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Roll For Shoes

2,064 bytes added, 02:57, 4 May 2019
Nonsense That Doesn't Matter (Yet)
*Should your roll result in nothing but ones, you have "double botched"; the roll fails automatically, and the gm is encouraged to cook up something double appropriate for your exceptional failure.
*At the beginning of the game, you have only three traits: "whatever you picked as your adjective" 32, "whatever you picked as your profession" 32, and "do nearly anything" 1
*Depending on the traits you chose and what you work out with the gm, the gm may occasionally have you make rolls you don't want to succeed on. Other than succeeding the roll being a bad thing and failing it a good one, the trait roll works the same for all other purposes.
*New traits must in someway reflect the net outcome of the action (Say, Athletics 2 if you were climbing a wall, or Diabetes Resistance 2 if you were eating a cake).
 
*After traits (if any) are awarded, sixes then “explode.” Count them as an success and roll the die again. Keep rolling this way every time you roll a six.
*On occasion, the GM may assign (or take away) "dices" to represent less-than-permanent conditions and resources. For the most part, dices *usually* function just like traits, but they should be tracked and recorded separately; dices tend to fluctuate wildly throughout the game and occasionally have special mechanics associated with them.
 
===== Nonsense That Doesn't Matter (Yet) =====
I am an [ADJECTIVE] [NOUN] WHO [VERBS].
 
HP: OOOOOO<br>
MP: OOOOOO<br>
 
Vigor: OOOOOO<br>
Drive: OOOOOO<br>
Grit: OOOOOO<br>
Acuity: OOOOOO<br>
Karma: OOOOOO<br>
 
Structural Integrity: <br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
 
Energy: <br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
 
Health: <br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
 
Morale:<br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
 
Stability:<br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
 
Savvy:<br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
<br>
 
Usefulness To The Universe:<br>
[SCREWED]-[O][Abysmal]-[O][Poor]-[O][Normal]-[O][Good]-[O][Best]<br>
<br>
 
* Badassitude[OOO]
**Aptitude[OOOOOO]
**Discipline[OOOOOO]
**Evasion[OOOOOO]
**Force[OOOOOO]
**Knavery[OOOOOO]
<br>
*Physique[OOO]
**Endurance[OOOOOO]
**Recuperation[OOOOOO]
**Strength[OOOOOO]
**Toughness[OOOOOO]
**Vitality[OOOOOO]
<br>
*Reflexes[OOO]
**Dexterity[OOOOOO]
**Grace[OOOOOO]
**Hustle[OOOOOO]
**nope[OOOOOO]
**Wits[OOOOOO]
<br>
*Charm[OOO]
**Authority[OOOOOO]
**Charisma[OOOOOO]
**Empathy[OOOOOO]
**Sway[OOOOOO]
**Tact[OOOOOO]
<br>
*Intellect[OOO]
**Adaptability[OOOOOO]
**Creativity[OOOOOO]
**Intuition[OOOOOO]
**Memory[OOOOOO]
**Reason[OOOOOO]
<br>
*Awareness[OOO]
**External[OOOOOO]
**Internal[OOOOOO]
**Orientation[OOOOOO]
**Tracking[OOOOOO]
**Vigilance[OOOOOO]
<br>
*Will[OOO]
**Audacity[OOOOOO]
**Composure[OOOOOO]
**Focus[OOOOOO]
**Perseverance[OOOOOO]
**Restraint[OOOOOO]
<br>
*Spirit[OOO]
**Confidence[OOOOOO]
**Caution[OOOOOO]
**Detachment[OOOOOO]
**Passion[OOOOOO]
**Stability[OOOOOO]
<br>
*Fortune[OOO]
**Dumb Luck[OOOOOO]
**Idiot Savant[OOOOOO]
**Money Magnet[OOOOOO]
**Plot Immunity[OOOOOO]
**Weirdness Beacon[OOOOOO]
<br>
*Meta[O]
**Armchair Derrida[OOOOOO]
**Chaotic Stupid[OOOOOO]
**Heckler's Veto[OOOOOO]
**Motion To Amend The Rules Arbitrarily[OOOOOO]
**Selective Innumeracy[OOOOOO]