0,0
 
|skill1=Calligraphy,B2,0,0,0,0,0,0
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|skill3=Read,B2,1,0,0,0,0,0
 
|skill3=Read,B2,1,0,0,0,0,0
 
|skill4=Research,B2,0,0,0,0,0,0
 
|skill4=Research,B2,0,0,0,0,0,0
|skill5=Symbology,B2,1,0,0,0,0,0
+
|skill5=Symbology,B3,0,0,0,1,3,0
 
|skill6=Sewing,B6,0,0,0,0,0,0
 
|skill6=Sewing,B6,0,0,0,0,0,0
|skill7=Embroidery,B3,1,0,0,1,0,0
+
|skill7=Embroidery,B3,2,0,0,1,0,0
 
|skill8=Clothing-wise,B3,0,0,0,0,0,0
 
|skill8=Clothing-wise,B3,0,0,0,0,0,0
|skill9=Fashion-wise,B2,1,0,0,0,0,0
+
|skill9=Fashion-wise,B2,1,0,0,0,1,0
|skill10=Sorcery,B2,0,0,1,1,2,0
+
|skill10=Sorcery,B6,0,0,0,1,5,0
|skill11=Enchanting,B5,0,1,0,1,0,0
+
|skill11=Enchanting,B5,0,2,0,2,2,0
 
|skill12=Rule Of Law,B2,0,0,0,0,0,0
 
|skill12=Rule Of Law,B2,0,0,0,0,0,0
|skill13=Oratory,B2,0,0,0,0,0,0
+
|skill13=Oratory,B2,0,0,1,1,0,0
 
|skill14=Doctrine,B2,0,0,0,0,0,0
 
|skill14=Doctrine,B2,0,0,0,0,0,0
 
|skill15=Etiquette,B2,1,0,0,0,0,0
 
|skill15=Etiquette,B2,1,0,0,0,0,0
 
|skill16=Suasion,B2,1,0,0,0,0,0
 
|skill16=Suasion,B2,1,0,0,0,0,0
|skill17=Sword,B3,0,0,0,0,0,0
+
|skill17=Sword,B4,0,0,0,0,0,0
|skill18=City-wise,B2,1,0,0,0,1,0
+
|skill18=City-wise,B2,1,1,0,0,1,0
|skill19=Etching,B3,0,0,0,0,0,0
+
|skill19=Etching,B3,1,0,1,0,1,0
 +
|skill20=Alchemy,B2,0,1,1,2,3,0
 +
|skill21=Persuasion,B2,0,1,0,4,0,0
  
|beginners_luck1=Alchemy,Perception,1
 
 
|beginners_luck2=Hunting,Perception/Agility,1
 
|beginners_luck2=Hunting,Perception/Agility,1
|beginners_luck3=Persuasion,Will,4
+
|beginners_luck4=Knots,Will,1
|beginners_luck4=Knots,Will,4
+
|beginners_luck5=Observation,Perception,2
  
 
|superficial=2  
 
|superficial=2  
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* Finery  
 
* Finery  
 
* Personal Effects  
 
* Personal Effects  
 +
* crabs and eagles
 
=== Property ===
 
=== Property ===
 
* Property, A Small Business  
 
* Property, A Small Business  
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* court sponsor  
 
* court sponsor  
 
=== Reputations ===
 
=== Reputations ===
 +
* prison witch 2D
 
* clothier 1D  
 
* clothier 1D  
 
* unconventional 1D  
 
* unconventional 1D  
 
* honest 1D  
 
* honest 1D  
* Fashionista to Orces 1D
+
* Fashionista to Orcs 1D
 
=== Affiliations ===
 
=== Affiliations ===
* guild of haberdashers 1D
+
* guild of haberdashers 2D
 +
* mentor 1D
 +
* insurgency 1D
  
 
[[Category:The Devil's Ferris Wheel]]
 
[[Category:The Devil's Ferris Wheel]]
 
[[Category:Player Characters (DFW)]]
 
[[Category:Player Characters (DFW)]]

Latest revision as of 00:32, 30 October 2024

Enchanting Projects

Known Associations (Circles)

  • Floyd - Master appraiser that helped Lucas when he bought his shop. He accepted a contract from Lucas to provide a very detailed appraisal of the property the current governor wants to build a temple on dedicated to Emperor X, the current emperor's father.
  • Sidney - Master of fashion history and retired instructor.

Known Associations (non-Circles)

  • Haqim is an Orc who works at a tea shop--> Lucas has a mission to make a pretty skirt from his existing one.
  • Alfred (Al) the Alchemist - Contracted instructor in Alchemy. 1 action / day = 1 test
  • Harold - Harold the Hunter - contracted to provide crabs and eagles

Notes

Founder of Wilderness Dandies (some have elite patches I made with obstacle 4 embroidery)

  • Beginner's Luck: Knots: 1 fate
  • Beginner's Luck: Hunting: 0 fate
  • Beginner's Luck: Observation: 1 fate


Character Index
Name Stock Age Lifepaths
Lucas Man 31
  1. Born Noble
  2. Arcane Devotee
  3. Seamstress
  4. Sorcerer
  5. Student
Alias Homeland Features

BITs

Beliefs
Belief 1 There is always room for improvement
Belief 2 Fashion is not optional
Belief 3 Hands on activity is better than buying finished product / paying
Instincts
Instinct 1 never leaves tools behind
Instinct 2 always dressed appropriately
Instinct 3 always reads the room
Traits
Character Traits Die Traits Call-On Traits
  • Base Humility
  • Fretful
  • Dangerous
  • Gifted
  • Geometric
  • Mark Of Privilege
Artha
Fate Persona Deeds
22 2 1

Abilities

Abilities

Tests Artha
Dice R D C Fate Persona Deeds
Stats Will B5 0/3 0/1 0/20 0/10 0/3
Perception B5 0/3 0/1 0/20 0/10 0/3
Power B2 0/1 0/1 0/20 0/10 0/3
Forte B3 0/2 0/1 0/20 0/10 0/3
Agility B6 0/3 0/2 0/20 0/10 0/3
Speed B4 0/2 0/1 0/20 0/10 0/3
Attributes Health B5 0/3 0/1 0/20 0/10 0/3
Steel B4 0/4 1/2 0/1 0/20 0/10 0/3
Circles B2 1/2 1/1 0/1 0/20 1/10 0/3
Resources B4 2/4 0/2 0/1 6/20 0/10 0/3
Skills Calligraphy B2 0/2 0/1 0/1 0/20 0/10 0/3
Write B2 0/2 0/1 0/1 0/20 0/10 0/3
Read B2 1/2 0/1 0/1 0/20 0/10 0/3
Research B2 0/2 0/1 0/1 0/20 0/10 0/3
Symbology B3 0/3 0/2 0/1 1/20 3/10 0/3
Sewing B6 0/3 0/2 0/20 0/10 0/3
Embroidery B3 2/3 0/2 0/1 1/20 0/10 0/3
Clothing-wise B3 0/3 0/2 0/1 0/20 0/10 0/3
Fashion-wise B2 1/2 0/1 0/1 0/20 1/10 0/3
Sorcery B6 0/3 0/2 1/20 5/10 0/3
Enchanting B5 2/3 0/1 2/20 2/10 0/3
Rule Of Law B2 0/2 0/1 0/1 0/20 0/10 0/3
Oratory B2 0/2 0/1 1/1 1/20 0/10 0/3
Doctrine B2 0/2 0/1 0/1 0/20 0/10 0/3
Etiquette B2 1/2 0/1 0/1 0/20 0/10 0/3
Suasion B2 1/2 0/1 0/1 0/20 0/10 0/3
Sword B4 0/4 0/2 0/1 0/20 0/10 0/3
City-wise B2 1/2 1/1 0/1 0/20 1/10 0/3
Etching B3 1/3 0/2 1/1 0/20 1/10 0/3
Alchemy B2 0/2 1/1 1/1 2/20 3/10 0/3
Persuasion B2 0/2 1/1 0/1 4/20 0/10 0/3

Computed

Reflexes 5
Mortal Wound 8
Hesitation 5

Skills Being Learned

SkillRootAptitudeTests
Hunting 5/6 5 1
Knots 5 5 1
Observation 5 5 2

Combat

Physical Tolerances Grayscale

Net effect from wounds: -0D


Tolerance Su Li Mi Se Tr Mo
Coordinate 2 4 5 6 7 8
Injury

Weapons and Armour

People'N'Stuff

Gear

  • Clothes
  • Traveling Gear
  • Shoes
  • Skill Toolkit
  • Finery
  • Personal Effects
  • crabs and eagles

Property

  • Property, A Small Business

Relationships

  • court sponsor

Reputations

  • prison witch 2D
  • clothier 1D
  • unconventional 1D
  • honest 1D
  • Fashionista to Orcs 1D

Affiliations

  • guild of haberdashers 2D
  • mentor 1D
  • insurgency 1D