Difference between revisions of "Lost Travelers"

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(Created page with "Members of this legacy have, thanks to their studies of space and time, found themselves detached from those very things they have devoted their energy. They cannot help but...")
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Revision as of 21:45, 26 January 2019

Members of this legacy have, thanks to their studies of space and time, found themselves detached from those very things they have devoted their energy. They cannot help but see that what most view as a stable world, is really a fragile concept. Much to the irritation of those around them, these mages have become unstuck in time and space, and their thinking and mannerisms reflect this.

!!1st Attainment As ((Apportation)) (kickers as per usual)

!!2nd Attainment As ((Teleport)), with ((Time)) kicker (Time 5 forward, Time 6 backward), roll required (((Space))+((Composure))+((Science)))

!!3rd Attainment As ((Pocket Realm))

!!Oblation Walkabout. The lost traveler begins a journey into the unknown by walking (and occasionally teleporting without intention) around the world. During the journey he becomes lost, disoriented, and cannot find his way back until the ritual is completed (or interrupted without benefit).