Latest revision as of 04:13, 6 July 2023
Concept
Enlightened Bastard ("The good die young, and bastards live forever.")
Character Index
Name |
Stock |
Age |
Lifepaths
|
"Blue" |
Man |
45
|
- Gifted Child
- Augur
- Rogue Wizard
- Demented Inventor
- Scholar
|
Alias |
Homeland |
Features
|
Many |
Parts Unknown |
Pale. Pale everything. Pale skin. Pale eyes. Pale hair. Just pale.
|
BITs
Beliefs
Belief 1
|
There is no "magic" or "supernatural", only the "natural" world: a single set of obscure, yet-to-be-fully-grasped rules governing the actions of everything real in a manner quantifiable to the truly observant. Understanding this is critical to fully developing one’s true potential as a mage.
|
Belief 2
|
I must show kindness and avoid violence wherever possible. Life has intrinsic value, and there’s far too much suffering in this world already for me to be adding to it.
|
Belief 3
|
Art is a weapon, anger is a distraction, and pride is the mother of both ignorance and regret.
|
|
Instincts
Instinct 1
|
Always keeps his various bullshit stories straight.
|
Instinct 2
|
Always the ascetic.
|
Instinct 3
|
Always keeps mental track of where the exits are and how to make best use of them.
|
|
Traits
Character Traits |
Die Traits |
Call-On Traits
|
- Chronologue
- Merciful
- Generous
- Hide Before Battle
- Disturbed
- Spooky
|
- Gifted
- Dreamer
- Spirit Familiar
- Touch Of Ages
- Fey Blood[Essence of the Earth]
- Second Sight
- Sixth Sense
- Weather Sense
- Low Speech
- Nose of the Bloodhound
- Jaded
- Versatile
- Council of Mages
- Manhunter
- Outsider
|
- Glib
- Aura Of Innocence
- Fortitude
- Tinkerer
- Meticulous
|
|
|
Abilities
Abilities
|
Tests |
|
Artha |
|
Dice |
|
R |
D |
C |
|
Fate |
Persona |
Deeds |
|
|
|
|
|
Stats |
Will
|
B6
|
|
—
|
0/3
|
0/2
|
|
0/20
|
0/10
|
0/3
|
Perception
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Power
|
B1
|
—
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Forte
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Agility
|
B4
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Speed
|
B3
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
Attributes |
Health
|
B8
|
|
—
|
0/4
|
0/3
|
|
0/20
|
0/10
|
0/3
|
Steel
|
B8
|
—
|
0/4
|
0/3
|
0/20
|
0/10
|
0/3
|
Circles
|
B4
|
0/4
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Resources
|
B9*
|
—
|
0/5
|
0/3
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
Skills |
Astrology
|
B3
|
|
0/3
|
0/2
|
0/1
|
|
0/20
|
0/10
|
0/3
|
Sorcery
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Falsehood
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Ugly Truth
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Omen-wise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Inconspicuous
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Graveyard-wise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Spirit Binding
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Enchanting
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Alchemy
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Mad Invention-wise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Mending
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Blacksmith
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Whitesmith
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Read
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Research
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
History
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Philosophy
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Symbology
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Instruction
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Illuminations
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Foreign Languages
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Ancient Languages
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Surgery
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Aura Reading
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Sleight Of Hand
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Engineering
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Soothing Platitudes
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Bureaucracy
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Orienteering
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Stealthy
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Bribe-wise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Lock Pick
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Write
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Apothecary
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Death Art
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Summoning
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Circination
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Demonology
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Etching
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Estate Management
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Empyrealia
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Administration
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Logistics
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Streetwise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Anatomy
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Architect
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Appraisal
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Theatrics
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Composition
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Intimidation
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Folklore
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Cooking
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Herbalism
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Acting
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Persuasion
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Meditation
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Etiquette
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Carpentry
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Munitions
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Contract-wise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Rule Of Law
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Locksmith
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Engraving
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Coppersmith
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Plumbing
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Field Dressing
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Taxidermy
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Rhetoric
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Structural Weakness-wise
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Painting
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Mining
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Accounting
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Haggling
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Spirit Binding
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
Persuasion
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Brawling
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
Computed
Reflexes
|
4
|
Mortal Wound
|
9
|
Hesitation
|
4
|
Skills Being Learned
Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
Tolerance |
Su |
Li |
Mi |
Se |
Tr |
Mo |
Coordinate |
4 |
4 |
4 |
4 |
5 |
6 |
Injury |
|
|
|
|
|
|
Weapons and Armour
People'N'Stuff
Gear
- Personal Effects
- Skill Toolkits
Property
- Property, Ancient hydraulic Complex ("The Drowned Keep") With Attendant Town
Relationships
- Majordomo/"Leroy", Minor
- Governor, Powerful, Immediate Family
Reputations
- Capricious 2D
- "The Great and Magnanimous" 2D
Affiliations