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Revision as of 02:49, 19 September 2023
Goals
Character Index
| Name |
Stock |
Age |
Lifepaths
|
| Collin |
Man |
27
|
- Son Of A Gun
- Boy
- Sailor
- Carpenter's Mate
- Scout
|
| Alias |
Homeland |
Features
|
| Scraper |
Blue Gull Island |
|
BITs
Beliefs
| Belief 1
|
Laws are good "suggestions"
|
| Belief 2
|
How you treat your gear is how you treat people
|
| Belief 3
|
Every one is my friend, they just do not know it yet
|
|
Instincts
| Instinct 1
|
Always be aware of your suroundings
|
| Instinct 2
|
Always keep your tools in good order and ready to use
|
| Instinct 3
|
Always keep your hands busy
|
|
Traits
| Character Traits |
Die Traits |
Call-On Traits
|
- Chronologue
- Veneer Of Obedience
- Drunk
- Cursing
|
- Bull's-eye Spitter
- Sprinter
|
|
|
Artha
| Fate |
Persona |
Deeds
|
| 5 |
0 |
0
| |
Abilities
Abilities
|
Tests |
|
Artha |
|
Dice |
|
R |
D |
C |
|
Fate |
Persona |
Deeds |
|
|
|
|
|
| Stats |
Will
|
B3
|
|
—
|
0/2
|
0/1
|
|
0/20
|
0/10
|
0/3
|
| Perception
|
B4
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
| Power
|
B3
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
| Forte
|
B4
|
—
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
| Agility
|
B5
|
—
|
0/3
|
0/1
|
0/20
|
0/10
|
0/3
|
| Speed
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
| Attributes |
Health
|
B4
|
|
0/4
|
0/2
|
0/1
|
|
0/20
|
0/10
|
0/3
|
| Steel
|
B6
|
—
|
0/3
|
0/2
|
0/20
|
0/10
|
0/3
|
| Circles
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Resources
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
|
|
|
|
|
| Skills |
Sailor-wise
|
B2
|
|
1/2
|
0/1
|
0/1
|
|
0/20
|
0/10
|
0/3
|
| Ship-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Seamanship
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Rigging
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Knots
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Brawling
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Sing
|
B1
|
0/1
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Sea-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Gambling
|
B1
|
0/1
|
1/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Mending
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
| Wood-wise
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Stealthy
|
B3
|
3/3
|
0/2
|
0/1
|
1/20
|
1/10
|
0/3
|
| Foraging
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Orienteering
|
B2
|
1/2
|
0/1
|
0/1
|
1/20
|
0/10
|
0/3
|
| Observation
|
B3
|
2/3
|
0/2
|
0/1
|
1/20
|
1/10
|
0/3
|
| Knives
|
B2
|
0/2
|
0/1
|
1/1
|
1/20
|
1/10
|
0/3
|
| Cartography
|
B2
|
0/2
|
0/1
|
0/1
|
0/20
|
0/10
|
0/3
|
| Carving
|
B2
|
0/2
|
1/1
|
0/1
|
1/20
|
0/10
|
0/3
|
| Climbing
|
B3
|
0/3
|
0/2
|
0/1
|
0/20
|
0/10
|
0/3
|
Computed
| Reflexes
|
5
|
| Mortal Wound
|
9
|
| Hesitation
|
7
|
Skills Being Learned
| Skill | Root | Aptitude | Tests |
| Persuasion |
3 |
7 |
1 |
Combat
Physical Tolerances Grayscale
Net effect from wounds: -0D
| Tolerance |
Su |
Li |
Mi |
Se |
Tr |
Mo |
| Coordinate |
3 |
5 |
6 |
7 |
8 |
9 |
| Injury |
|
|
|
|
|
|
Weapons and Armour
People'N'Stuff
Gear
- Arms, Run Of The Mill Quality
- Skill Toolkit
- Traveling Gear
- Personal Effects
Property
Relationships
Reputations
Affiliations