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	<id>http://wiki.demonllama.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crooney</id>
	<title>Demon Llama - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.demonllama.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crooney"/>
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	<updated>2026-04-17T01:48:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Desdemona&amp;diff=1706</id>
		<title>Desdemona</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Desdemona&amp;diff=1706"/>
		<updated>2025-10-25T02:01:00Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWCharacterSheet&lt;br /&gt;
|name=Desdemona&lt;br /&gt;
|stock=Man&lt;br /&gt;
|age=38&lt;br /&gt;
|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Prostitute &lt;br /&gt;
|lifepath3=Moneylender &lt;br /&gt;
|lifepath4=Banker &lt;br /&gt;
|lifepath5=Dame &lt;br /&gt;
|lifepath6=Guilder&lt;br /&gt;
&lt;br /&gt;
|fate=27&lt;br /&gt;
|persona=10&lt;br /&gt;
|deeds=0&lt;br /&gt;
&lt;br /&gt;
|belief1= Money is Power&lt;br /&gt;
|belief2= Friends are usefully&lt;br /&gt;
|belief3= Men are easy to manipulate&lt;br /&gt;
&lt;br /&gt;
|instinct1= don't trust men in power&lt;br /&gt;
|instinct2= &lt;br /&gt;
|instinct3=&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Your Lordship&lt;br /&gt;
|Lord's Favorite&lt;br /&gt;
|Tolerant&lt;br /&gt;
|Intense&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Mark Of Privilege&lt;br /&gt;
|Connected (guilder)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Penny-wise&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B4,0,0,0,0,0&lt;br /&gt;
|perception=B4,0,0,0,0,0&lt;br /&gt;
|power=B3,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B3,0,0,0,0,0&lt;br /&gt;
|speed=B3,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B3,0,0,0,0,0,0&lt;br /&gt;
|steel=B6,0,2,0,2,0,0&lt;br /&gt;
|circles=B3,1,1,0,2,2,0&lt;br /&gt;
|resources=B7,3,1,1,2,4,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Conspicuous,B2,0,0,0,0,0,0&lt;br /&gt;
|skill2=Inconspicuous,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Persuasion,B3,3,0,0,5,8,0&lt;br /&gt;
|skill4=Falsehood,B2,0,0,0,0,0,0&lt;br /&gt;
|skill5=Haggling,B2,0,0,0,0,0,0&lt;br /&gt;
|skill6=Soothing Platitudes,B2,1,0,0,1,0,0&lt;br /&gt;
|skill7=Currency-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill8=Accounting,B3,1,0,0,1,0,0&lt;br /&gt;
|skill9=Administration,B3,0,1,0,1,1,0&lt;br /&gt;
|skill10=Estate Management,B3,3,0,1,4,4,0&lt;br /&gt;
|skill11=Noble-wise,B2,0,0,1,0,0,0&lt;br /&gt;
|skill12=Bribe-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Estate-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill14=Knives,B1,0,0,0,0,0,0&lt;br /&gt;
|skill15=Seduction,B2,0,0,0,0,0,0&lt;br /&gt;
|skill16=Streetwise,B2,0,0,1,1,1,0&lt;br /&gt;
|skill17=Back Alley-wise,B2,1,0,0,0,0,0&lt;br /&gt;
|skill18=Etiquette,B2,1,1,0,0,1,0&lt;br /&gt;
|skill19=Read,B2,0,0,0,0,0,0&lt;br /&gt;
|skill20=Write,B1,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Interrogation,Will,3&lt;br /&gt;
|beginners_luck2=Observation,Perception,3&lt;br /&gt;
|beginners_luck3=Intimidation,Will,4&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=6 &lt;br /&gt;
|severe=7 &lt;br /&gt;
|traumatic=8 &lt;br /&gt;
|mortal=9 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Beginner's Luck Artha ==&lt;br /&gt;
* Observation: 3 fate , 2 persona&lt;br /&gt;
* Intimidation: 4 fate, 3 persona&lt;br /&gt;
* inter.: 1 fate,&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
* take over Echantrel Family's interest in city&lt;br /&gt;
* Find / complete record of garden district&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Arms, Run Of The Mill Quality&lt;br /&gt;
* Clothes&lt;br /&gt;
* Shoes&lt;br /&gt;
* Personal Effects&lt;br /&gt;
&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Property, A Large Business&lt;br /&gt;
* Property, A Small Cottage&lt;br /&gt;
&lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* Governor &lt;br /&gt;
* Head of Harbor Master&lt;br /&gt;
* Magistrate Eventer&lt;br /&gt;
* Caster associate of thieves guild  &lt;br /&gt;
&lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* Fixer 1D&lt;br /&gt;
&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* Courtesan Guild 2D &lt;br /&gt;
* Money Lenders 2D &lt;br /&gt;
* Stevedore Guild 2D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Pontiffs_Exorcistae&amp;diff=1479</id>
		<title>Pontiffs Exorcistae</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Pontiffs_Exorcistae&amp;diff=1479"/>
		<updated>2025-01-11T07:23:26Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWCharacterSheet&lt;br /&gt;
|name=Pontiffs Exorcistae|stock=Man|age=32|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=City Born &lt;br /&gt;
|lifepath2=Street Thug &lt;br /&gt;
|lifepath3=Temple Acolyte &lt;br /&gt;
|lifepath4=Priest &lt;br /&gt;
|lifepath5=Exorcist &lt;br /&gt;
&lt;br /&gt;
|fate=12&lt;br /&gt;
|persona=2 &lt;br /&gt;
|deeds=1&lt;br /&gt;
&lt;br /&gt;
|belief1= Faithfully Should always be Protected&lt;br /&gt;
|belief2= &lt;br /&gt;
|belief3=&lt;br /&gt;
&lt;br /&gt;
|instinct1= Always has a ready shot&lt;br /&gt;
|instinct2=&lt;br /&gt;
|instinct3=&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Haunted &lt;br /&gt;
|Cruel &lt;br /&gt;
|Skeptical &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Faithful &lt;br /&gt;
|Believer &lt;br /&gt;
|Vested &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Street Smart &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B3,0,0,0,0,0&lt;br /&gt;
|forte=B4,0,0,0,0,0&lt;br /&gt;
|agility=B4,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B4,0,0,0,0,0,0&lt;br /&gt;
|steel=B5,0,0,0,0,0,0&lt;br /&gt;
|circles=B2,0,0,0,0,0,0&lt;br /&gt;
|resources=B1,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|special_att1=Faith,B4,0,1,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Brawling,B1,0,0,0,0,0,0&lt;br /&gt;
|skill2=Intimidation,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Streetwise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill4=Darkened Streets-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill5=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill6=Bureaucracy,B2,1,0,0,1,0,0&lt;br /&gt;
|skill7=Write,B2,0,0,0,0,0,0&lt;br /&gt;
|skill8=Read,B2,0,0,0,0,0,0&lt;br /&gt;
|skill9=Temple-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill10=Oratory,B3,3,0,0,0,0,0&lt;br /&gt;
|skill11=Suasion,B2,0,0,0,0,0,0&lt;br /&gt;
|skill12=Ritual,B3,0,0,0,0,0,0&lt;br /&gt;
|skill13=Symbology,B2,0,0,0,0,0,0&lt;br /&gt;
|skill14=Religious History,B2,0,0,0,0,0,0&lt;br /&gt;
|skill15=Obscure History,B2,0,0,0,0,0,0&lt;br /&gt;
|skill16=Observation,B3,3,,0,1,0,0&lt;br /&gt;
|skill17=Church Law,B2,0,0,0,0,0,0&lt;br /&gt;
|skill18=Demonology,B3,0,0,0,0,0,0&lt;br /&gt;
|skill19=Ancient Languages,B2,0,0,0,0,0,0&lt;br /&gt;
|skill20=Exorcist Ritual,B3,0,0,0,0,0,0&lt;br /&gt;
|skill21=Firearms,B2,2,1,0,0,0,0&lt;br /&gt;
|skill22=Accounting,B2,0,0,0,0,0,0&lt;br /&gt;
|skill23=Survival,B2,2,1,0,2,0,0&lt;br /&gt;
|skill24=Hunting,B2,0,1,0,2,2,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Deception,Will,1&lt;br /&gt;
|beginners_luck2=Innterrogationn,Will,1&lt;br /&gt;
&lt;br /&gt;
|superficial=3 &lt;br /&gt;
|light=5 &lt;br /&gt;
|midi=6 &lt;br /&gt;
|severe=7 &lt;br /&gt;
|traumatic=8 &lt;br /&gt;
|mortal=9 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Clothes &lt;br /&gt;
* Shoes &lt;br /&gt;
* Personal Effects &lt;br /&gt;
* Missile Weapons, Arquebus, Run Of The Mill Quality &lt;br /&gt;
* Finery (Exorcist Kit)&lt;br /&gt;
=== Property ===&lt;br /&gt;
=== Relationships ===&lt;br /&gt;
=== Reputations ===&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* empire church 2D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Desdemona&amp;diff=1478</id>
		<title>Desdemona</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Desdemona&amp;diff=1478"/>
		<updated>2025-01-11T07:22:44Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWCharacterSheet&lt;br /&gt;
|name=Desdemona&lt;br /&gt;
|stock=Man&lt;br /&gt;
|age=38&lt;br /&gt;
|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Prostitute &lt;br /&gt;
|lifepath3=Moneylender &lt;br /&gt;
|lifepath4=Banker &lt;br /&gt;
|lifepath5=Dame &lt;br /&gt;
&lt;br /&gt;
|fate=13&lt;br /&gt;
|persona=9&lt;br /&gt;
|deeds=0&lt;br /&gt;
&lt;br /&gt;
|belief1= Money is Power&lt;br /&gt;
|belief2= Friends are usefully&lt;br /&gt;
|belief3= Men are easy to manipulate&lt;br /&gt;
&lt;br /&gt;
|instinct1= don't trust men in power&lt;br /&gt;
|instinct2= &lt;br /&gt;
|instinct3=&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Your Lordship &lt;br /&gt;
|Lord's Favorite &lt;br /&gt;
|Tolerant &lt;br /&gt;
|Intense &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Penny-wise &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B4,0,0,0,0,0&lt;br /&gt;
|perception=B4,0,0,0,0,0&lt;br /&gt;
|power=B3,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B3,0,0,0,0,0&lt;br /&gt;
|speed=B3,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B3,0,0,0,0,0,0&lt;br /&gt;
|steel=B6,0,1,0,1,0,0&lt;br /&gt;
|circles=B3,0,1,0,1,1,0&lt;br /&gt;
|resources=B7,3,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Conspicuous,B2,0,0,0,0,0,0&lt;br /&gt;
|skill2=Inconspicuous,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Persuasion,B2,2,0,1,1,1,0&lt;br /&gt;
|skill4=Falsehood,B2,0,0,0,0,0,0&lt;br /&gt;
|skill5=Haggling,B2,0,0,0,0,0,0&lt;br /&gt;
|skill6=Soothing Platitudes,B2,1,0,0,1,0,0&lt;br /&gt;
|skill7=Currency-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill8=Accounting,B3,1,0,0,1,0,0&lt;br /&gt;
|skill9=Administration,B3,0,0,0,0,0,0&lt;br /&gt;
|skill10=Estate Management,B3,1,0,0,1,0,0&lt;br /&gt;
|skill11=Noble-wise,B2,0,0,1,0,0,0&lt;br /&gt;
|skill12=Bribe-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Estate-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill14=Knives,B1,0,0,0,0,0,0&lt;br /&gt;
|skill15=Seduction,B2,0,0,0,0,0,0&lt;br /&gt;
|skill16=Streetwise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill17=Back Alley-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill18=Etiquette,B2,0,1,0,0,1,0&lt;br /&gt;
|skill19=Read,B2,0,0,0,0,0,0&lt;br /&gt;
|skill20=Write,B1,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Interrogation,Will,1&lt;br /&gt;
|beginners_luck2=Observation,Perception,1&lt;br /&gt;
|beginners_luck3=Intimidation,Will,3&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=6 &lt;br /&gt;
|severe=7 &lt;br /&gt;
|traumatic=8 &lt;br /&gt;
|mortal=9 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Beginner's Luck Artha ==&lt;br /&gt;
* Observation: 1 fate&lt;br /&gt;
* Intimidation: 3 fate, 1 persona&lt;br /&gt;
&lt;br /&gt;
== Personal Goals ==&lt;br /&gt;
* take over Echantrel Family's interest in city&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Arms, Run Of The Mill Quality&lt;br /&gt;
* Clothes&lt;br /&gt;
* Shoes&lt;br /&gt;
* Personal Effects&lt;br /&gt;
&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Property, A Large Business&lt;br /&gt;
* Property, A Small Cottage&lt;br /&gt;
&lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* Governor &lt;br /&gt;
* Head of Harbor Master&lt;br /&gt;
* Magistrate Eventer&lt;br /&gt;
&lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* Fixer 1D&lt;br /&gt;
&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* Courtesan Guild 2D &lt;br /&gt;
* Money Lenders 2D &lt;br /&gt;
* Stevedore Guild 2D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1468</id>
		<title>Lucas</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1468"/>
		<updated>2024-12-28T00:13:55Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchanting Projects==&lt;br /&gt;
*[[Fibulas Fabulas]], a brooch - Done&lt;br /&gt;
*[[Shear Satisfaction]], a pair of tailoring shears - Done&lt;br /&gt;
&lt;br /&gt;
==Known Associations (Circles)==&lt;br /&gt;
*[[Floyd]] - Master appraiser that helped Lucas when he bought his shop. He accepted a contract from Lucas to provide a very detailed appraisal of the property the current governor wants to build a temple on dedicated to Emperor X, the current emperor's father.&lt;br /&gt;
*[[Sidney]] - Master of fashion history and retired instructor.&lt;br /&gt;
&lt;br /&gt;
==Known Associations (non-Circles)==&lt;br /&gt;
*[[Haqim]] is an Orc who works at a tea shop--&amp;gt; Lucas has a mission to make a pretty skirt from his existing one.&lt;br /&gt;
*[[Alfred (Al) the Alchemist]] - Contracted instructor in Alchemy. 1 action / day = 1 test&lt;br /&gt;
*[[Harold]] - Harold the Hunter - contracted to provide crabs and eagles &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Founder of [[Wilderness Dandies]] (some have elite patches I made with obstacle 4 embroidery)&lt;br /&gt;
&lt;br /&gt;
*Beginner's Luck: Knots: 1 fate&lt;br /&gt;
*Beginner's Luck: Hunting: 0 fate&lt;br /&gt;
*Beginner's Luck: Observation: 1 fate&lt;br /&gt;
&lt;br /&gt;
{{BWCharacterSheet&lt;br /&gt;
|name=Lucas|stock=Man|age=31|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Arcane Devotee &lt;br /&gt;
|lifepath3=Seamstress &lt;br /&gt;
|lifepath4=Sorcerer &lt;br /&gt;
|lifepath5=Student &lt;br /&gt;
&lt;br /&gt;
|fate=21&lt;br /&gt;
|persona=2&lt;br /&gt;
|deeds=1&lt;br /&gt;
&lt;br /&gt;
|belief1=There is always room for improvement&lt;br /&gt;
|belief2=Fashion is not optional&lt;br /&gt;
|belief3=Hands on activity is better than buying finished product / paying&lt;br /&gt;
&lt;br /&gt;
|instinct1=never leaves tools behind&lt;br /&gt;
|instinct2=always dressed appropriately&lt;br /&gt;
|instinct3=always reads the room&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Base Humility &lt;br /&gt;
|Fretful &lt;br /&gt;
|Dangerous &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Gifted &lt;br /&gt;
|Geometric &lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,1,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B2,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B6,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B5,0,0,0,0,0,0&lt;br /&gt;
|steel=B4,0,1,1,0,0,0&lt;br /&gt;
|circles=B2,1,1,0,0,1,0&lt;br /&gt;
|resources=B4,2,0,0,6,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Calligraphy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill2=Write,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Read,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Research,B2,0,0,0,0,0,0&lt;br /&gt;
|skill5=Symbology,B3,0,0,0,1,3,0&lt;br /&gt;
|skill6=Sewing,B6,0,0,0,0,0,0&lt;br /&gt;
|skill7=Embroidery,B3,2,0,0,1,0,0&lt;br /&gt;
|skill8=Clothing-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill9=Fashion-wise,B2,2,0,0,0,1,0&lt;br /&gt;
|skill10=Sorcery,B6,0,0,0,1,5,0&lt;br /&gt;
|skill11=Enchanting,B5,0,2,0,2,2,0&lt;br /&gt;
|skill12=Rule Of Law,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Oratory,B2,0,0,1,1,0,0&lt;br /&gt;
|skill14=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill15=Etiquette,B2,1,0,0,0,0,0&lt;br /&gt;
|skill16=Suasion,B2,1,0,0,0,0,0&lt;br /&gt;
|skill17=Sword,B4,0,0,0,0,0,0&lt;br /&gt;
|skill18=City-wise,B2,1,1,0,0,1,0&lt;br /&gt;
|skill19=Etching,B3,1,0,1,0,1,0&lt;br /&gt;
|skill20=Alchemy,B2,0,1,1,2,3,0&lt;br /&gt;
|skill21=Persuasion,B2,1,1,0,4,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Hunting,Perception/Agility,1&lt;br /&gt;
|beginners_luck2=Knots,Will,1&lt;br /&gt;
|beginners_luck3=Observation,Perception,2&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=5 &lt;br /&gt;
|severe=6 &lt;br /&gt;
|traumatic=7 &lt;br /&gt;
|mortal=8 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Clothes &lt;br /&gt;
* Traveling Gear &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit &lt;br /&gt;
* Finery &lt;br /&gt;
* Personal Effects &lt;br /&gt;
* crabs and eagles&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Property, A Small Business &lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* court sponsor &lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* prison witch 2D&lt;br /&gt;
* clothier 1D &lt;br /&gt;
* unconventional 1D &lt;br /&gt;
* honest 1D &lt;br /&gt;
* Fashionista to Orcs 1D&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* guild of haberdashers 2D&lt;br /&gt;
* mentor 2D&lt;br /&gt;
* insurgency 1D&lt;br /&gt;
* [[Wilderness Dandies]] 1D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Notes&amp;diff=1385</id>
		<title>Game Notes</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Notes&amp;diff=1385"/>
		<updated>2024-07-26T20:45:59Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes.&lt;br /&gt;
&lt;br /&gt;
== First Campaign ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns:2;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2023-07-14|2023-07-14]]&lt;br /&gt;
*[[Game Session 2023-08-11|2023-08-11]]&lt;br /&gt;
*[[Game Session 2023-09-08|2023-09-08]]&lt;br /&gt;
*[[Game Session 2023-10-13|2023-10-13]]&lt;br /&gt;
*[[Game Session 2023-11-10|2023-11-10]]&lt;br /&gt;
*[[Game Session 2023-12-08|2023-12-08]] (cancelled)&lt;br /&gt;
*[[Game Session 2024-01-12|2024-01-12]]&lt;br /&gt;
*[[Game Session 2024-02-09|2024-02-09]]&lt;br /&gt;
*[[Game Session 2024-03-08|2024-03-08]]&lt;br /&gt;
*[[Game Session 2024-04-12|2024-04-12]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM; [[Collin's First Journal]]&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2023-07-28|2023-07-28]]&lt;br /&gt;
*[[Game Session 2023-08-25|2023-08-25]]&lt;br /&gt;
*[[Game Session 2023-09-22|2023-09-22]]&lt;br /&gt;
*[[Game Session 2023-10-27|2023-10-27]]&lt;br /&gt;
*[[Game Session 2023-11-24|2023-11-24]]&lt;br /&gt;
*[[Game Session 2023-12-22|2023-12-22]] (cancelled)&lt;br /&gt;
*[[Game Session 2024-01-26|2024-01-26]]&lt;br /&gt;
*[[Game Session 2024-02-23|2024-02-23]]&lt;br /&gt;
*[[Game Session 2024-03-22|2024-03-22]]&lt;br /&gt;
*[[Game Session 2024-04-26|2024-04-26]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Second Campaign ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns:2;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Desdemona]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2024-07-12|2024-07-12]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2024-07-26|2024-07-26]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-07-12&amp;diff=1384</id>
		<title>Game Session 2024-07-12</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-07-12&amp;diff=1384"/>
		<updated>2024-07-26T20:43:04Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, July 12, 2024'''. Setting: City.  ==== Players ==== *Bad Luck Bill (Bsheetr) *Collin (User:Mr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, July 12, 2024'''. Setting: City.&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Desdemona]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! action !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || train Observation || 7 routine tests&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || train Drunkard-wise || 4 routine tests&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || train Reading || 2 routine tests&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || train Scavenging || 1 routine tests&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || train Writing || 1 routine tests&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || TBD&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Woodcarving tradecraft || +3 test +2D cash&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || message running || job / connections&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || investigate trade slowdown&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || carousing in taverns || 1D Man of the People reputation&lt;br /&gt;
|-&lt;br /&gt;
|[[Desdemona]] || support river project&lt;br /&gt;
|-&lt;br /&gt;
|[[Desdemona]] || building business || +1D courtesans affiliation, +1D moneylenders reputation&lt;br /&gt;
|-&lt;br /&gt;
|[[Desdemona]] || carousing with nobility || +1D fixer reputation&lt;br /&gt;
|-&lt;br /&gt;
|[[Desdemona]] || spying&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lifestyle ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! obstacle !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Desdemona]] || Ob 5 (4) || 7D + 2D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Ob 3 (2) || 1D + 3D || failure || +1 fate, +1 persona, +2 cash&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Ob 4 (3) || 4D + 3D || failure || +1 fate, +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Ob 3 || 4D + 2D || success || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Bad Luck Bill]], [[Collin]], [[Desdemona]], [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Bad Luck Bill]], [[Collin]], [[Desdemona]], [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || -&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || -&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || -&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || -&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || -&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Notes&amp;diff=1383</id>
		<title>Game Notes</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Notes&amp;diff=1383"/>
		<updated>2024-07-21T00:47:06Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes.&lt;br /&gt;
&lt;br /&gt;
== First Campaign ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns:2;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2023-07-14|2023-07-14]]&lt;br /&gt;
*[[Game Session 2023-08-11|2023-08-11]]&lt;br /&gt;
*[[Game Session 2023-09-08|2023-09-08]]&lt;br /&gt;
*[[Game Session 2023-10-13|2023-10-13]]&lt;br /&gt;
*[[Game Session 2023-11-10|2023-11-10]]&lt;br /&gt;
*[[Game Session 2024-01-12|2024-01-12]]&lt;br /&gt;
*[[Game Session 2024-02-09|2024-02-09]]&lt;br /&gt;
*[[Game Session 2024-03-08|2024-03-08]]&lt;br /&gt;
*[[Game Session 2024-04-12|2024-04-12]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM; [[Collin's First Journal]]&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2023-07-28|2023-07-28]]&lt;br /&gt;
*[[Game Session 2023-08-25|2023-08-25]]&lt;br /&gt;
*[[Game Session 2023-09-22|2023-09-22]]&lt;br /&gt;
*[[Game Session 2023-10-27|2023-10-27]]&lt;br /&gt;
*[[Game Session 2023-11-24|2023-11-24]]&lt;br /&gt;
*[[Game Session 2024-01-26|2024-01-26]]&lt;br /&gt;
*[[Game Session 2024-02-23|2024-02-23]]&lt;br /&gt;
*[[Game Session 2024-03-22|2024-03-22]]&lt;br /&gt;
*[[Game Session 2024-04-26|2024-04-26]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Second Campaign ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns:2;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Desdemona]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=The_Devil%27s_Ferris_Wheel&amp;diff=1382</id>
		<title>The Devil's Ferris Wheel</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=The_Devil%27s_Ferris_Wheel&amp;diff=1382"/>
		<updated>2024-07-21T00:44:35Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo_dfw.png|800px]]&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;columns:2;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Desdemona]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Notes and Collaboration ==&lt;br /&gt;
Wiki articles for the Devil's Ferris Wheel are a work-in-progress and will likely change over time as a better understanding of the game is found. This is a collaborative work and input from all participants is [[magic_can_solve_all_your_problems|encouraged]]. If looking to test out markup, formatting, or your hand at epic poetry, use the [[sandbox]] page.&lt;br /&gt;
&lt;br /&gt;
Be sure to check the latest [[game notes]] and include additional information you feel relevant.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
An online character burner can be used for initial creation and outputting a template to include on this wiki, which will be considered the primary record for that character.&lt;br /&gt;
&lt;br /&gt;
New characters will be restricted to the following:&lt;br /&gt;
*lifepaths: born + 4&lt;br /&gt;
*stock: [[men]], [[dwarves]], [[elves]], [[orcs]]&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
*character burner: [http://charred.obscuritus.ca:8080/#/ Charred]&lt;br /&gt;
*wiki template: [[Template:BWCharacterSheet]]&lt;br /&gt;
*sample character: [[Testy McTest]]&lt;br /&gt;
*wiki markup reference: [https://en.wikipedia.org/wiki/Help:Wikitext Help:Wikitext]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Collin%27s_First_Journal&amp;diff=1381</id>
		<title>Collin's First Journal</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Collin%27s_First_Journal&amp;diff=1381"/>
		<updated>2024-07-21T00:37:47Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First journal of [[Collin]]'s story.&lt;br /&gt;
&lt;br /&gt;
== Day 1 ==&lt;br /&gt;
(See also [[Game Session 2023-07-28]].)&lt;br /&gt;
&lt;br /&gt;
Took a Job for the [[Sans Égal|City of San Seagull]] a little shit hole I landed in after the war. I mean it is not all bad, I got in a house of my own and I am in good with the city runners. Still, it is no [[Blue Gull Island]], the Sangria is swill, and the Ouzo is worse. Bah. Anyway, I took the job to go make some new friends with some locals who were having problems getting along with the people working at a [[quarry]] for old Seagull.&lt;br /&gt;
&lt;br /&gt;
The workers here seem nice, not very chatty though. They seem to think that the locals are “[[sea people]]”. I’m a sea people, maybe I will have an in with the locals. At night we decided to find where they were coming from. They sent me to scout ahead, I marked a trail as I crept towards where we thought their camp was. The camp was not that big, about 10 people in a crappy little shanty town. It was late so we went back and set out some traps and [[Bad Luck Bill]] and [[Collin|I]] put on an amazing show, really made the quarry work that night. The “[[sea people]]” never showed.&lt;br /&gt;
&lt;br /&gt;
== Day 2 ==&lt;br /&gt;
(See also [[Game Session 2023-07-28]].)&lt;br /&gt;
&lt;br /&gt;
In the morning we set out to improve our set up. I found us a good spot to hide out in at night for an ambush, it was a really good rut. In the afternoon, the [[Thumor Brickshield|Dwarf]] took a nap, guess the sun is a bit much for the little cave dweller. [[Bad Luck Bill]] made some very nice Spritely Woodland Dragons out of items around camp. Being somewhat of an artisan myself I improved the Spritely Woodland Dragons with the addition of an artistic rendering of [[Thumor Brickshield|Thumor]] sitting astride one of the dragons out of the local wood. I even made it more authentic by borrowing the dwarf’s magic rock and working it into the carving. It fit nicely into the carving’s head area, oh did I mention the dwarf had been rolling around in the mud and found a fucking magic rock! He is an interesting little guy. Our [[Pontiffs Exorcistae|Priest]] rallied the workers with a sermon on the stump, it was loud, angry, and only slightly less threatening than pointing his gun at the workers. He did that too. Either way I think some people are starting to listen to what he has to say. Something about [[Iron]] good, heretic bad, lets fill heretics with iron to make them good, or something like that, I was not listening. Well, I was trying too but [[Bad Luck Bill|Bill]] was seducing his spritely woodland dragons with a seductive song, I swear [[Bad Luck Bill|Bill]] kept learning at my carving of the dwarf during his performance. I mean, I couldn’t blame him, I do amazing work.&lt;br /&gt;
&lt;br /&gt;
In the evening we took a nap to get ready for the night’s work. Well, all of us except the Dwarf, he was to busy fondling his magic rock. Dwarves, what can you do? I remember one visited [[Blue Gull Island]] when I was in port one day, the guy was obsessed with shells, the kids on the island made a gods damn fortune off that guy diving for the pretty shells to sell him. The dwarf could not swim, I think on account of them being part rock or something, they just sink.&lt;br /&gt;
&lt;br /&gt;
After our nap, and the [[Thumor Brickshield|Thumor]]'s rock fondling session we set our ambush. Most of us hid in the ditch I found. Except Bill, [[Bad Luck Bill]] became an elder horror. [[Collin|I]] am not sure how he managed it All I saw was him rolling in leaves, branches, dirt, some basket weaving and invocations to forest gods and he turned into some sort of plant creature. So, we waited, and waited, and waited. Finally, the “[[sea people]]” showed up. [[Bad Luck Bill]] scared the shit out of them, something about old gods or something, but the [[Thumor Brickshield|Dwarf]] calmed them down. We tried to talk, [[Collin|I]] even put in a few friendly words, somehow things went south. See, if these were real sea folk we could have worked together, because us sea folk as my new friends call us are good friendly people. These people we were sent to deal with are something else, some sort of land folk that talk funny. Anyway, there was a fight, and we took care of them. Too bad they were so aggressive we could have gotten along. Back to camp for some rest.&lt;br /&gt;
&lt;br /&gt;
== Day 4 ==&lt;br /&gt;
(See also [[Game Session 2023-09-22]].)&lt;br /&gt;
&lt;br /&gt;
The [[Thumor Brickshield|Dwarf]] talked to [[Foreman]] into giving us some extra guys to go clear out what was left of the camp. You know [[Thumor Brickshield|Thumor]] is not bad at talking to people, I can see why he is good in business. I should listen to him more, maybe pick up some stuff before I get my business going. [[Bad Luck Bill|Bill]] tried to help in his own way by attempting to seduce the [[Foreman]]. It looked like [[Bad Luck Bill|Bill]] almost got lucky, well at least he still had his spritely woodland dragons, maybe it is a plant man thing. You should have heard the [[Pontiffs Exorcistae|priest]]; he got back on his stump and told them all how fucked they were if they did not kiss his gun. I worked on a project for the evening. It was a modular dwarf decoy, I can tell [[Lorenzo]], one of the workers was super impressed. I will have to send him a carving after we are done with this. Afterall, what are friends for. Later that day I made a devious net out of some rope I had, with that and my decoy I was ready. That night on the way to the camp to clear it, we noticed we were followed. I vanished without a sound and slipped behind the people following us, I snuck up on one of them and thumped him good, not a peep. Good night sweet Carl, sleep well. I tried to knock out the second guy but that did not work out so well. So, another fight, I tell you it is very handy to have [[Pontiffs Exorcistae|Pontiffs]] to bless them with iron shot and a plant man who loves dragons on your side, oh and [[Thumor Brickshield|Thumor]] did stuff too, I think he waved around his magic rock or something.&lt;br /&gt;
&lt;br /&gt;
It was late, we were sleepy, so the [[Pontiffs Exorcistae|priest]] prayed for coffee, and it worked! Well, I mean we did not get any of the bean juice we just caught a second wind, I think. We made it to the camp and there were just two guys there, who we got the jump on.&lt;br /&gt;
&lt;br /&gt;
== Day 5 ==&lt;br /&gt;
(See also [[Game Session 2023-09-22]], [[Game Session 2023-10-27]].)&lt;br /&gt;
&lt;br /&gt;
It was late or was it early? I tied up the people while [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] searched the camp. The priest looked like he was ready to steal everything but decided to stick to his morals and not find anything of value. Thumor, used his magic dwarf eyes to search through the night, did you know they can see in the fucking dark! I mean that is crazy. Anyway, the dwarf found some old lady in a cave, stole her stick and bashed her head in with it, all because he wanted some shiny rock stuck on the end of it. Remind me not to pick up a pretty rock around the little fuck. I mean I like the guy and all but he will murder you for a shiny pebble. Anyway, the dwarf must have felt bad because him and the priest tried to patch the old bitty up. I helped by tying her up, don’t want her to try to bash our head in the night. Time for bed&lt;br /&gt;
&lt;br /&gt;
Later that night during the third watch my plan worked. The two prisoners escaped just as I planned. I mean why else would I have tied such overly complicated but loose knots. So, these 2 think they got the slip on us, but I follow them, it would have been perfect, but see unlike the dwarf I was not raised in a cave so I can not see in the dark and there were clouds and stuff blocking the moon light so the prisoners somehow knew when I was there and stepped on branch, maybe it was cause I said shit loudly when it happened but how was I supposed to know they could hear in the dark like a dwarf. Anyway, that aint no matter see cause like any good sailor I am quick on my feet.&lt;br /&gt;
&lt;br /&gt;
The others catch up with me on account of me going slower than I have too. See, I had this clever fucking plan to let them think they got away and follow them to wherever they are going. I mean the big base has to be around here somewhere. So I tell the others my plan and we all kinda run poorly to give the prisoners a bit of a lead so they feel comfortable. You know what, it fucking works better than a well tied bowline knot. Trust me, I know a good knot.&lt;br /&gt;
&lt;br /&gt;
So we follow them aways to this forested area. The three go in and we follow soon after, you know what we find. A whole fuckin walled town, in the middle of this shitty little forest. I mean it is bad enough all these people wanting to live miles from the sea but I mean in the middle of the forest! Our mothers did not raise no fools, well actually in my case it was the captain. Fools on a ship soon fall off and all that. We headed back to town to tell the foreman.&lt;br /&gt;
&lt;br /&gt;
== Day 6 ==&lt;br /&gt;
(See also [[Game Session 2023-10-27]].)&lt;br /&gt;
&lt;br /&gt;
We head back to town, takes all morning to get there. The other guys report to the foreman and I decided to interrogate the old lady. Oh, did I mention we picked her up on the way back. I gave her something to eat and put a cowl on her on account that it was cold enough to frost the sea. Turns out her people were just trying to frighten us off. I think I will carve her something if I get a chance, maybe after I take care of [[Lorenzo]].  Of course then Pontiffs shows up and starts screaming at the old lady, something about being a foolish back water heathen worshipping piss puddles in tree forts. I think he wants to raze the village. So could not get much out of the old lady after that.&lt;br /&gt;
&lt;br /&gt;
That night [[Pontiffs Exorcistae|Pontiffs]] gave another sermon on the stump. Not sure if he is scaring or inspiring the works, not such which one he wants either sometimes. [[Thumor Brickshield|Thumor]] decided to play with his magic rock in the furnace. I am not sure were [[Bad Luck Bill]] was, maybe off doing forest got stuff or molesting some spritely forest dragons. I spent my time making a highly stylized replica of the old lady’s, er I mean, Thumor’s stick.&lt;br /&gt;
&lt;br /&gt;
== Day 7 ==&lt;br /&gt;
(See also [[Game Session 2023-11-24]].)&lt;br /&gt;
&lt;br /&gt;
So, we talked about if we should stick around or report back to Seagull. We decided to stay and search the camp. Pontiff tried to give a sermon about how Iron is the support that holds us all up and crushes the infidel. Before breakfast, well the worker’s breakfast. I mean them religious folk need to eat and the rain made it a little more theatric and it helped to wash some of the mustard off [[Pontiffs Exorcistae|Pontiffs]] shirt. It did not go over well. While all that was going on I had my breakfast and went to hunt some wood so I can make [[Lorenzo]] some carvings, but it was raining and there weren’t much good wood around. The best piece I could find was pitted and knotted. [[Thumor Brickshield|Thumor]] played with his magical rock. It seemed to go about as well as my wood search. I never seen someone try to forge something by pouring melted magic rock into muddy ground, but what the fuck do I know, I’m not a dwarf. They got them secret ways.&lt;br /&gt;
&lt;br /&gt;
[[Bad Luck Bill]], eldritch horror and keeper of the spritely woodland dragons talked to the foreman about getting the laborers to help us search the old camp. Using his mystical arts he conjured magical stones and a staff. Offering these to the foreman in trade for the help searching the camp. The foreman was unimpressed and turned down Bad Luck Bill’s advances and request for more men.&lt;br /&gt;
&lt;br /&gt;
That afternoon it was just us heading back to the camp to search the cave. Bill used his deep forest knowledge to sing to the trees to put us on the path back to the camp. I, like most sailors, have an excellent sense of direction that kept us heading in the right direction. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] kept us from falling into stuff like ditches and poison oak. Did you know that there is a poisonous type of oak. Like it was not enough being a tree, it had to try to kill the animals around it too. We did make it to the cave, which was much warmer, dryer and a little bloody than the rainy outside. I thought I saw one of the old lady’s teeth on the ground.&lt;br /&gt;
&lt;br /&gt;
That night [[Thumor Brickshield|Thumor]] and I scrounged up some makeshift touches. [[Back Luck Bill]] and the [[Pontiffs Exorcistae|Pontiffs]] looked over our food supply. I am sure it went well, I mean it has to right? We wouldn’t want to eat anything bad in this shitty cave where gas won’t escape. This food tastes funny. [[Thumor Brickshield|Thumor]] decrees that none shall shit in our sleeping cave.&lt;br /&gt;
&lt;br /&gt;
Later that night during [[Bad Luck Bill]]’s watch while he was attempting to build up the fire through use of personal gas Bill hears some laughter or maybe it was the echoes of his gassy attempts to grow the fire coming from further into the cave. [[Bad Luck Bill|Bill]] wanders off to figure out what it was.  He went and found himself some sort of weird room. It had a glass dome that showed the sky, it was clear out and missing a few moons. It only had 2. Who ever heard of a night with only 2 moons, I mean I get that you do not always see all 13 but who only see two?&lt;br /&gt;
&lt;br /&gt;
We woke up to a stinky ass gas filled cave and no Bill. So I do the smart thing and tie us to each other with some rope. Good thing too cause [[Pontiffs Exorcistae|Pontiffs]] got us lost. At least we are together in this shitty cave. Speaking of shitty caves while we were lost [[Bad Luck Bill|Bill]] dug wholes in his cave and emptied his guts in most of the holes he dug, he dug a lot of holes.&lt;br /&gt;
&lt;br /&gt;
By the afternoon Bill was sleeping while we found ourselves in a weird part of the cave. There were some old scribbles on the walls in some weird language. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] stare at this shit like mermaid tits, see what reading does to you. I decided to help out and drew a map on a blank spot of the wall. It was a glorious map, I am convinced it is an excellent map that will lead us to [[Bad Luck Bill|Bill]].&lt;br /&gt;
&lt;br /&gt;
By the evening we found [[Bad Luck Bill|Bill]]. He was singing and covered with dirt and shit. Bill moved towards us with arms out for a hug but decided it would not be worth getting past the blades and guns pointed at him by his friends when he tries. So no hugs, but hey that map I made really seemed to help and we made it to the horrific room with not enough moons.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-11-24&amp;diff=1380</id>
		<title>Game Session 2023-11-24</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-11-24&amp;diff=1380"/>
		<updated>2024-07-21T00:34:53Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, November 24, 2023'''. Setting: Wilderness.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User:Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Collin's Story ==&lt;br /&gt;
(See also [[Collin's First Journal]].)&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
So, we talked about if we should stick around or report back to Seagull. We decided to stay and search the camp. Pontiff tried to give a sermon about how Iron is the support that holds us all up and crushes the infidel. Before breakfast, well the worker’s breakfast. I mean them religious folk need to eat and the rain made it a little more theatric and it helped to wash some of the mustard off [[Pontiffs Exorcistae|Pontiffs]] shirt. It did not go over well. While all that was going on I had my breakfast and went to hunt some wood so I can make [[Lorenzo]] some carvings, but it was raining and there weren’t much good wood around. The best piece I could find was pitted and knotted. [[Thumor Brickshield|Thumor]] played with his magical rock. It seemed to go about as well as my wood search. I never seen someone try to forge something by pouring melted magic rock into muddy ground, but what the fuck do I know, I’m not a dwarf. They got them secret ways.&lt;br /&gt;
&lt;br /&gt;
[[Bad Luck Bill]], eldritch horror and keeper of the spritely woodland dragons talked to the foreman about getting the laborers to help us search the old camp. Using his mystical arts he conjured magical stones and a staff. Offering these to the foreman in trade for the help searching the camp. The foreman was unimpressed and turned down Bad Luck Bill’s advances and request for more men.&lt;br /&gt;
&lt;br /&gt;
That afternoon it was just us heading back to the camp to search the cave. Bill used his deep forest knowledge to sing to the trees to put us on the path back to the camp. I, like most sailors, have an excellent sense of direction that kept us heading in the right direction. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] kept us from falling into stuff like ditches and poison oak. Did you know that there is a poisonous type of oak. Like it was not enough being a tree, it had to try to kill the animals around it too. We did make it to the cave, which was much warmer, dryer and a little bloody than the rainy outside. I thought I saw one of the old lady’s teeth on the ground.&lt;br /&gt;
&lt;br /&gt;
That night [[Thumor Brickshield|Thumor]] and I scrounged up some makeshift touches. [[Back Luck Bill]] and the [[Pontiffs Exorcistae|Pontiffs]] looked over our food supply. I am sure it went well, I mean it has to right? We wouldn’t want to eat anything bad in this shitty cave where gas won’t escape. This food tastes funny. [[Thumor Brickshield|Thumor]] decrees that none shall shit in our sleeping cave.&lt;br /&gt;
&lt;br /&gt;
Later that night during [[Bad Luck Bill]]’s watch while he was attempting to build up the fire through use of personal gas Bill hears some laughter or maybe it was the echoes of his gassy attempts to grow the fire coming from further into the cave. [[Bad Luck Bill|Bill]] wanders off to figure out what it was.  He went and found himself some sort of weird room. It had a glass dome that showed the sky, it was clear out and missing a few moons. It only had 2. Who ever heard of a night with only 2 moons, I mean I get that you do not always see all 13 but who only see two?&lt;br /&gt;
&lt;br /&gt;
We woke up to a stinky ass gas filled cave and no Bill. So I do the smart thing and tie us to each other with some rope. Good thing too cause [[Pontiffs Exorcistae|Pontiffs]] got us lost. At least we are together in this shitty cave. Speaking of shitty caves while we were lost [[Bad Luck Bill|Bill]] dug wholes in his cave and emptied his guts in most of the holes he dug, he dug a lot of holes.&lt;br /&gt;
&lt;br /&gt;
By the afternoon Bill was sleeping while we found ourselves in a weird part of the cave. There were some old scribbles on the walls in some weird language. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] stare at this shit like mermaid tits, see what reading does to you. I decided to help out and drew a map on a blank spot of the wall. It was a glorious map, I am convinced it is an excellent map that will lead us to [[Bad Luck Bill|Bill]].&lt;br /&gt;
&lt;br /&gt;
By the evening we found [[Bad Luck Bill|Bill]]. He was singing and covered with dirt and shit. Bill moved towards us with arms out for a hug but decided it would not be worth getting past the blades and guns pointed at him by his friends when he tries. So no hugs, but hey that map I made really seemed to help and we made it to the horrific room with not enough moons.&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 7, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Oratory || Ob 4 || 4D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Foraging || Ob 3 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Black Metal || Ob 4 || 5D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Persuasion || Ob 3 || 5D || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Orientation || Ob 3 || 5D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Singing || Ob 3 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 3 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Survival || Ob 3 || +1D ||  || assist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Fire-Building || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Foraging || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Logisitcs || Ob 2 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Accounting || Ob 2 || +1D ||  || assist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Hunting || Ob 3 || 2D || success || +1 fate +1 persona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 8, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Hunting || Ob 2 || 5D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Knots || Ob 2 || 3D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Observation || Ob 3 (6) || 3D || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 8, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || (sleep) ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Obscure History || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Symbology || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Cartography || Ob 2 || 3D || failure || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 8, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Hunting || Ob 3 || 4D ||  || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 3 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Singing || Ob 2 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Knots ||  ||  ||  || routine personaractice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Pontiffs Exorcistae]], [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Pontiffs Exorcistae]], [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || -&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-10-13&amp;diff=1379</id>
		<title>Game Session 2023-10-13</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-10-13&amp;diff=1379"/>
		<updated>2024-07-21T00:34:45Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, October 13, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
*[[Temple of the Honored Ancestors]], a temple in [[Sans Égal]] whose adherents have a strong focus on the veneration of past generations and administration of mausoleums&lt;br /&gt;
*[[Jennifer of the Streets]], a thief who regularly sells stolen goods to [[Abrahim Goodman]]&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 7, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || (sleep)&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Church Law || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Administration || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || City-wise || Ob 1 || success || 1 persona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Persuasion || Ob 7 || failure || 1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Hunting || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Aura Reading || Ob 3 || success || 1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Perception || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Persuasion || Ob 2 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Alchemy || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Instruction || Ob 4 || success || 1 fate, 1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Alchemy || - || - || 1 test&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Cooking || Ob 2(4) || success || 1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Haggling || Ob 3 || success || 1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Resources || Ob 2 || success || 1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Oratory || Ob 3 || success || 1 fate, 2 persona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Blue]], [[Prince Foresti]], [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Abrahim Goodman]], [[Blue]], [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Abrahim Goodman]], [[Prince Foresti]], [[Blue]], [[Lucas]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Abrahim Goodman]], [[Prince Foresti]], [[Blue]], [[Lucas]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Blue]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Abrahim Goodman]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-09-22&amp;diff=1378</id>
		<title>Game Session 2023-09-22</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-09-22&amp;diff=1378"/>
		<updated>2024-07-21T00:33:37Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, September 22, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
*foreman of the survey team, discovered to be bisexual&lt;br /&gt;
*[[Laurense the Disappointed]], a laborer and reluctant hired muscle&lt;br /&gt;
&lt;br /&gt;
== Collin's Story ==&lt;br /&gt;
(See also [[Collin's First Journal]].)&lt;br /&gt;
&lt;br /&gt;
=== Day 4 ===&lt;br /&gt;
The [[Thumor Brickshield|Dwarf]] talked to [[Foreman]] into giving us some extra guys to go clear out what was left of the camp. You know [[Thumor Brickshield|Thumor]] is not bad at talking to people, I can see why he is good in business. I should listen to him more, maybe pick up some stuff before I get my business going. [[Bad Luck Bill|Bill]] tried to help in his own way by attempting to seduce the [[Foreman]]. It looked like [[Bad Luck Bill|Bill]] almost got lucky, well at least he still had his spritely woodland dragons, maybe it is a plant man thing. You should have heard the [[Pontiffs Exorcistae|priest]]; he got back on his stump and told them all how fucked they were if they did not kiss his gun. I worked on a project for the evening. It was a modular dwarf decoy, I can tell [[Lorenzo]], one of the workers was super impressed. I will have to send him a carving after we are done with this. Afterall, what are friends for. Later that day I made a devious net out of some rope I had, with that and my decoy I was ready. That night on the way to the camp to clear it, we noticed we were followed. I vanished without a sound and slipped behind the people following us, I snuck up on one of them and thumped him good, not a peep. Good night sweet Carl, sleep well. I tried to knock out the second guy but that did not work out so well. So, another fight, I tell you it is very handy to have [[Pontiffs Exorcistae|Pontiffs]] to bless them with iron shot and a plant man who loves dragons on your side, oh and [[Thumor Brickshield|Thumor]] did stuff too, I think he waved around his magic rock or something.&lt;br /&gt;
&lt;br /&gt;
It was late, we were sleepy, so the [[Pontiffs Exorcistae|priest]] prayed for coffee, and it worked! Well, I mean we did not get any of the bean juice we just caught a second wind, I think. We made it to the camp and there were just two guys there, who we got the jump on.&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Part One ===&lt;br /&gt;
It was late or was it early? I tied up the people while [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] searched the camp. The priest looked like he was ready to steal everything but decided to stick to his morals and not find anything of value. Thumor, used his magic dwarf eyes to search through the night, did you know they can see in the fucking dark! I mean that is crazy. Anyway, the dwarf found some old lady in a cave, stole her stick and bashed her head in with it, all because he wanted some shiny rock stuck on the end of it. Remind me not to pick up a pretty rock around the little fuck. I mean I like the guy and all but he will murder you for a shiny pebble. Anyway, the dwarf must have felt bad because him and the priest tried to patch the old bitty up. I helped by tying her up, don’t want her to try to bash our head in the night. Time for bed.&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 4, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Persuasion || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Seduction || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Oratory || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Woodcarving || Ob 2 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 4, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Orientation || Ob 1 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Survival || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 2 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 4, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Knots || Ob 4 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Observation || (3) || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 4, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Inconspicuous || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Deception || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Stealth || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Stealth || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Crossbow || (0) || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Firearm || (2) || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Brawl || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Sword || (2) || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Oratory || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Speed || (3/3)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Oratory || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Sword || (0)&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Speed || (4/2)&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Firearm || (1)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Sword (2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Faith || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Knots || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Observation || Ob 1 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Survival || Ob 1 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Orientation || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Survival || Ob 2 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-10-27&amp;diff=1377</id>
		<title>Game Session 2023-10-27</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-10-27&amp;diff=1377"/>
		<updated>2024-07-21T00:33:34Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, October 27, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
* wise-woman of the village, beaten by [[Thumor Brickshield]] for her ceremonial staff&lt;br /&gt;
&lt;br /&gt;
== Collin's Story ==&lt;br /&gt;
(See also [[Collin's First Journal]].)&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Part Two ===&lt;br /&gt;
Later that night during the third watch my plan worked. The two prisoners escaped just as I planned. I mean why else would I have tied such overly complicated but loose knots. So, these 2 think they got the slip on us, but I follow them, it would have been perfect, but see unlike the dwarf I was not raised in a cave so I can not see in the dark and there were clouds and stuff blocking the moon light so the prisoners somehow knew when I was there and stepped on branch, maybe it was cause I said shit loudly when it happened but how was I supposed to know they could hear in the dark like a dwarf. Anyway, that aint no matter see cause like any good sailor I am quick on my feet.&lt;br /&gt;
&lt;br /&gt;
The others catch up with me on account of me going slower than I have too. See, I had this clever fucking plan to let them think they got away and follow them to wherever they are going. I mean the big base has to be around here somewhere. So I tell the others my plan and we all kinda run poorly to give the prisoners a bit of a lead so they feel comfortable. You know what, it fucking works better than a well tied bowline knot. Trust me, I know a good knot.&lt;br /&gt;
&lt;br /&gt;
So we follow them aways to this forested area. The three go in and we follow soon after, you know what we find. A whole fuckin walled town, in the middle of this shitty little forest. I mean it is bad enough all these people wanting to live miles from the sea but I mean in the middle of the forest! Our mothers did not raise no fools, well actually in my case it was the captain. Fools on a ship soon fall off and all that. We headed back to town to tell the foreman.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
We head back to town, takes all morning to get there. The other guys report to the foreman and I decided to interrogate the old lady. Oh, did I mention we picked her up on the way back. I gave her something to eat and put a cowl on her on account that it was cold enough to frost the sea. Turns out her people were just trying to frighten us off. I think I will carve her something if I get a chance, maybe after I take care of [[Lorenzo]].  Of course then Pontiffs shows up and starts screaming at the old lady, something about being a foolish back water heathen worshipping piss puddles in tree forts. I think he wants to raze the village. So could not get much out of the old lady after that.&lt;br /&gt;
&lt;br /&gt;
That night [[Pontiffs Exorcistae|Pontiffs]] gave another sermon on the stump. Not sure if he is scaring or inspiring the works, not such which one he wants either sometimes. [[Thumor Brickshield|Thumor]] decided to play with his magic rock in the furnace. I am not sure were [[Bad Luck Bill]] was, maybe off doing forest got stuff or molesting some spritely forest dragons. I spent my time making a highly stylized replica of the old lady’s, er I mean, Thumor’s stick.&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 5, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Knots || Ob 2 || failure || 1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Observation || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 2 || success || 1 persona, greed&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Knots || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Survival || Ob 2 || failure || intentional sabotage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Observation || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Stealth || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Speed || (0) || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Speed || (2) || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Observation || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Hunting || Ob 3 || success || 1 fate, 2 persona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 6, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|all || travel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 6, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Interrogation || Ob 2(4) || failure || 1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Interrogation || Ob 2(4) || failure || 1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Lost Treasure-wise || Ob 3 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 6, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Oratory || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Black Metal Art || Ob 1(2) || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Carving || Ob 4 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Pontiffs Exorcistae]], [[Thumor Brickshield]], [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Thumor Brickshield]], [[Pontiffs Exorcistae]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Pontiffs Exorcistae]], [[Thumor Brickshield]], [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Pontiffs Exorcistae]], [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Pontiffs Exorcistae]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Pontiffs Exorcistae]], [[Thumor Brickshield]], [[Collin]] &lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-09-08&amp;diff=1376</id>
		<title>Game Session 2023-09-08</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-09-08&amp;diff=1376"/>
		<updated>2024-07-21T00:30:52Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, September 9, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
*[[Roffe Madhav]], an ancient king of [[Sans Égal]]&lt;br /&gt;
*[[Sidney]], a master tailor and mentor of [[Lucas]]&lt;br /&gt;
*[[Temple of Safe Travel]], a well known and popular temple frequented by peoples entering or leaving the city, situated just inside the [[New Gate]]&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 4, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Persuasion || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Persuasion || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Persuasion || Ob 6 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Observation || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Summons || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Persuasion || Ob 8 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 4, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Persuasion || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Intimidation || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Resources || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Resources || Ob 2 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 4, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Sewing || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Etiquette || Ob 3 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Perception || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || ?? || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Sorcery || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Intimidation || Ob 3 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Perception || (8) || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Resources || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Resources || Ob 3 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Sewing || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Estate Management || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Fashion-wise || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || History || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Sorcery || Ob 5 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Circles || Ob 4 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 6, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Persuasion || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Etiquette || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Falsehood || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Resources || Ob 3 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 6, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Estate Management || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Research || Ob 5 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Sorcery || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Perception || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 4 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-07-28&amp;diff=1375</id>
		<title>Game Session 2023-07-28</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-07-28&amp;diff=1375"/>
		<updated>2024-07-21T00:29:19Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, July 28, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
*[[Sea Peoples]], a seafaring group known for marauding and little else&lt;br /&gt;
&lt;br /&gt;
== Collin's Story ==&lt;br /&gt;
(See also [[Collin's First Journal]].)&lt;br /&gt;
&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Took a Job for the [[Sans Égal|City of San Seagull]] a little shit hole I landed in after the war. I mean it is not all bad, I got in a house of my own and I am in good with the city runners. Still, it is no [[Blue Gull Island]], the Sangria is swill, and the Ouzo is worse. Bah. Anyway, I took the job to go make some new friends with some locals who were having problems getting along with the people working at a [[quarry]] for old Seagull.&lt;br /&gt;
&lt;br /&gt;
The workers here seem nice, not very chatty though. They seem to think that the locals are “[[sea people]]”. I’m a sea people, maybe I will have an in with the locals. At night we decided to find where they were coming from. They sent me to scout ahead, I marked a trail as I crept towards where we thought their camp was. The camp was not that big, about 10 people in a crappy little shanty town. It was late so we went back and set out some traps and [[Bad Luck Bill]] and [[Collin|I]] put on an amazing show, really made the quarry work that night. The “[[sea people]]” never showed.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
In the morning we set out to improve our set up. I found us a good spot to hide out in at night for an ambush, it was a really good rut. In the afternoon, the [[Thumor Brickshield|Dwarf]] took a nap, guess the sun is a bit much for the little cave dweller. [[Bad Luck Bill]] made some very nice Spritely Woodland Dragons out of items around camp. Being somewhat of an artisan myself I improved the Spritely Woodland Dragons with the addition of an artistic rendering of [[Thumor Brickshield|Thumor]] sitting astride one of the dragons out of the local wood. I even made it more authentic by borrowing the dwarf’s magic rock and working it into the carving. It fit nicely into the carving’s head area, oh did I mention the dwarf had been rolling around in the mud and found a fucking magic rock! He is an interesting little guy. Our [[Pontiffs Exorcistae|Priest]] rallied the workers with a sermon on the stump, it was loud, angry, and only slightly less threatening than pointing his gun at the workers. He did that too. Either way I think some people are starting to listen to what he has to say. Something about [[Iron]] good, heretic bad, lets fill heretics with iron to make them good, or something like that, I was not listening. Well, I was trying too but [[Bad Luck Bill|Bill]] was seducing his spritely woodland dragons with a seductive song, I swear [[Bad Luck Bill|Bill]] kept learning at my carving of the dwarf during his performance. I mean, I couldn’t blame him, I do amazing work.&lt;br /&gt;
&lt;br /&gt;
In the evening we took a nap to get ready for the night’s work. Well, all of us except the Dwarf, he was to busy fondling his magic rock. Dwarves, what can you do? I remember one visited [[Blue Gull Island]] when I was in port one day, the guy was obsessed with shells, the kids on the island made a gods damn fortune off that guy diving for the pretty shells to sell him. The dwarf could not swim, I think on account of them being part rock or something, they just sink.&lt;br /&gt;
&lt;br /&gt;
After our nap, and the [[Thumor Brickshield|Thumor]]'s rock fondling session we set our ambush. Most of us hid in the ditch I found. Except Bill, [[Bad Luck Bill]] became an elder horror. [[Collin|I]] am not sure how he managed it All I saw was him rolling in leaves, branches, dirt, some basket weaving and invocations to forest gods and he turned into some sort of plant creature. So, we waited, and waited, and waited. Finally, the “[[sea people]]” showed up. [[Bad Luck Bill]] scared the shit out of them, something about old gods or something, but the [[Thumor Brickshield|Dwarf]] calmed them down. We tried to talk, [[Collin|I]] even put in a few friendly words, somehow things went south. See, if these were real sea folk we could have worked together, because us sea folk as my new friends call us are good friendly people. These people we were sent to deal with are something else, some sort of land folk that talk funny. Anyway, there was a fight, and we took care of them. Too bad they were so aggressive we could have gotten along. Back to camp for some rest.&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Bureaucracy || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Administration || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Gambling || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Interrogation || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Observation || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Stealth || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Inconspicuous || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Street-wise || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Inconspicuous || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Inconspicuous || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Stealth || Ob 3 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Morning ===&lt;br /&gt;
party sleeps&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Oratory || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Observation || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Hunting || (3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Observation || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Sailor-wise || Ob 1 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Singing || Ob 2 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-07-14&amp;diff=1374</id>
		<title>Game Session 2023-07-14</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-07-14&amp;diff=1374"/>
		<updated>2024-07-21T00:29:15Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, July 14, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
*[[Armanyette Family]], an influential and wealthy family with major interest in shipping&lt;br /&gt;
*[[Floyd]], an appraiser and acquaintance of [[Lucas]]&lt;br /&gt;
*[[Haqim]], an orc and proprietor of a tea house of ill-repute, known to [[Tiberius Janus Barbari]]&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Estate Management || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Symbology || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Etiquette || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Slight of Hand || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Etiquette || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 3 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Suasion || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Resources || Ob 4 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Accounting || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Research || Ob 5 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Circles || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Circles || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Resources || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Danger-wise || Ob 1 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Rule of Law || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Rule of Law || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Sewing || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Oratory || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Etiquette || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Persuasion || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Engineering || Ob 5 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1373</id>
		<title>Abrahim Goodman</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1373"/>
		<updated>2024-07-20T23:56:54Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWCharacterSheet&lt;br /&gt;
|name=Abrahim Goodman|stock=Man|age=37|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Student &lt;br /&gt;
|lifepath3=Apprentice Artisan &lt;br /&gt;
|lifepath4=Artisan &lt;br /&gt;
|lifepath5=Shopkeeper &lt;br /&gt;
&lt;br /&gt;
|fate=22&lt;br /&gt;
|persona=7&lt;br /&gt;
|deeds=1&lt;br /&gt;
&lt;br /&gt;
|belief1=Hard work and perseverance will get me far in my Goal &lt;br /&gt;
|belief2=The ends justifies the means&lt;br /&gt;
|belief3=I have an inherent destiny that must be achieved on my own merits  &lt;br /&gt;
&lt;br /&gt;
|instinct1=Always employs a healthy skepticism in Business dealings&lt;br /&gt;
|instinct2=Never betrays an emotion during a Deal&lt;br /&gt;
|instinct3=Never give anything important to someone without compensation&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Collector &lt;br /&gt;
|Mind For Small Details &lt;br /&gt;
|Self-confident &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B3,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B4,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B4,0,0,0,0,0,0&lt;br /&gt;
|steel=B3,1,1,0,0,0,0&lt;br /&gt;
|circles=B2,1,0,0,0,0,0&lt;br /&gt;
|resources=B5,0,0,0,2,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Write,B3,0,0,0,0,0,0&lt;br /&gt;
|skill2=Read,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Rule Of Law,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Oratory,B3,0,0,0,0,0,0&lt;br /&gt;
|skill5=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill6=Etiquette,B3,3,0,0,2,0,0&lt;br /&gt;
|skill7=Artisan-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill8=Mending,B2,0,0,0,0,0,0&lt;br /&gt;
|skill9=Coppersmith,B3,0,1,0,1,0,0&lt;br /&gt;
|skill10=Whitesmith,B3,0,0,0,0,0,0&lt;br /&gt;
|skill11=Jargon,B2,0,0,0,0,0,0&lt;br /&gt;
|skill12=Engineering,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Administration,B2,0,0,1,0,0,0&lt;br /&gt;
|skill14=Merchant-wise,B4,2,0,0,0,1,0&lt;br /&gt;
|skill15=Haggling,B5,0,0,0,3,1,0&lt;br /&gt;
|skill16=Accounting,B3,0,0,0,0,0,0&lt;br /&gt;
|skill17=Observation,B4,3,0,0,0,0,0&lt;br /&gt;
|skill18=Stealthy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill19=Bargaining,B2,0,0,0,0,0,0&lt;br /&gt;
|skill20=Jeweler,B3,0,0,0,0,0,0&lt;br /&gt;
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill22=Supplier-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill23=Locksmithing,B4,0,0,0,0,0,0&lt;br /&gt;
|skill24=Persuasion,B5,0,0,0,1,0,0&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=6 &lt;br /&gt;
|severe=7 &lt;br /&gt;
|traumatic=8 &lt;br /&gt;
|mortal=9 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Arms, Run Of The Mill Quality &lt;br /&gt;
* Missile Weapons, Crossbow, Run Of The Mill Quality &lt;br /&gt;
* Armor, Gambeson, Run Of The Mill Quality &lt;br /&gt;
* Clothes &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit (Jewelers Kit)&lt;br /&gt;
&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Jeweler's Shop (Property, A Small Business) with 5D lock&lt;br /&gt;
* Workshop &lt;br /&gt;
* assorted jewelry 4D&lt;br /&gt;
* bespoke vest (made by / stolen from [[Lucas]])&lt;br /&gt;
* dagger, poor quality&lt;br /&gt;
* Cash 4D&lt;br /&gt;
&lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* Money Lender, [[Johnathan Logan]]&lt;br /&gt;
* Local Thief, [[Jennifer Street]]&lt;br /&gt;
&lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* Fence 2D&lt;br /&gt;
&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* Jewelers Guild 1D &lt;br /&gt;
* Thieves guild 1D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1372</id>
		<title>Abrahim Goodman</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1372"/>
		<updated>2024-07-20T23:48:02Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWCharacterSheet&lt;br /&gt;
|name=Abrahim Goodman|stock=Man|age=37|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Student &lt;br /&gt;
|lifepath3=Apprentice Artisan &lt;br /&gt;
|lifepath4=Artisan &lt;br /&gt;
|lifepath5=Shopkeeper &lt;br /&gt;
&lt;br /&gt;
|fate=22&lt;br /&gt;
|persona=7&lt;br /&gt;
|deeds=&lt;br /&gt;
&lt;br /&gt;
|belief1=Hard work and perseverance will get me far in my Goal &lt;br /&gt;
|belief2=The ends justifies the means&lt;br /&gt;
|belief3=I have an inherent destiny that must be achieved on my own merits  &lt;br /&gt;
&lt;br /&gt;
|instinct1=Always employs a healthy skepticism in Business dealings&lt;br /&gt;
|instinct2=Never betrays an emotion during a Deal&lt;br /&gt;
|instinct3=Never give anything important to someone without compensation&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Collector &lt;br /&gt;
|Mind For Small Details &lt;br /&gt;
|Self-confident &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B3,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B4,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B4,0,0,0,0,0,0&lt;br /&gt;
|steel=B3,1,1,0,0,0,0&lt;br /&gt;
|circles=B2,1,0,0,0,0,0&lt;br /&gt;
|resources=B5,0,0,0,2,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Write,B3,0,0,0,0,0,0&lt;br /&gt;
|skill2=Read,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Rule Of Law,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Oratory,B3,0,0,0,0,0,0&lt;br /&gt;
|skill5=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill6=Etiquette,B3,3,0,0,2,0,0&lt;br /&gt;
|skill7=Artisan-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill8=Mending,B2,0,0,0,0,0,0&lt;br /&gt;
|skill9=Coppersmith,B3,0,1,0,1,0,0&lt;br /&gt;
|skill10=Whitesmith,B3,0,0,0,0,0,0&lt;br /&gt;
|skill11=Jargon,B2,0,0,0,0,0,0&lt;br /&gt;
|skill12=Engineering,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Administration,B2,0,0,1,0,0,0&lt;br /&gt;
|skill14=Merchant-wise,B4,2,0,0,0,1,0&lt;br /&gt;
|skill15=Haggling,B5,0,0,0,3,1,0&lt;br /&gt;
|skill16=Accounting,B3,0,0,0,0,0,0&lt;br /&gt;
|skill17=Observation,B4,3,0,0,0,0,0&lt;br /&gt;
|skill18=Stealthy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill19=Bargaining,B2,0,0,0,0,0,0&lt;br /&gt;
|skill20=Jeweler,B3,0,0,0,0,0,0&lt;br /&gt;
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill22=Supplier-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill23=Locksmithing,B4,0,0,0,0,0,0&lt;br /&gt;
|skill24=Persuasion,B5,0,0,0,1,0,0&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=6 &lt;br /&gt;
|severe=7 &lt;br /&gt;
|traumatic=8 &lt;br /&gt;
|mortal=9 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Arms, Run Of The Mill Quality &lt;br /&gt;
* Missile Weapons, Crossbow, Run Of The Mill Quality &lt;br /&gt;
* Armor, Gambeson, Run Of The Mill Quality &lt;br /&gt;
* Clothes &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit (Jewelers Kit)&lt;br /&gt;
&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Jeweler's Shop (Property, A Small Business) with 5D lock&lt;br /&gt;
* Workshop &lt;br /&gt;
* assorted jewelry 4D&lt;br /&gt;
* bespoke vest (made by / stolen from [[Lucas]])&lt;br /&gt;
* dagger, poor quality&lt;br /&gt;
* Cash 4D&lt;br /&gt;
&lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* Money Lender, [[Johnathan Logan]]&lt;br /&gt;
* Local Thief, [[Jennifer Street]]&lt;br /&gt;
&lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* Fence 2D&lt;br /&gt;
&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* Jewelers Guild 1D &lt;br /&gt;
* Thieves guild 1D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1371</id>
		<title>Abrahim Goodman</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1371"/>
		<updated>2024-07-20T23:45:06Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWCharacterSheet&lt;br /&gt;
|name=Abrahim Goodman|stock=Man|age=37|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Student &lt;br /&gt;
|lifepath3=Apprentice Artisan &lt;br /&gt;
|lifepath4=Artisan &lt;br /&gt;
|lifepath5=Shopkeeper &lt;br /&gt;
&lt;br /&gt;
|fate=22&lt;br /&gt;
|persona=7&lt;br /&gt;
|deeds=&lt;br /&gt;
&lt;br /&gt;
|belief1=Hard work and perseverance will get me far in my Goal &lt;br /&gt;
|belief2=The ends justifies the means&lt;br /&gt;
|belief3=I have an inherent destiny that must be achieved on my own merits  &lt;br /&gt;
&lt;br /&gt;
|instinct1=Always employs a healthy skepticism in Business dealings&lt;br /&gt;
|instinct2=Never betrays an emotion during a Deal&lt;br /&gt;
|instinct3=Never give anything important to someone without compensation&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Collector &lt;br /&gt;
|Mind For Small Details &lt;br /&gt;
|Self-confident &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B3,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B4,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B4,0,0,0,0,0,0&lt;br /&gt;
|steel=B3,1,1,0,0,0,0&lt;br /&gt;
|circles=B2,1,0,0,0,0,0&lt;br /&gt;
|resources=B4,4,2,1,2,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Write,B3,0,0,0,0,0,0&lt;br /&gt;
|skill2=Read,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Rule Of Law,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Oratory,B2,2,1,1,0,0,0&lt;br /&gt;
|skill5=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill6=Etiquette,B3,3,0,0,2,0,0&lt;br /&gt;
|skill7=Artisan-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill8=Mending,B2,0,0,0,0,0,0&lt;br /&gt;
|skill9=Coppersmith,B3,0,1,0,1,0,0&lt;br /&gt;
|skill10=Whitesmith,B3,0,0,0,0,0,0&lt;br /&gt;
|skill11=Jargon,B2,0,0,0,0,0,0&lt;br /&gt;
|skill12=Engineering,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Administration,B2,0,0,1,0,0,0&lt;br /&gt;
|skill14=Merchant-wise,B4,2,0,0,0,1,0&lt;br /&gt;
|skill15=Haggling,B4,4,2,1,3,1,0&lt;br /&gt;
|skill16=Accounting,B3,0,0,0,0,0,0&lt;br /&gt;
|skill17=Observation,B4,3,0,0,0,0,0&lt;br /&gt;
|skill18=Stealthy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill19=Bargaining,B2,0,0,0,0,0,0&lt;br /&gt;
|skill20=Jeweler,B2,2,1,1,0,0,0&lt;br /&gt;
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill22=Supplier-wise,B2,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Locksmithing,Perception/Agility,6&lt;br /&gt;
|beginners_luck2=Persuasion,Will,5&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=6 &lt;br /&gt;
|severe=7 &lt;br /&gt;
|traumatic=8 &lt;br /&gt;
|mortal=9 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Arms, Run Of The Mill Quality &lt;br /&gt;
* Missile Weapons, Crossbow, Run Of The Mill Quality &lt;br /&gt;
* Armor, Gambeson, Run Of The Mill Quality &lt;br /&gt;
* Clothes &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit (Jewelers Kit)&lt;br /&gt;
&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Jeweler's Shop (Property, A Small Business) with 5D lock&lt;br /&gt;
* Workshop &lt;br /&gt;
* assorted jewelry 4D&lt;br /&gt;
* bespoke vest (made by / stolen from [[Lucas]])&lt;br /&gt;
* dagger, poor quality&lt;br /&gt;
* Cash 4D&lt;br /&gt;
&lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* Money Lender, [[Johnathan Logan]]&lt;br /&gt;
* Local Thief, [[Jennifer Street]]&lt;br /&gt;
&lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* Fence 2D&lt;br /&gt;
&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* Jewelers Guild 1D &lt;br /&gt;
* Thieves guild 1D&lt;br /&gt;
&lt;br /&gt;
== Beginner's Luck Artha ==&lt;br /&gt;
*Persuasion: 1 fate&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1370</id>
		<title>Abrahim Goodman</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1370"/>
		<updated>2024-07-20T23:44:16Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWCharacterSheet&lt;br /&gt;
|name=Abrahim Goodman|stock=Man|age=37|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Student &lt;br /&gt;
|lifepath3=Apprentice Artisan &lt;br /&gt;
|lifepath4=Artisan &lt;br /&gt;
|lifepath5=Shopkeeper &lt;br /&gt;
&lt;br /&gt;
|fate=22&lt;br /&gt;
|persona=7&lt;br /&gt;
|deeds=&lt;br /&gt;
&lt;br /&gt;
|belief1=Hard work and perseverance will get me far in my Goal &lt;br /&gt;
|belief2=The ends justifies the means&lt;br /&gt;
|belief3=I have an inherent destiny that must be achieved on my own merits  &lt;br /&gt;
&lt;br /&gt;
|instinct1=Always employs a healthy skepticism in Business dealings&lt;br /&gt;
|instinct2=Never betrays an emotion during a Deal&lt;br /&gt;
|instinct3=Never give anything important to someone without compensation&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Collector &lt;br /&gt;
|Mind For Small Details &lt;br /&gt;
|Self-confident &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B3,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B4,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B4,0,0,0,0,0,0&lt;br /&gt;
|steel=B3,1,1,0,0,0,0&lt;br /&gt;
|circles=B2,1,0,0,0,0,0&lt;br /&gt;
|resources=B4,5,1,1,2,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Write,B3,0,0,0,0,0,0&lt;br /&gt;
|skill2=Read,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Rule Of Law,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Oratory,B2,2,1,1,0,0,0&lt;br /&gt;
|skill5=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill6=Etiquette,B3,3,0,0,2,0,0&lt;br /&gt;
|skill7=Artisan-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill8=Mending,B2,0,0,0,0,0,0&lt;br /&gt;
|skill9=Coppersmith,B3,0,1,0,1,0,0&lt;br /&gt;
|skill10=Whitesmith,B3,0,0,0,0,0,0&lt;br /&gt;
|skill11=Jargon,B2,0,0,0,0,0,0&lt;br /&gt;
|skill12=Engineering,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Administration,B2,0,0,1,0,0,0&lt;br /&gt;
|skill14=Merchant-wise,B4,2,0,0,0,1,0&lt;br /&gt;
|skill15=Haggling,B4,4,2,1,3,1,0&lt;br /&gt;
|skill16=Accounting,B3,0,0,0,0,0,0&lt;br /&gt;
|skill17=Observation,B4,3,0,0,0,0,0&lt;br /&gt;
|skill18=Stealthy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill19=Bargaining,B2,0,0,0,0,0,0&lt;br /&gt;
|skill20=Jeweler,B2,2,1,1,0,0,0&lt;br /&gt;
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill22=Supplier-wise,B2,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Locksmithing,Perception/Agility,6&lt;br /&gt;
|beginners_luck2=Persuasion,Will,5&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=6 &lt;br /&gt;
|severe=7 &lt;br /&gt;
|traumatic=8 &lt;br /&gt;
|mortal=9 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Arms, Run Of The Mill Quality &lt;br /&gt;
* Missile Weapons, Crossbow, Run Of The Mill Quality &lt;br /&gt;
* Armor, Gambeson, Run Of The Mill Quality &lt;br /&gt;
* Clothes &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit (Jewelers Kit)&lt;br /&gt;
&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Jeweler's Shop (Property, A Small Business) with 5D lock&lt;br /&gt;
* Workshop &lt;br /&gt;
* assorted jewelry 4D&lt;br /&gt;
* bespoke vest (made by / stolen from [[Lucas]])&lt;br /&gt;
* dagger, poor quality&lt;br /&gt;
* Cash 4D&lt;br /&gt;
&lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* Money Lender, [[Johnathan Logan]]&lt;br /&gt;
* Local Thief, [[Jennifer Street]]&lt;br /&gt;
&lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* Fence 2D&lt;br /&gt;
&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* Jewelers Guild 1D &lt;br /&gt;
* Thieves guild 1D&lt;br /&gt;
&lt;br /&gt;
== Beginner's Luck Artha ==&lt;br /&gt;
*Persuasion: 1 fate&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1369</id>
		<title>Abrahim Goodman</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1369"/>
		<updated>2024-07-20T23:36:32Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWCharacterSheet&lt;br /&gt;
|name=Abrahim Goodman|stock=Man|age=37|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Student &lt;br /&gt;
|lifepath3=Apprentice Artisan &lt;br /&gt;
|lifepath4=Artisan &lt;br /&gt;
|lifepath5=Shopkeeper &lt;br /&gt;
&lt;br /&gt;
|fate=22&lt;br /&gt;
|persona=7&lt;br /&gt;
|deeds=&lt;br /&gt;
&lt;br /&gt;
|belief1=Hard work and perseverance will get me far in my Goal &lt;br /&gt;
|belief2=The ends justifies the means&lt;br /&gt;
|belief3=I have an inherent destiny that must be achieved on my own merits  &lt;br /&gt;
&lt;br /&gt;
|instinct1=Always employs a healthy skepticism in Business dealings&lt;br /&gt;
|instinct2=Never betrays an emotion during a Deal&lt;br /&gt;
|instinct3=Never give anything important to someone without compensation&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Collector &lt;br /&gt;
|Mind For Small Details &lt;br /&gt;
|Self-confident &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B3,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B4,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B4,0,0,0,0,0,0&lt;br /&gt;
|steel=B3,1,1,0,0,0,0&lt;br /&gt;
|circles=B2,1,0,0,0,0,0&lt;br /&gt;
|resources=B4,4,1,0,2,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Write,B3,0,0,0,0,0,0&lt;br /&gt;
|skill2=Read,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Rule Of Law,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Oratory,B2,0,1,1,0,0,0&lt;br /&gt;
|skill5=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill6=Etiquette,B3,3,0,0,2,0,0&lt;br /&gt;
|skill7=Artisan-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill8=Mending,B2,0,0,0,0,0,0&lt;br /&gt;
|skill9=Coppersmith,B3,0,1,0,1,0,0&lt;br /&gt;
|skill10=Whitesmith,B3,0,0,0,0,0,0&lt;br /&gt;
|skill11=Jargon,B2,0,0,0,0,0,0&lt;br /&gt;
|skill12=Engineering,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Administration,B2,0,0,1,0,0,0&lt;br /&gt;
|skill14=Merchant-wise,B4,2,0,0,0,1,0&lt;br /&gt;
|skill15=Haggling,B4,2,2,0,3,1,0&lt;br /&gt;
|skill16=Accounting,B3,0,0,0,0,0,0&lt;br /&gt;
|skill17=Observation,B4,3,0,0,0,0,0&lt;br /&gt;
|skill18=Stealthy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill19=Bargaining,B2,0,0,0,0,0,0&lt;br /&gt;
|skill20=Jeweler,B2,1,0,0,0,0,0&lt;br /&gt;
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill22=Supplier-wise,B2,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Locksmithing,Perception/Agility,1&lt;br /&gt;
|beginners_luck2=Persuasion,Will,3&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=6 &lt;br /&gt;
|severe=7 &lt;br /&gt;
|traumatic=8 &lt;br /&gt;
|mortal=9 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Arms, Run Of The Mill Quality &lt;br /&gt;
* Missile Weapons, Crossbow, Run Of The Mill Quality &lt;br /&gt;
* Armor, Gambeson, Run Of The Mill Quality &lt;br /&gt;
* Clothes &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit (Jewelers Kit)&lt;br /&gt;
&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Jeweler's Shop (Property, A Small Business) with 5D lock&lt;br /&gt;
* Workshop &lt;br /&gt;
* assorted jewelry 4D&lt;br /&gt;
* bespoke vest (made by / stolen from [[Lucas]])&lt;br /&gt;
* dagger, poor quality&lt;br /&gt;
* Cash 4D&lt;br /&gt;
&lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* Money Lender, [[Johnathan Logan]]&lt;br /&gt;
* Local Thief, [[Jennifer Street]]&lt;br /&gt;
&lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* Fence 2D&lt;br /&gt;
&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* Jewelers Guild 1D &lt;br /&gt;
* Thieves guild 1D&lt;br /&gt;
&lt;br /&gt;
== Beginner's Luck Artha ==&lt;br /&gt;
*Persuasion: 1 fate&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1368</id>
		<title>Abrahim Goodman</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Abrahim_Goodman&amp;diff=1368"/>
		<updated>2024-07-20T23:29:54Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BWCharacterSheet&lt;br /&gt;
|name=Abrahim Goodman|stock=Man|age=37|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Student &lt;br /&gt;
|lifepath3=Apprentice Artisan &lt;br /&gt;
|lifepath4=Artisan &lt;br /&gt;
|lifepath5=Shopkeeper &lt;br /&gt;
&lt;br /&gt;
|fate=22&lt;br /&gt;
|persona=7&lt;br /&gt;
|deeds=&lt;br /&gt;
&lt;br /&gt;
|belief1=Hard work and perseverance will get me far in my Goal &lt;br /&gt;
|belief2=The ends justifies the means&lt;br /&gt;
|belief3=I have an inherent destiny that must be achieved on my own merits  &lt;br /&gt;
&lt;br /&gt;
|instinct1=Always employs a healthy skepticism in Business dealings&lt;br /&gt;
|instinct2=Never betrays an emotion during a Deal&lt;br /&gt;
|instinct3=Never give anything important to someone without compensation&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Collector &lt;br /&gt;
|Mind For Small Details &lt;br /&gt;
|Self-confident &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B3,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B4,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B4,0,0,0,0,0,0&lt;br /&gt;
|steel=B3,1,1,0,0,0,0&lt;br /&gt;
|circles=B2,1,0,0,0,0,0&lt;br /&gt;
|resources=B4,4,1,0,2,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Write,B3,0,0,0,0,0,0&lt;br /&gt;
|skill2=Read,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Rule Of Law,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Oratory,B2,0,1,1,0,0,0&lt;br /&gt;
|skill5=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill6=Etiquette,B3,3,0,0,2,0,0&lt;br /&gt;
|skill7=Artisan-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill8=Mending,B2,0,0,0,0,0,0&lt;br /&gt;
|skill9=Coppersmith,B3,0,1,0,1,0,0&lt;br /&gt;
|skill10=Whitesmith,B3,0,0,0,0,0,0&lt;br /&gt;
|skill11=Jargon,B2,0,0,0,0,0,0&lt;br /&gt;
|skill12=Engineering,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Administration,B2,0,0,1,0,0,0&lt;br /&gt;
|skill14=Merchant-wise,B4,2,0,0,0,1,0&lt;br /&gt;
|skill15=Haggling,B4,2,2,0,3,1,0&lt;br /&gt;
|skill16=Accounting,B3,0,0,0,0,0,0&lt;br /&gt;
|skill17=Observation,B4,3,0,0,0,0,0&lt;br /&gt;
|skill18=Stealthy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill19=Bargaining,B2,0,0,0,0,0,0&lt;br /&gt;
|skill20=Jeweler,B2,1,0,0,0,0,0&lt;br /&gt;
|skill21=Maker's Mark-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill22=Supplier-wise,B2,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Locksmithing,Perception/Agility,1&lt;br /&gt;
|beginners_luck2=Persuasion,Will,3&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=6 &lt;br /&gt;
|severe=7 &lt;br /&gt;
|traumatic=8 &lt;br /&gt;
|mortal=9 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Arms, Run Of The Mill Quality &lt;br /&gt;
* Missile Weapons, Crossbow, Run Of The Mill Quality &lt;br /&gt;
* Armor, Gambeson, Run Of The Mill Quality &lt;br /&gt;
* Clothes &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit (Jewelers Kit)&lt;br /&gt;
&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Property, A Small Business &lt;br /&gt;
* Workshop &lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* Money Lender &lt;br /&gt;
* Local Thief&lt;br /&gt;
=== Reputations ===&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* Jewelers Guild 1D &lt;br /&gt;
* Thieves guild 1D&lt;br /&gt;
&lt;br /&gt;
== Beginner's Luck Artha ==&lt;br /&gt;
*Persuasion: 1 fate&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Notes&amp;diff=1366</id>
		<title>Game Notes</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Notes&amp;diff=1366"/>
		<updated>2024-07-13T20:06:44Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes.&lt;br /&gt;
&lt;br /&gt;
== First Campaign ==&lt;br /&gt;
&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2023-07-14|2023-07-14]]&lt;br /&gt;
*[[Game Session 2023-08-11|2023-08-11]]&lt;br /&gt;
*[[Game Session 2023-09-08|2023-09-08]]&lt;br /&gt;
*[[Game Session 2023-10-13|2023-10-13]]&lt;br /&gt;
*[[Game Session 2023-11-10|2023-11-10]]&lt;br /&gt;
*[[Game Session 2024-01-12|2024-01-12]]&lt;br /&gt;
*[[Game Session 2024-02-09|2024-02-09]]&lt;br /&gt;
*[[Game Session 2024-03-08|2024-03-08]]&lt;br /&gt;
*[[Game Session 2024-04-12|2024-04-12]]&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM; [[Collin's First Journal]]&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2023-07-28|2023-07-28]]&lt;br /&gt;
*[[Game Session 2023-08-25|2023-08-25]]&lt;br /&gt;
*[[Game Session 2023-09-22|2023-09-22]]&lt;br /&gt;
*[[Game Session 2023-10-27|2023-10-27]]&lt;br /&gt;
*[[Game Session 2023-11-24|2023-11-24]]&lt;br /&gt;
*[[Game Session 2024-01-26|2024-01-26]]&lt;br /&gt;
*[[Game Session 2024-02-23|2024-02-23]]&lt;br /&gt;
*[[Game Session 2024-03-22|2024-03-22]]&lt;br /&gt;
*[[Game Session 2024-04-26|2024-04-26]]&lt;br /&gt;
&lt;br /&gt;
== Second Campaign ==&lt;br /&gt;
&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Desdemona]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-10-13&amp;diff=1365</id>
		<title>Game Session 2023-10-13</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-10-13&amp;diff=1365"/>
		<updated>2024-07-13T20:05:17Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, October 13, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
*[[Temple of the Honored Ancestors]], a temple in [[Sans Égal]] whose adherents have a strong focus on the veneration of past generations and administration of mausoleums&lt;br /&gt;
*[[Jennifer of the Streets]], a thief who regularly sells stolen goods to [[Abrahim Goodman]]&lt;br /&gt;
&lt;br /&gt;
== Collin's Story ==&lt;br /&gt;
(See also [[Collin's First Journal]].)&lt;br /&gt;
&lt;br /&gt;
=== Day 7 ===&lt;br /&gt;
So, we talked about if we should stick around or report back to Seagull. We decided to stay and search the camp. Pontiff tried to give a sermon about how Iron is the support that holds us all up and crushes the infidel. Before breakfast, well the worker’s breakfast. I mean them religious folk need to eat and the rain made it a little more theatric and it helped to wash some of the mustard off [[Pontiffs Exorcistae|Pontiffs]] shirt. It did not go over well. While all that was going on I had my breakfast and went to hunt some wood so I can make [[Lorenzo]] some carvings, but it was raining and there weren’t much good wood around. The best piece I could find was pitted and knotted. [[Thumor Brickshield|Thumor]] played with his magical rock. It seemed to go about as well as my wood search. I never seen someone try to forge something by pouring melted magic rock into muddy ground, but what the fuck do I know, I’m not a dwarf. They got them secret ways.&lt;br /&gt;
&lt;br /&gt;
[[Bad Luck Bill]], eldritch horror and keeper of the spritely woodland dragons talked to the foreman about getting the laborers to help us search the old camp. Using his mystical arts he conjured magical stones and a staff. Offering these to the foreman in trade for the help searching the camp. The foreman was unimpressed and turned down Bad Luck Bill’s advances and request for more men.&lt;br /&gt;
&lt;br /&gt;
That afternoon it was just us heading back to the camp to search the cave. Bill used his deep forest knowledge to sing to the trees to put us on the path back to the camp. I, like most sailors, have an excellent sense of direction that kept us heading in the right direction. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] kept us from falling into stuff like ditches and poison oak. Did you know that there is a poisonous type of oak. Like it was not enough being a tree, it had to try to kill the animals around it too. We did make it to the cave, which was much warmer, dryer and a little bloody than the rainy outside. I thought I saw one of the old lady’s teeth on the ground.&lt;br /&gt;
&lt;br /&gt;
That night [[Thumor Brickshield|Thumor]] and I scrounged up some makeshift touches. [[Back Luck Bill]] and the [[Pontiffs Exorcistae|Pontiffs]] looked over our food supply. I am sure it went well, I mean it has to right? We wouldn’t want to eat anything bad in this shitty cave where gas won’t escape. This food tastes funny. [[Thumor Brickshield|Thumor]] decrees that none shall shit in our sleeping cave.&lt;br /&gt;
&lt;br /&gt;
Later that night during [[Bad Luck Bill]]’s watch while he was attempting to build up the fire through use of personal gas Bill hears some laughter or maybe it was the echoes of his gassy attempts to grow the fire coming from further into the cave. [[Bad Luck Bill|Bill]] wanders off to figure out what it was.  He went and found himself some sort of weird room. It had a glass dome that showed the sky, it was clear out and missing a few moons. It only had 2. Who ever heard of a night with only 2 moons, I mean I get that you do not always see all 13 but who only see two?&lt;br /&gt;
&lt;br /&gt;
We woke up to a stinky ass gas filled cave and no Bill. So I do the smart thing and tie us to each other with some rope. Good thing too cause [[Pontiffs Exorcistae|Pontiffs]] got us lost. At least we are together in this shitty cave. Speaking of shitty caves while we were lost [[Bad Luck Bill|Bill]] dug wholes in his cave and emptied his guts in most of the holes he dug, he dug a lot of holes.&lt;br /&gt;
&lt;br /&gt;
By the afternoon Bill was sleeping while we found ourselves in a weird part of the cave. There were some old scribbles on the walls in some weird language. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] stare at this shit like mermaid tits, see what reading does to you. I decided to help out and drew a map on a blank spot of the wall. It was a glorious map, I am convinced it is an excellent map that will lead us to [[Bad Luck Bill|Bill]].&lt;br /&gt;
&lt;br /&gt;
By the evening we found [[Bad Luck Bill|Bill]]. He was singing and covered with dirt and shit. Bill moved towards us with arms out for a hug but decided it would not be worth getting past the blades and guns pointed at him by his friends when he tries. So no hugs, but hey that map I made really seemed to help and we made it to the horrific room with not enough moons.&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 7, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || (sleep)&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Church Law || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Administration || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || City-wise || Ob 1 || success || 1 persona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Persuasion || Ob 7 || failure || 1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Hunting || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Aura Reading || Ob 3 || success || 1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Perception || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Persuasion || Ob 2 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Alchemy || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Instruction || Ob 4 || success || 1 fate, 1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Alchemy || - || - || 1 test&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Cooking || Ob 2(4) || success || 1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Haggling || Ob 3 || success || 1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Resources || Ob 2 || success || 1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Oratory || Ob 3 || success || 1 fate, 2 persona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Blue]], [[Prince Foresti]], [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Abrahim Goodman]], [[Blue]], [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Abrahim Goodman]], [[Prince Foresti]], [[Blue]], [[Lucas]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Abrahim Goodman]], [[Prince Foresti]], [[Blue]], [[Lucas]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Blue]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Abrahim Goodman]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-09-08&amp;diff=1364</id>
		<title>Game Session 2023-09-08</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-09-08&amp;diff=1364"/>
		<updated>2024-07-13T20:04:06Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, September 9, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
*[[Roffe Madhav]], an ancient king of [[Sans Égal]]&lt;br /&gt;
*[[Sidney]], a master tailor and mentor of [[Lucas]]&lt;br /&gt;
*[[Temple of Safe Travel]], a well known and popular temple frequented by peoples entering or leaving the city, situated just inside the [[New Gate]]&lt;br /&gt;
&lt;br /&gt;
== Collin's Story ==&lt;br /&gt;
(See also [[Collin's First Journal]].)&lt;br /&gt;
&lt;br /&gt;
=== Day 4 ===&lt;br /&gt;
The [[Thumor Brickshield|Dwarf]] talked to [[Foreman]] into giving us some extra guys to go clear out what was left of the camp. You know [[Thumor Brickshield|Thumor]] is not bad at talking to people, I can see why he is good in business. I should listen to him more, maybe pick up some stuff before I get my business going. [[Bad Luck Bill|Bill]] tried to help in his own way by attempting to seduce the [[Foreman]]. It looked like [[Bad Luck Bill|Bill]] almost got lucky, well at least he still had his spritely woodland dragons, maybe it is a plant man thing. You should have heard the [[Pontiffs Exorcistae|priest]]; he got back on his stump and told them all how fucked they were if they did not kiss his gun. I worked on a project for the evening. It was a modular dwarf decoy, I can tell [[Lorenzo]], one of the workers was super impressed. I will have to send him a carving after we are done with this. Afterall, what are friends for. Later that day I made a devious net out of some rope I had, with that and my decoy I was ready. That night on the way to the camp to clear it, we noticed we were followed. I vanished without a sound and slipped behind the people following us, I snuck up on one of them and thumped him good, not a peep. Good night sweet Carl, sleep well. I tried to knock out the second guy but that did not work out so well. So, another fight, I tell you it is very handy to have [[Pontiffs Exorcistae|Pontiffs]] to bless them with iron shot and a plant man who loves dragons on your side, oh and [[Thumor Brickshield|Thumor]] did stuff too, I think he waved around his magic rock or something.&lt;br /&gt;
&lt;br /&gt;
It was late, we were sleepy, so the [[Pontiffs Exorcistae|priest]] prayed for coffee, and it worked! Well, I mean we did not get any of the bean juice we just caught a second wind, I think. We made it to the camp and there were just two guys there, who we got the jump on.&lt;br /&gt;
&lt;br /&gt;
=== Day 5 ===&lt;br /&gt;
It was late or was it early? I tied up the people while [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] searched the camp. The priest looked like he was ready to steal everything but decided to stick to his morals and not find anything of value. Thumor, used his magic dwarf eyes to search through the night, did you know they can see in the fucking dark! I mean that is crazy. Anyway, the dwarf found some old lady in a cave, stole her stick and bashed her head in with it, all because he wanted some shiny rock stuck on the end of it. Remind me not to pick up a pretty rock around the little fuck. I mean I like the guy and all but he will murder you for a shiny pebble. Anyway, the dwarf must have felt bad because him and the priest tried to patch the old bitty up. I helped by tying her up, don’t want her to try to bash our head in the night. Time for bed&lt;br /&gt;
&lt;br /&gt;
Later that night during the third watch my plan worked. The two prisoners escaped just as I planned. I mean why else would I have tied such overly complicated but loose knots. So, these 2 think they got the slip on us, but I follow them, it would have been perfect, but see unlike the dwarf I was not raised in a cave so I can not see in the dark and there were clouds and stuff blocking the moon light so the prisoners somehow knew when I was there and stepped on branch, maybe it was cause I said shit loudly when it happened but how was I supposed to know they could hear in the dark like a dwarf. Anyway, that aint no matter see cause like any good sailor I am quick on my feet.&lt;br /&gt;
&lt;br /&gt;
The others catch up with me on account of me going slower than I have too. See, I had this clever fucking plan to let them think they got away and follow them to wherever they are going. I mean the big base has to be around here somewhere. So I tell the others my plan and we all kinda run poorly to give the prisoners a bit of a lead so they feel comfortable. You know what, it fucking works better than a well tied bowline knot. Trust me, I know a good knot.&lt;br /&gt;
&lt;br /&gt;
So we follow them aways to this forested area. The three go in and we follow soon after, you know what we find. A whole fuckin walled town, in the middle of this shitty little forest. I mean it is bad enough all these people wanting to live miles from the sea but I mean in the middle of the forest! Our mothers did not raise no fools, well actually in my case it was the captain. Fools on a ship soon fall off and all that. We headed back to town to tell the foreman.&lt;br /&gt;
&lt;br /&gt;
=== Day 6 ===&lt;br /&gt;
We head back to town, takes all morning to get there. The other guys report to the foreman and I decided to interrogate the old lady. Oh, did I mention we picked her up on the way back. I gave her something to eat and put a cowl on her on account that it was cold enough to frost the sea. Turns out her people were just trying to frighten us off. I think I will carve her something if I get a chance, maybe after I take care of [[Lorenzo]].  Of course then Pontiffs shows up and starts screaming at the old lady, something about being a foolish back water heathen worshipping piss puddles in tree forts. I think he wants to raze the village. So could not get much out of the old lady after that.&lt;br /&gt;
&lt;br /&gt;
That night [[Pontiffs Exorcistae|Pontiffs]] gave another sermon on the stump. Not sure if he is scaring or inspiring the works, not such which one he wants either sometimes. [[Thumor Brickshield|Thumor]] decided to play with his magic rock in the furnace. I am not sure were [[Bad Luck Bill]] was, maybe off doing forest got stuff or molesting some spritely forest dragons. I spent my time making a highly stylized replica of the old lady’s, er I mean, Thumor’s stick.&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 4, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Persuasion || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Persuasion || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Persuasion || Ob 6 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Observation || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Summons || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Persuasion || Ob 8 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 4, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Persuasion || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Intimidation || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Resources || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Resources || Ob 2 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 4, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Sewing || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Etiquette || Ob 3 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Perception || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || ?? || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Sorcery || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Intimidation || Ob 3 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Perception || (8) || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Resources || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Resources || Ob 3 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 5, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Sewing || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Estate Management || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Fashion-wise || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || History || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Sorcery || Ob 5 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Circles || Ob 4 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 6, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Persuasion || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Etiquette || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Falsehood || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Resources || Ob 3 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 6, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Estate Management || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Research || Ob 5 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Sorcery || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Perception || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 4 || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-07-14&amp;diff=1363</id>
		<title>Game Session 2023-07-14</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-07-14&amp;diff=1363"/>
		<updated>2024-07-13T20:02:48Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, July 14, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
*[[Armanyette Family]], an influential and wealthy family with major interest in shipping&lt;br /&gt;
*[[Floyd]], an appraiser and acquaintance of [[Lucas]]&lt;br /&gt;
*[[Haqim]], an orc and proprietor of a tea house of ill-repute, known to [[Tiberius Janus Barbari]]&lt;br /&gt;
&lt;br /&gt;
== Collin's Story ==&lt;br /&gt;
(See also [[Collin's First Journal]].)&lt;br /&gt;
&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
Took a Job for the [[Sans Égal|City of San Seagull]] a little shit hole I landed in after the war. I mean it is not all bad, I got in a house of my own and I am in good with the city runners. Still, it is no [[Blue Gull Island]], the Sangria is swill, and the Ouzo is worse. Bah. Anyway, I took the job to go make some new friends with some locals who were having problems getting along with the people working at a [[quarry]] for old Seagull.&lt;br /&gt;
&lt;br /&gt;
The workers here seem nice, not very chatty though. They seem to think that the locals are “[[sea people]]”. I’m a sea people, maybe I will have an in with the locals. At night we decided to find where they were coming from. They sent me to scout ahead, I marked a trail as I crept towards where we thought their camp was. The camp was not that big, about 10 people in a crappy little shanty town. It was late so we went back and set out some traps and [[Bad Luck Bill]] and [[Collin|I]] put on an amazing show, really made the quarry work that night. The “[[sea people]]” never showed.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
In the morning we set out to improve our set up. I found us a good spot to hide out in at night for an ambush, it was a really good rut. In the afternoon, the [[Thumor Brickshield|Dwarf]] took a nap, guess the sun is a bit much for the little cave dweller. [[Bad Luck Bill]] made some very nice Spritely Woodland Dragons out of items around camp. Being somewhat of an artisan myself I improved the Spritely Woodland Dragons with the addition of an artistic rendering of [[Thumor Brickshield|Thumor]] sitting astride one of the dragons out of the local wood. I even made it more authentic by borrowing the dwarf’s magic rock and working it into the carving. It fit nicely into the carving’s head area, oh did I mention the dwarf had been rolling around in the mud and found a fucking magic rock! He is an interesting little guy. Our [[Pontiffs Exorcistae|Priest]] rallied the workers with a sermon on the stump, it was loud, angry, and only slightly less threatening than pointing his gun at the workers. He did that too. Either way I think some people are starting to listen to what he has to say. Something about [[Iron]] good, heretic bad, lets fill heretics with iron to make them good, or something like that, I was not listening. Well, I was trying too but [[Bad Luck Bill|Bill]] was seducing his spritely woodland dragons with a seductive song, I swear [[Bad Luck Bill|Bill]] kept learning at my carving of the dwarf during his performance. I mean, I couldn’t blame him, I do amazing work.&lt;br /&gt;
&lt;br /&gt;
In the evening we took a nap to get ready for the night’s work. Well, all of us except the Dwarf, he was to busy fondling his magic rock. Dwarves, what can you do? I remember one visited [[Blue Gull Island]] when I was in port one day, the guy was obsessed with shells, the kids on the island made a gods damn fortune off that guy diving for the pretty shells to sell him. The dwarf could not swim, I think on account of them being part rock or something, they just sink.&lt;br /&gt;
&lt;br /&gt;
After our nap, and the [[Thumor Brickshield|Thumor]]'s rock fondling session we set our ambush. Most of us hid in the ditch I found. Except Bill, [[Bad Luck Bill]] became an elder horror. [[Collin|I]] am not sure how he managed it All I saw was him rolling in leaves, branches, dirt, some basket weaving and invocations to forest gods and he turned into some sort of plant creature. So, we waited, and waited, and waited. Finally, the “[[sea people]]” showed up. [[Bad Luck Bill]] scared the shit out of them, something about old gods or something, but the [[Thumor Brickshield|Dwarf]] calmed them down. We tried to talk, [[Collin|I]] even put in a few friendly words, somehow things went south. See, if these were real sea folk we could have worked together, because us sea folk as my new friends call us are good friendly people. These people we were sent to deal with are something else, some sort of land folk that talk funny. Anyway, there was a fight, and we took care of them. Too bad they were so aggressive we could have gotten along. Back to camp for some rest.&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Estate Management || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Symbology || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Etiquette || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Slight of Hand || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Etiquette || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 3 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Suasion || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Resources || Ob 4 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Accounting || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Research || Ob 5 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Circles || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Circles || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Resources || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Danger-wise || Ob 1 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Rule of Law || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Rule of Law || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Sewing || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Oratory || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Etiquette || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Persuasion || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Engineering || Ob 5 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Collin%27s_First_Journal&amp;diff=1362</id>
		<title>Collin's First Journal</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Collin%27s_First_Journal&amp;diff=1362"/>
		<updated>2024-07-13T20:00:17Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;First journal of Collin's story.  == Day 1 == (See also Game Session 2023-07-14.)  Took a Job for the City of San Seagull a little shit hole I landed in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First journal of [[Collin]]'s story.&lt;br /&gt;
&lt;br /&gt;
== Day 1 ==&lt;br /&gt;
(See also [[Game Session 2023-07-14]].)&lt;br /&gt;
&lt;br /&gt;
Took a Job for the [[Sans Égal|City of San Seagull]] a little shit hole I landed in after the war. I mean it is not all bad, I got in a house of my own and I am in good with the city runners. Still, it is no [[Blue Gull Island]], the Sangria is swill, and the Ouzo is worse. Bah. Anyway, I took the job to go make some new friends with some locals who were having problems getting along with the people working at a [[quarry]] for old Seagull.&lt;br /&gt;
&lt;br /&gt;
The workers here seem nice, not very chatty though. They seem to think that the locals are “[[sea people]]”. I’m a sea people, maybe I will have an in with the locals. At night we decided to find where they were coming from. They sent me to scout ahead, I marked a trail as I crept towards where we thought their camp was. The camp was not that big, about 10 people in a crappy little shanty town. It was late so we went back and set out some traps and [[Bad Luck Bill]] and [[Collin|I]] put on an amazing show, really made the quarry work that night. The “[[sea people]]” never showed.&lt;br /&gt;
&lt;br /&gt;
== Day 2 ==&lt;br /&gt;
(See also [[Game Session 2023-07-14]].)&lt;br /&gt;
&lt;br /&gt;
In the morning we set out to improve our set up. I found us a good spot to hide out in at night for an ambush, it was a really good rut. In the afternoon, the [[Thumor Brickshield|Dwarf]] took a nap, guess the sun is a bit much for the little cave dweller. [[Bad Luck Bill]] made some very nice Spritely Woodland Dragons out of items around camp. Being somewhat of an artisan myself I improved the Spritely Woodland Dragons with the addition of an artistic rendering of [[Thumor Brickshield|Thumor]] sitting astride one of the dragons out of the local wood. I even made it more authentic by borrowing the dwarf’s magic rock and working it into the carving. It fit nicely into the carving’s head area, oh did I mention the dwarf had been rolling around in the mud and found a fucking magic rock! He is an interesting little guy. Our [[Pontiffs Exorcistae|Priest]] rallied the workers with a sermon on the stump, it was loud, angry, and only slightly less threatening than pointing his gun at the workers. He did that too. Either way I think some people are starting to listen to what he has to say. Something about [[Iron]] good, heretic bad, lets fill heretics with iron to make them good, or something like that, I was not listening. Well, I was trying too but [[Bad Luck Bill|Bill]] was seducing his spritely woodland dragons with a seductive song, I swear [[Bad Luck Bill|Bill]] kept learning at my carving of the dwarf during his performance. I mean, I couldn’t blame him, I do amazing work.&lt;br /&gt;
&lt;br /&gt;
In the evening we took a nap to get ready for the night’s work. Well, all of us except the Dwarf, he was to busy fondling his magic rock. Dwarves, what can you do? I remember one visited [[Blue Gull Island]] when I was in port one day, the guy was obsessed with shells, the kids on the island made a gods damn fortune off that guy diving for the pretty shells to sell him. The dwarf could not swim, I think on account of them being part rock or something, they just sink.&lt;br /&gt;
&lt;br /&gt;
After our nap, and the [[Thumor Brickshield|Thumor]]'s rock fondling session we set our ambush. Most of us hid in the ditch I found. Except Bill, [[Bad Luck Bill]] became an elder horror. [[Collin|I]] am not sure how he managed it All I saw was him rolling in leaves, branches, dirt, some basket weaving and invocations to forest gods and he turned into some sort of plant creature. So, we waited, and waited, and waited. Finally, the “[[sea people]]” showed up. [[Bad Luck Bill]] scared the shit out of them, something about old gods or something, but the [[Thumor Brickshield|Dwarf]] calmed them down. We tried to talk, [[Collin|I]] even put in a few friendly words, somehow things went south. See, if these were real sea folk we could have worked together, because us sea folk as my new friends call us are good friendly people. These people we were sent to deal with are something else, some sort of land folk that talk funny. Anyway, there was a fight, and we took care of them. Too bad they were so aggressive we could have gotten along. Back to camp for some rest.&lt;br /&gt;
&lt;br /&gt;
== Day 4 ==&lt;br /&gt;
(See also [[Game Session 2023-09-08]].)&lt;br /&gt;
&lt;br /&gt;
The [[Thumor Brickshield|Dwarf]] talked to [[Foreman]] into giving us some extra guys to go clear out what was left of the camp. You know [[Thumor Brickshield|Thumor]] is not bad at talking to people, I can see why he is good in business. I should listen to him more, maybe pick up some stuff before I get my business going. [[Bad Luck Bill|Bill]] tried to help in his own way by attempting to seduce the [[Foreman]]. It looked like [[Bad Luck Bill|Bill]] almost got lucky, well at least he still had his spritely woodland dragons, maybe it is a plant man thing. You should have heard the [[Pontiffs Exorcistae|priest]]; he got back on his stump and told them all how fucked they were if they did not kiss his gun. I worked on a project for the evening. It was a modular dwarf decoy, I can tell [[Lorenzo]], one of the workers was super impressed. I will have to send him a carving after we are done with this. Afterall, what are friends for. Later that day I made a devious net out of some rope I had, with that and my decoy I was ready. That night on the way to the camp to clear it, we noticed we were followed. I vanished without a sound and slipped behind the people following us, I snuck up on one of them and thumped him good, not a peep. Good night sweet Carl, sleep well. I tried to knock out the second guy but that did not work out so well. So, another fight, I tell you it is very handy to have [[Pontiffs Exorcistae|Pontiffs]] to bless them with iron shot and a plant man who loves dragons on your side, oh and [[Thumor Brickshield|Thumor]] did stuff too, I think he waved around his magic rock or something.&lt;br /&gt;
&lt;br /&gt;
It was late, we were sleepy, so the [[Pontiffs Exorcistae|priest]] prayed for coffee, and it worked! Well, I mean we did not get any of the bean juice we just caught a second wind, I think. We made it to the camp and there were just two guys there, who we got the jump on.&lt;br /&gt;
&lt;br /&gt;
== Day 5 ==&lt;br /&gt;
(See also [[Game Session 2023-09-08]].)&lt;br /&gt;
&lt;br /&gt;
It was late or was it early? I tied up the people while [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] searched the camp. The priest looked like he was ready to steal everything but decided to stick to his morals and not find anything of value. Thumor, used his magic dwarf eyes to search through the night, did you know they can see in the fucking dark! I mean that is crazy. Anyway, the dwarf found some old lady in a cave, stole her stick and bashed her head in with it, all because he wanted some shiny rock stuck on the end of it. Remind me not to pick up a pretty rock around the little fuck. I mean I like the guy and all but he will murder you for a shiny pebble. Anyway, the dwarf must have felt bad because him and the priest tried to patch the old bitty up. I helped by tying her up, don’t want her to try to bash our head in the night. Time for bed&lt;br /&gt;
&lt;br /&gt;
Later that night during the third watch my plan worked. The two prisoners escaped just as I planned. I mean why else would I have tied such overly complicated but loose knots. So, these 2 think they got the slip on us, but I follow them, it would have been perfect, but see unlike the dwarf I was not raised in a cave so I can not see in the dark and there were clouds and stuff blocking the moon light so the prisoners somehow knew when I was there and stepped on branch, maybe it was cause I said shit loudly when it happened but how was I supposed to know they could hear in the dark like a dwarf. Anyway, that aint no matter see cause like any good sailor I am quick on my feet.&lt;br /&gt;
&lt;br /&gt;
The others catch up with me on account of me going slower than I have too. See, I had this clever fucking plan to let them think they got away and follow them to wherever they are going. I mean the big base has to be around here somewhere. So I tell the others my plan and we all kinda run poorly to give the prisoners a bit of a lead so they feel comfortable. You know what, it fucking works better than a well tied bowline knot. Trust me, I know a good knot.&lt;br /&gt;
&lt;br /&gt;
So we follow them aways to this forested area. The three go in and we follow soon after, you know what we find. A whole fuckin walled town, in the middle of this shitty little forest. I mean it is bad enough all these people wanting to live miles from the sea but I mean in the middle of the forest! Our mothers did not raise no fools, well actually in my case it was the captain. Fools on a ship soon fall off and all that. We headed back to town to tell the foreman.&lt;br /&gt;
&lt;br /&gt;
== Day 6 ==&lt;br /&gt;
(See also [[Game Session 2023-09-08]].)&lt;br /&gt;
&lt;br /&gt;
We head back to town, takes all morning to get there. The other guys report to the foreman and I decided to interrogate the old lady. Oh, did I mention we picked her up on the way back. I gave her something to eat and put a cowl on her on account that it was cold enough to frost the sea. Turns out her people were just trying to frighten us off. I think I will carve her something if I get a chance, maybe after I take care of [[Lorenzo]].  Of course then Pontiffs shows up and starts screaming at the old lady, something about being a foolish back water heathen worshipping piss puddles in tree forts. I think he wants to raze the village. So could not get much out of the old lady after that.&lt;br /&gt;
&lt;br /&gt;
That night [[Pontiffs Exorcistae|Pontiffs]] gave another sermon on the stump. Not sure if he is scaring or inspiring the works, not such which one he wants either sometimes. [[Thumor Brickshield|Thumor]] decided to play with his magic rock in the furnace. I am not sure were [[Bad Luck Bill]] was, maybe off doing forest got stuff or molesting some spritely forest dragons. I spent my time making a highly stylized replica of the old lady’s, er I mean, Thumor’s stick.&lt;br /&gt;
&lt;br /&gt;
== Day 7 ==&lt;br /&gt;
(See also [[Game Session 2023-10-13]].)&lt;br /&gt;
&lt;br /&gt;
So, we talked about if we should stick around or report back to Seagull. We decided to stay and search the camp. Pontiff tried to give a sermon about how Iron is the support that holds us all up and crushes the infidel. Before breakfast, well the worker’s breakfast. I mean them religious folk need to eat and the rain made it a little more theatric and it helped to wash some of the mustard off [[Pontiffs Exorcistae|Pontiffs]] shirt. It did not go over well. While all that was going on I had my breakfast and went to hunt some wood so I can make [[Lorenzo]] some carvings, but it was raining and there weren’t much good wood around. The best piece I could find was pitted and knotted. [[Thumor Brickshield|Thumor]] played with his magical rock. It seemed to go about as well as my wood search. I never seen someone try to forge something by pouring melted magic rock into muddy ground, but what the fuck do I know, I’m not a dwarf. They got them secret ways.&lt;br /&gt;
&lt;br /&gt;
[[Bad Luck Bill]], eldritch horror and keeper of the spritely woodland dragons talked to the foreman about getting the laborers to help us search the old camp. Using his mystical arts he conjured magical stones and a staff. Offering these to the foreman in trade for the help searching the camp. The foreman was unimpressed and turned down Bad Luck Bill’s advances and request for more men.&lt;br /&gt;
&lt;br /&gt;
That afternoon it was just us heading back to the camp to search the cave. Bill used his deep forest knowledge to sing to the trees to put us on the path back to the camp. I, like most sailors, have an excellent sense of direction that kept us heading in the right direction. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] kept us from falling into stuff like ditches and poison oak. Did you know that there is a poisonous type of oak. Like it was not enough being a tree, it had to try to kill the animals around it too. We did make it to the cave, which was much warmer, dryer and a little bloody than the rainy outside. I thought I saw one of the old lady’s teeth on the ground.&lt;br /&gt;
&lt;br /&gt;
That night [[Thumor Brickshield|Thumor]] and I scrounged up some makeshift touches. [[Back Luck Bill]] and the [[Pontiffs Exorcistae|Pontiffs]] looked over our food supply. I am sure it went well, I mean it has to right? We wouldn’t want to eat anything bad in this shitty cave where gas won’t escape. This food tastes funny. [[Thumor Brickshield|Thumor]] decrees that none shall shit in our sleeping cave.&lt;br /&gt;
&lt;br /&gt;
Later that night during [[Bad Luck Bill]]’s watch while he was attempting to build up the fire through use of personal gas Bill hears some laughter or maybe it was the echoes of his gassy attempts to grow the fire coming from further into the cave. [[Bad Luck Bill|Bill]] wanders off to figure out what it was.  He went and found himself some sort of weird room. It had a glass dome that showed the sky, it was clear out and missing a few moons. It only had 2. Who ever heard of a night with only 2 moons, I mean I get that you do not always see all 13 but who only see two?&lt;br /&gt;
&lt;br /&gt;
We woke up to a stinky ass gas filled cave and no Bill. So I do the smart thing and tie us to each other with some rope. Good thing too cause [[Pontiffs Exorcistae|Pontiffs]] got us lost. At least we are together in this shitty cave. Speaking of shitty caves while we were lost [[Bad Luck Bill|Bill]] dug wholes in his cave and emptied his guts in most of the holes he dug, he dug a lot of holes.&lt;br /&gt;
&lt;br /&gt;
By the afternoon Bill was sleeping while we found ourselves in a weird part of the cave. There were some old scribbles on the walls in some weird language. [[Pontiffs Exorcistae|Pontiffs]] and [[Thumor Brickshield|Thumor]] stare at this shit like mermaid tits, see what reading does to you. I decided to help out and drew a map on a blank spot of the wall. It was a glorious map, I am convinced it is an excellent map that will lead us to [[Bad Luck Bill|Bill]].&lt;br /&gt;
&lt;br /&gt;
By the evening we found [[Bad Luck Bill|Bill]]. He was singing and covered with dirt and shit. Bill moved towards us with arms out for a hug but decided it would not be worth getting past the blades and guns pointed at him by his friends when he tries. So no hugs, but hey that map I made really seemed to help and we made it to the horrific room with not enough moons.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Sans_Egal&amp;diff=1361</id>
		<title>Sans Egal</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Sans_Egal&amp;diff=1361"/>
		<updated>2024-07-13T19:38:32Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Redirected page to Sans Égal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sans_Égal]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=The_Devil%27s_Ferris_Wheel&amp;diff=1356</id>
		<title>The Devil's Ferris Wheel</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=The_Devil%27s_Ferris_Wheel&amp;diff=1356"/>
		<updated>2024-07-12T06:08:56Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo_dfw.png|800px]]&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Desdemona]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== Game Notes and Collaboration ==&lt;br /&gt;
Wiki articles for the Devil's Ferris Wheel are a work-in-progress and will likely change over time as a better understanding of the game is found. This is a collaborative work and input from all participants is [[magic_can_solve_all_your_problems|encouraged]]. If looking to test out markup, formatting, or your hand at epic poetry, use the [[sandbox]] page.&lt;br /&gt;
&lt;br /&gt;
Be sure to check the latest [[game notes]] and include additional information you feel relevant.&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
An online character burner can be used for initial creation and outputting a template to include on this wiki, which will be considered the primary record for that character.&lt;br /&gt;
&lt;br /&gt;
New characters will be restricted to the following:&lt;br /&gt;
*lifepaths: born + 4&lt;br /&gt;
*stock: [[men]], [[dwarves]], [[elves]], [[orcs]]&lt;br /&gt;
&lt;br /&gt;
=== Resources ===&lt;br /&gt;
*character burner: [http://charred.obscuritus.ca:8080/#/ Charred]&lt;br /&gt;
*wiki template: [[Template:BWCharacterSheet]]&lt;br /&gt;
*sample character: [[Testy McTest]]&lt;br /&gt;
*wiki markup reference: [https://en.wikipedia.org/wiki/Help:Wikitext Help:Wikitext]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_notes&amp;diff=1355</id>
		<title>Game notes</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_notes&amp;diff=1355"/>
		<updated>2024-07-12T06:08:00Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Redirected page to Game Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Notes&amp;diff=1354</id>
		<title>Game Notes</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Notes&amp;diff=1354"/>
		<updated>2024-07-12T06:06:06Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes.  == First Campaign ==  === City Setting === Regular game sessions: '''second''' Friday each month, 7:30 PM  ==== Players ==== *Abrah...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes.&lt;br /&gt;
&lt;br /&gt;
== First Campaign ==&lt;br /&gt;
&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2023-07-14|2023-07-14]]&lt;br /&gt;
*[[Game Session 2023-08-11|2023-08-11]]&lt;br /&gt;
*[[Game Session 2023-09-08|2023-09-08]]&lt;br /&gt;
*[[Game Session 2023-10-13|2023-10-13]]&lt;br /&gt;
*[[Game Session 2023-11-10|2023-11-10]]&lt;br /&gt;
*[[Game Session 2024-01-12|2024-01-12]]&lt;br /&gt;
*[[Game Session 2024-02-09|2024-02-09]]&lt;br /&gt;
*[[Game Session 2024-03-08|2024-03-08]]&lt;br /&gt;
*[[Game Session 2024-04-12|2024-04-12]]&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
*[[Game Session 2023-07-28|2023-07-28]]&lt;br /&gt;
*[[Game Session 2023-08-25|2023-08-25]]&lt;br /&gt;
*[[Game Session 2023-09-22|2023-09-22]]&lt;br /&gt;
*[[Game Session 2023-10-27|2023-10-27]]&lt;br /&gt;
*[[Game Session 2023-11-24|2023-11-24]]&lt;br /&gt;
*[[Game Session 2024-01-26|2024-01-26]]&lt;br /&gt;
*[[Game Session 2024-02-23|2024-02-23]]&lt;br /&gt;
*[[Game Session 2024-03-22|2024-03-22]]&lt;br /&gt;
*[[Game Session 2024-04-26|2024-04-26]]&lt;br /&gt;
&lt;br /&gt;
== Second Campaign ==&lt;br /&gt;
&lt;br /&gt;
=== City Setting ===&lt;br /&gt;
Regular game sessions: '''second''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Desdemona]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
&lt;br /&gt;
=== Wilderness Setting ===&lt;br /&gt;
Regular game sessions: '''fourth''' Friday each month, 7:30 PM&lt;br /&gt;
&lt;br /&gt;
==== Players ====&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User: Bovine Leader|Bovine Leader]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
==== Game Sessions ====&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-04-26&amp;diff=1353</id>
		<title>Game Session 2024-04-26</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-04-26&amp;diff=1353"/>
		<updated>2024-07-12T05:46:48Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, April 26, 2024'''. Setting: Wilderness.  == Players == *Bad Luck Bill (Bsheetr) *Collin (User...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, April 26, 2024'''. Setting: Wilderness.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User:Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 27, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Observation || Ob 3 || 6D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Carving || Ob 2 (4) || 5D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Seamanship || Ob 2 || 5D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 3 || 9D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Greed || Ob 6 || 4D || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 27, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Seamanship || Ob 4 || 9D || failure / success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Command || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Observation || Ob 2 || 5D || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 27, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Firearms || Ob 3 || 5D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Crossbow || Ob 3 || 6D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Greed || Ob 6 || 3D || &lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Intimidation || Ob 2 (4) || 6D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Command || Ob 2 || 4D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Crossbow || Ob 2 || 2D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Firearms || Ob 2 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Command || Ob 2 || 4D || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Thumor Brickshield]], [[Pontiffs Exorcistae]], [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Pontiffs Exorcistae]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Pontiffs Exorcistae]], [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-03-22&amp;diff=1352</id>
		<title>Game Session 2024-03-22</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-03-22&amp;diff=1352"/>
		<updated>2024-07-12T05:46:38Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, March 22, 2024'''. Setting: Wilderness.  == Players == *Bad Luck Bill (Bsheetr) *Collin (User...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, March 22, 2024'''. Setting: Wilderness.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User:Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 13 ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Bureaucracy || Ob 3 || 5D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Persuasion || Ob 3 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Seamanship || Ob 2 || 4D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Carving || Ob 2 (3) || 4D || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 14 - 26 ===&lt;br /&gt;
13 day time skip&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Kcarl]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Bad Luck Bill]], [[Pontiffs Exorcistae]], [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]], [[Kcarl]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]], [[Kcarl]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Pontiffs Exorcistae]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-02-23&amp;diff=1351</id>
		<title>Game Session 2024-02-23</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-02-23&amp;diff=1351"/>
		<updated>2024-07-12T05:46:33Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, February 23, 2024'''. Setting: Wilderness.  == Players == *Bad Luck Bill (Bsheetr) *Collin (U...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, February 23, 2024'''. Setting: Wilderness.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User:Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 11, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Knots || Ob 3 || 5D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Knots || Ob 3 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Survival || Ob 2 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Observation || Ob 1 (2) || 4D || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 11, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 2 || 5D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Observation || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Observation || Ob 1 (2) || 4D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Demonery || Ob 2 || 1D || success || +1 fate +1 persona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 11, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Singing || Ob 1 || 4D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 2 || 5D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Orientation || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Writing || Ob 1 || 3D || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 12 ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Survival || Ob 3 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 3 || 4D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Survival || Ob 3 (6) || 3D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Survival || Ob 3 (6) || 5D ||  || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 12, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 2 || 3D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Stealth || Ob 3 || 2D || failure || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Oratory || Ob 3 || 3D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Drunkard-Wise ||  ||  ||  || 1 routine test&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Thumor Brickshield]], [[Pontiffs Exorcistae]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Pontiffs Exorcistae]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Pontiffs Exorcistae]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-01-26&amp;diff=1350</id>
		<title>Game Session 2024-01-26</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-01-26&amp;diff=1350"/>
		<updated>2024-07-12T05:46:25Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, January 26, 2024'''. Setting: Wilderness.  == Players == *Bad Luck Bill (Bsheetr) *Collin (Us...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, January 26, 2024'''. Setting: Wilderness.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User:Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 10, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Dwarven Runescript || Ob 3 || 5D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Ancient Languages || Ob 3 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Woodcarving || Ob 1 || 2D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Sculpture || Ob 3 (6) || 5D || failure || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 10, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Obscure History || Ob 3 || 4D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Lost Treasure-Wise || Ob 3 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Steel || Ob 10 || 6D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Observation || Ob 1 (2) || 3D || success || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 10, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Survival || Ob 2 || 5D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Investigation || Ob 1 (2) || 3D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Observation || Ob 2 (4) || 3D || failure || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 10, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Faith || Ob 5 || 4D || failure || +2 persona +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Steel || Ob 5 || 7D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Perception || Ob 2 || 7D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Singing || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Observation || Ob 2 (4) || 3D || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]], [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Pontiffs Exorcistae]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || -&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-11-24&amp;diff=1349</id>
		<title>Game Session 2023-11-24</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-11-24&amp;diff=1349"/>
		<updated>2024-07-12T05:46:18Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, November 24, 2023'''. Setting: Wilderness.  == Players == *Bad Luck Bill (Bsheetr) *Collin (U...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, November 24, 2023'''. Setting: Wilderness.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Bad Luck Bill]] ([[User:Bsheetr|Bsheetr]])&lt;br /&gt;
*[[Collin]] ([[User:Mrmuppet|Mrmuppet]])&lt;br /&gt;
*[[Pontiffs Exorcistae]] ([[User:Paul|Paul]])&lt;br /&gt;
*[[Thumor Brickshield]] ([[User:Bovine Leader|Bovine Leader]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 7, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Oratory || Ob 4 || 4D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Foraging || Ob 3 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Black Metal || Ob 4 || 5D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Persuasion || Ob 3 || 5D || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Orientation || Ob 3 || 5D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Singing || Ob 3 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Survival || Ob 3 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Survival || Ob 3 || +1D ||  || assist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Fire-Building || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Foraging || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Logisitcs || Ob 2 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Accounting || Ob 2 || +1D ||  || assist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 7, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Hunting || Ob 3 || 2D || success || +1 fate +1 persona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 8, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Hunting || Ob 2 || 5D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Knots || Ob 2 || 3D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Observation || Ob 3 (6) || 3D || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 8, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || (sleep) ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Obscure History || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Symbology || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Cartography || Ob 2 || 3D || failure || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 8, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Pontiffs Exorcistae]] || Hunting || Ob 3 || 4D ||  || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Thumor Brickshield]] || Observation || Ob 3 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Bad Luck Bill]] || Singing || Ob 2 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Collin]] || Knots ||  ||  ||  || routine personaractice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Pontiffs Exorcistae]], [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Bad Luck Bill]], [[Collin]], [[Pontiffs Exorcistae]], [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Collin]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Pontiffs Exorcistae]], [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Thumor Brickshield]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Bad Luck Bill]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || -&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-04-12&amp;diff=1348</id>
		<title>Game Session 2024-04-12</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-04-12&amp;diff=1348"/>
		<updated>2024-07-12T05:45:45Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, April 12, 2024'''. Setting: City.  == Players == *Blue (Publicprofile436) *Lucas (Us...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, April 12, 2024'''. Setting: City.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 14, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Alchemy || Ob 2 (4) || 5D || failure || +2 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Persuasion || Ob 1 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Persuasion || Ob 1 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Persuasion || Ob 3 || 6D || success || +1 fate +1 persona&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 14, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || (sleep) ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Resources || Ob 3 || 5D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Steel || Ob 1 || 2D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Etiquette || Ob 1 || 4D || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 14, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Aura Read || Ob 4 || 8D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Steel || Ob 0 || 6D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Resources || Ob 2 || 3D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 3 || 9D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Circination || Ob 3 || +1D || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 15 - 26 ===&lt;br /&gt;
12 day time skip&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Blue]], [[Prince Foresti]], [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || [[Prince Foresti]], [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Blue]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Blue]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Blue]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Blue]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Blue]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-03-08&amp;diff=1347</id>
		<title>Game Session 2024-03-08</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-03-08&amp;diff=1347"/>
		<updated>2024-07-12T05:45:36Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, March 8, 2024'''. Setting: City.  == Players == *Abrahim Goodman (Mooret) *Lucas (User:Mongo|M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, March 8, 2024'''. Setting: City.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 13, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Resources || Ob 3 || 4D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Resources || Ob 3 || 6D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Steel || Ob 1 || 2D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Brawl || Ob 2 || 3D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Resources || Ob 2 || 3D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Intimidation || Ob 1 || 5D || success || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 13, Afternoon And Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Steel || Ob 3 || 4D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Observation || Ob 2 || 5D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Observation || Ob 3 || 5D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 3 || 6D || success || +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Symbology || Ob 2 || 2D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Steel || Ob 3 || 3D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Persuasion || Ob 3 || 5D || success || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Lucas]], [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Lucas]], [[Abrahim Goodman]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Abrahim Goodman]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Abrahim Goodman]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Abrahim Goodman]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Lucas]], [[Abrahim Goodman]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-02-09&amp;diff=1346</id>
		<title>Game Session 2024-02-09</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-02-09&amp;diff=1346"/>
		<updated>2024-07-12T05:45:31Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, February 9, 2024'''. Setting: City.  == Players == *Abrahim Goodman (Mooret) *Lucas (User:Mong...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, February 9, 2024'''. Setting: City.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 11, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Sewing || Ob 4 || 7D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Persuasion || Ob 2 || 5D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Haggling || Ob 3 || 6D || success || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 11, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Haggling || Ob 5 || 7D || failure || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 3 || 7D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Observation || Ob 1 (2) || 5D || failure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 11, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Sorcery || Ob 3 || 3D || failure || +3 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Steel ||  ||  || failure || agonizing personaain&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Read || Ob 1 || 3D || success || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 12, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Resources || Ob 3 || 4D || success || +1 fate +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Observation || Ob 1 (2) || 6D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Observation || Ob 2 || 5D || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 12, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Persuasion || Ob 3 || 4D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Haggling || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || City-Wise || Ob 3 || 4D || failure || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 12, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Observation || Ob 2 (4) || 6D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || First Aid || Ob 2 (4) || 5D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Resources || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Persuasion || Ob 2 || 5D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Persuasion || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Persuasion || Ob 1 (2) || 5D || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Prince Foresti]], [[Lucas]], [[Abrahim Goodman]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || [[Abrahim Goodman]]&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Abrahim Goodman]], [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Abrahim Goodman]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Abrahim Goodman]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Abrahim Goodman]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Prince Foresti]], [[Abrahim Goodman]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-01-12&amp;diff=1345</id>
		<title>Game Session 2024-01-12</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2024-01-12&amp;diff=1345"/>
		<updated>2024-07-12T05:45:25Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, January 12, 2024'''. Setting: City.  == Players == *Abrahim Goodman (Mooret) *Blue (User:Publi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, January 12, 2024'''. Setting: City.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 9, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Oratory || Ob 3 || 2D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Oratory || Ob 3 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Oratory || Ob 1 || 3D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Alchemy || Ob 2 || 7D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Estate Management || Ob 3 || 3D || success || +1 fate + 1 d&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 9, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Singing || Ob 3 || 6D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Persuasion || Ob 2 || 5D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Coppersmith || Ob 4 || 5D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Etching || Ob 4 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Painting || Ob 5 || 8D || success (2) || +3 persona +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 9, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Painting || Ob 5 || 8D || success (1) || +2 persona + 1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 10, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || (sleep) ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Etiquette || Ob 2 || 4D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Resources || Ob 3 || 3D || success || +2 persona +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Resources || Ob 3 || 3D || success || +1 fate + 1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Rests ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 10, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Painting || Ob 5 || 9D || success (1) || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Merchant-Wise || Ob 2 || 4D || success || +1 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Symbology || Ob 2 || 2D || success || +1 fate + 3 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Etiquette || Ob 2 || 5D || success || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 10, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Enchanting || Ob 6 || 14D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Observation || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Writing || Ob 1 || 2D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Rumor-Wise || Ob 1 || 2D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Resources || Ob 4 || 3D || failure || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Blue]], [[Prince Foresti]], [[Lucas]], [[Abrahim Goodman]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || -&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Blue]], [[Prince Foresti]], [[Lucas]], [[Abrahim Goodman]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Abrahim Goodman]], [[Blue]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Abrahim Goodman]], [[Blue]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Lucas]], [[Blue]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-11-10&amp;diff=1344</id>
		<title>Game Session 2023-11-10</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-11-10&amp;diff=1344"/>
		<updated>2024-07-12T05:45:12Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;The Devil's Ferris Wheel game notes for '''Friday, November 10, 2023'''. Setting: City.  == Players == *Abrahim Goodman (Mooret) *Blue (User:Publ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, November 10, 2023'''. Setting: City.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Prince Foresti]] ([[User:Thewaterfox|Thewaterfox]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 8, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Fashion-Wise || Ob 1 || 3D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Resources || Ob 3 || 3D (5D) || success || +1 fate +2 persona&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Embroidery || Ob 3 || 5D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Persuasion || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || (sleep)&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || (sleep) ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 8, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Persuasion || Ob 3 (6) || 4D || failure || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Oratory || Ob 2 || 6D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Resources || Ob 4 || 6D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Resources || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Performance || Ob 2 || 7D || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 8, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 2 || 9D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Composition || Ob 4 || 7D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Jeweler || Ob 2 || 3D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Etiquette || Ob 2 || 5D || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Persuasion || Ob 3 || 7D || success || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 8, Night ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Perception || Ob 4 || 7D || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Sorcery || (versus) || 6D || success / failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Etiquette || Ob 2 || 4D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Knots || Ob 4 (7) || 6D || failure || +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 9, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! dice !! result !! notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Resources || Ob 2 || 4D || failure || +1 fate, tax 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Resources || Ob 2 || +1D ||  || assist&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || (sleep)&lt;br /&gt;
|-&lt;br /&gt;
|[[Prince Foresti]] || Etiquette || Ob 3 || 5D || success || +1 fate&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Oratory || Ob 2 (4) || 7D || success || +1 persona +1 fate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Artha ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!category !! artha !! characters&lt;br /&gt;
|-&lt;br /&gt;
|belief || fate || [[Lucas]], [[Prince Foresti]], [[Blue]]&lt;br /&gt;
|-&lt;br /&gt;
|instinct || fate || [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|trait || fate || [[Lucas]], [[Prince Foresti]], [[Blue]]&lt;br /&gt;
|-&lt;br /&gt;
|humor || fate || [[Abrahim Goodman]], [[Blue]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|right skill, right time || fate || [[Abrahim Goodman]], [[Blue]], [[Lucas]], [[Prince Foresti]], [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|embodiment || persona || [[Prince Foresti]]&lt;br /&gt;
|-&lt;br /&gt;
|moldbreaker || persona || [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|workhorse || persona || [[Tiberius Janus Barbari]]&lt;br /&gt;
|-&lt;br /&gt;
|mvp || persona || [[Blue]]&lt;br /&gt;
|-&lt;br /&gt;
|personal goals || persona || [[Abrahim Goodman]], [[Prince Foresti]], [[Lucas]]&lt;br /&gt;
|-&lt;br /&gt;
|greater goals || deeds || -&lt;br /&gt;
|-&lt;br /&gt;
|beyond the call || deeds || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1240</id>
		<title>Lucas</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1240"/>
		<updated>2024-03-10T01:44:54Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchanting Projects==&lt;br /&gt;
*[[Fibulas Fabulas]], a brooch&lt;br /&gt;
*[[Shear Satisfaction]], a pair of tailoring shears&lt;br /&gt;
&lt;br /&gt;
==Known Associations (Circles)==&lt;br /&gt;
*[[Floyd]] - Master appraiser that helped Lucas when he bought his shop. He accepted a contract from Lucas to provide a very detailed appraisal of the property the current governor wants to build a temple on dedicated to Emperor X, the current emperor's father.&lt;br /&gt;
*[[Sidney]] - Master of fashion history and retired instructor.&lt;br /&gt;
&lt;br /&gt;
==Known Associations (non-Circles)==&lt;br /&gt;
*[[Haqim]] is an Orc who works at a tea shop--&amp;gt; Lucas has a mission to make a pretty skirt from his existing one.&lt;br /&gt;
*[[Alfred (Al) the Alchemist]] - Contracted instructor in Alchemy. 1 action / day = 1 test&lt;br /&gt;
*[[Harold]] - Harold the Hunter - contracted to provide crabs and eagles &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Beginner's Luck: Persuasion: 4 fate&lt;br /&gt;
*Beginner's Luck: Knots: 1 fate&lt;br /&gt;
*Beginner's Luck: Alchemy: 1 fate&lt;br /&gt;
*Beginner's Luck: Hunting: 0 fate&lt;br /&gt;
*Beginner's Luck: Observation: 1 fate&lt;br /&gt;
&lt;br /&gt;
{{BWCharacterSheet&lt;br /&gt;
|name=Lucas|stock=Man|age=31|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Arcane Devotee &lt;br /&gt;
|lifepath3=Seamstress &lt;br /&gt;
|lifepath4=Sorcerer &lt;br /&gt;
|lifepath5=Student &lt;br /&gt;
&lt;br /&gt;
|fate=14&lt;br /&gt;
|persona=3&lt;br /&gt;
|deeds=0&lt;br /&gt;
&lt;br /&gt;
|belief1=There is always room for improvement&lt;br /&gt;
|belief2=Fashion is not optional&lt;br /&gt;
|belief3=Hands on activity is better than buying finished product / paying&lt;br /&gt;
&lt;br /&gt;
|instinct1=never leaves tools behind&lt;br /&gt;
|instinct2=always dressed appropriately&lt;br /&gt;
|instinct3=always reads the room&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Base Humility &lt;br /&gt;
|Fretful &lt;br /&gt;
|Dangerous &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Gifted &lt;br /&gt;
|Geometric &lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B2,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B6,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B5,0,0,0,0,0,0&lt;br /&gt;
|steel=B4,0,1,0,0,0,0&lt;br /&gt;
|circles=B2,1,1,0,0,1,0&lt;br /&gt;
|resources=B4,0,0,0,5,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Calligraphy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill2=Write,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Read,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Research,B2,0,0,0,0,0,0&lt;br /&gt;
|skill5=Symbology,B2,1,1,0,1,3,0&lt;br /&gt;
|skill6=Sewing,B6,0,0,0,0,0,0&lt;br /&gt;
|skill7=Embroidery,B3,1,0,0,1,0,0&lt;br /&gt;
|skill8=Clothing-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill9=Fashion-wise,B2,1,0,0,0,0,0&lt;br /&gt;
|skill10=Sorcery,B2,0,1,1,1,5,0&lt;br /&gt;
|skill11=Enchanting,B5,0,1,0,1,1,0&lt;br /&gt;
|skill12=Rule Of Law,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Oratory,B2,0,0,1,1,0,0&lt;br /&gt;
|skill14=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill15=Etiquette,B2,1,0,0,0,0,0&lt;br /&gt;
|skill16=Suasion,B2,1,0,0,0,0,0&lt;br /&gt;
|skill17=Sword,B3,0,0,0,0,0,0&lt;br /&gt;
|skill18=City-wise,B2,1,1,0,0,1,0&lt;br /&gt;
|skill19=Etching,B3,0,0,1,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Alchemy,Perception,1&lt;br /&gt;
|beginners_luck2=Hunting,Perception/Agility,1&lt;br /&gt;
|beginners_luck3=Persuasion,Will,4&lt;br /&gt;
|beginners_luck4=Knots,Will,1&lt;br /&gt;
|beginners_luck5=Observation,Perception,2&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=5 &lt;br /&gt;
|severe=6 &lt;br /&gt;
|traumatic=7 &lt;br /&gt;
|mortal=8 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Clothes &lt;br /&gt;
* Traveling Gear &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit &lt;br /&gt;
* Finery &lt;br /&gt;
* Personal Effects &lt;br /&gt;
* crabs and eagles&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Property, A Small Business &lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* court sponsor &lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* prison witch 2D&lt;br /&gt;
* clothier 1D &lt;br /&gt;
* unconventional 1D &lt;br /&gt;
* honest 1D &lt;br /&gt;
* Fashionista to Orcs 1D&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* guild of haberdashers 1D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1239</id>
		<title>Lucas</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1239"/>
		<updated>2024-03-10T01:30:57Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchanting Projects==&lt;br /&gt;
*[[Fibulas Fabulas]], a brooch&lt;br /&gt;
*[[Shear Satisfaction]], a pair of tailoring shears&lt;br /&gt;
&lt;br /&gt;
==Known Associations (Circles)==&lt;br /&gt;
*[[Floyd]] - Master appraiser that helped Lucas when he bought his shop. He accepted a contract from Lucas to provide a very detailed appraisal of the property the current governor wants to build a temple on dedicated to Emperor X, the current emperor's father.&lt;br /&gt;
*[[Sidney]] - Master of fashion history and retired instructor.&lt;br /&gt;
&lt;br /&gt;
==Known Associations (non-Circles)==&lt;br /&gt;
*[[Haqim]] is an Orc who works at a tea shop--&amp;gt; Lucas has a mission to make a pretty skirt from his existing one.&lt;br /&gt;
*[[Alfred (Al) the Alchemist]] - Contracted instructor in Alchemy. 1 action / day = 1 test&lt;br /&gt;
*[[Harold]] - Harold the Hunter - contracted to provide crabs and eagles &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Beginner's Luck: Persuasion: 4 fate&lt;br /&gt;
*Beginner's Luck: Knots: 1 fate&lt;br /&gt;
*Beginner's Luck: Alchemy: 1 fate&lt;br /&gt;
*Beginner's Luck: Hunting: 0 fate&lt;br /&gt;
*Beginner's Luck: Observation: 1 fate&lt;br /&gt;
&lt;br /&gt;
{{BWCharacterSheet&lt;br /&gt;
|name=Lucas|stock=Man|age=31|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Arcane Devotee &lt;br /&gt;
|lifepath3=Seamstress &lt;br /&gt;
|lifepath4=Sorcerer &lt;br /&gt;
|lifepath5=Student &lt;br /&gt;
&lt;br /&gt;
|fate=14&lt;br /&gt;
|persona=3&lt;br /&gt;
|deeds=0&lt;br /&gt;
&lt;br /&gt;
|belief1=There is always room for improvement&lt;br /&gt;
|belief2=Fashion is not optional&lt;br /&gt;
|belief3=Hands on activity is better than buying finished product / paying&lt;br /&gt;
&lt;br /&gt;
|instinct1=never leaves tools behind&lt;br /&gt;
|instinct2=always dressed appropriately&lt;br /&gt;
|instinct3=&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Base Humility &lt;br /&gt;
|Fretful &lt;br /&gt;
|Dangerous &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Gifted &lt;br /&gt;
|Geometric &lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B2,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B6,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B5,0,0,0,0,0,0&lt;br /&gt;
|steel=B4,0,1,0,0,0,0&lt;br /&gt;
|circles=B2,1,1,0,0,1,0&lt;br /&gt;
|resources=B4,0,0,0,5,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Calligraphy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill2=Write,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Read,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Research,B2,0,0,0,0,0,0&lt;br /&gt;
|skill5=Symbology,B2,1,1,0,1,3,0&lt;br /&gt;
|skill6=Sewing,B6,0,0,0,0,0,0&lt;br /&gt;
|skill7=Embroidery,B3,1,0,0,1,0,0&lt;br /&gt;
|skill8=Clothing-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill9=Fashion-wise,B2,1,0,0,0,0,0&lt;br /&gt;
|skill10=Sorcery,B2,0,1,1,1,5,0&lt;br /&gt;
|skill11=Enchanting,B5,0,1,0,1,1,0&lt;br /&gt;
|skill12=Rule Of Law,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Oratory,B2,0,0,1,1,0,0&lt;br /&gt;
|skill14=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill15=Etiquette,B2,1,0,0,0,0,0&lt;br /&gt;
|skill16=Suasion,B2,1,0,0,0,0,0&lt;br /&gt;
|skill17=Sword,B3,0,0,0,0,0,0&lt;br /&gt;
|skill18=City-wise,B2,1,1,0,0,1,0&lt;br /&gt;
|skill19=Etching,B3,0,0,1,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Alchemy,Perception,1&lt;br /&gt;
|beginners_luck2=Hunting,Perception/Agility,1&lt;br /&gt;
|beginners_luck3=Persuasion,Will,4&lt;br /&gt;
|beginners_luck4=Knots,Will,1&lt;br /&gt;
|beginners_luck5=Observation,Perception,2&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=5 &lt;br /&gt;
|severe=6 &lt;br /&gt;
|traumatic=7 &lt;br /&gt;
|mortal=8 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Clothes &lt;br /&gt;
* Traveling Gear &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit &lt;br /&gt;
* Finery &lt;br /&gt;
* Personal Effects &lt;br /&gt;
* crabs and eagles&lt;br /&gt;
=== Property ===&lt;br /&gt;
* Property, A Small Business &lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* court sponsor &lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* prison witch 2D&lt;br /&gt;
* clothier 1D &lt;br /&gt;
* unconventional 1D &lt;br /&gt;
* honest 1D &lt;br /&gt;
* Fashionista to Orcs 1D&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* guild of haberdashers 1D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1238</id>
		<title>Lucas</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1238"/>
		<updated>2024-03-10T01:24:34Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchanting Projects==&lt;br /&gt;
*[[Fibulas Fabulas]], a brooch&lt;br /&gt;
*[[Shear Satisfaction]], a pair of tailoring shears&lt;br /&gt;
&lt;br /&gt;
==Known Associations (Circles)==&lt;br /&gt;
*[[Floyd]] - Master appraiser that helped Lucas when he bought his shop. He accepted a contract from Lucas to provide a very detailed appraisal of the property the current governor wants to build a temple on dedicated to Emperor X, the current emperor's father.&lt;br /&gt;
*[[Sidney]] - Master of fashion history and retired instructor.&lt;br /&gt;
&lt;br /&gt;
==Known Associations (non-Circles)==&lt;br /&gt;
*[[Haqim]] is an Orc who works at a tea shop--&amp;gt; Lucas has a mission to make a pretty skirt from his existing one.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*Beginner's Luck: Persuasion: 4 fate&lt;br /&gt;
*Beginner's Luck: Knots: 1 fate&lt;br /&gt;
*Beginner's Luck: Alchemy: 1 fate&lt;br /&gt;
*Beginner's Luck: Hunting: 0 fate&lt;br /&gt;
*Beginner's Luck: Observation: 1 fate&lt;br /&gt;
&lt;br /&gt;
{{BWCharacterSheet&lt;br /&gt;
|name=Lucas|stock=Man|age=31|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Arcane Devotee &lt;br /&gt;
|lifepath3=Seamstress &lt;br /&gt;
|lifepath4=Sorcerer &lt;br /&gt;
|lifepath5=Student &lt;br /&gt;
&lt;br /&gt;
|fate=14&lt;br /&gt;
|persona=3&lt;br /&gt;
|deeds=0&lt;br /&gt;
&lt;br /&gt;
|belief1=There is always room for improvement&lt;br /&gt;
|belief2=Fashion is not optional&lt;br /&gt;
|belief3=Hands on activity is better than buying finished product / paying&lt;br /&gt;
&lt;br /&gt;
|instinct1=never leaves tools behind&lt;br /&gt;
|instinct2=always dressed appropriately&lt;br /&gt;
|instinct3=&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Base Humility &lt;br /&gt;
|Fretful &lt;br /&gt;
|Dangerous &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Gifted &lt;br /&gt;
|Geometric &lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B2,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B6,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B5,0,0,0,0,0,0&lt;br /&gt;
|steel=B4,0,1,0,0,0,0&lt;br /&gt;
|circles=B2,1,1,0,0,1,0&lt;br /&gt;
|resources=B4,0,0,0,5,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Calligraphy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill2=Write,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Read,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Research,B2,0,0,0,0,0,0&lt;br /&gt;
|skill5=Symbology,B2,1,1,0,1,3,0&lt;br /&gt;
|skill6=Sewing,B6,0,0,0,0,0,0&lt;br /&gt;
|skill7=Embroidery,B3,1,0,0,1,0,0&lt;br /&gt;
|skill8=Clothing-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill9=Fashion-wise,B2,1,0,0,0,0,0&lt;br /&gt;
|skill10=Sorcery,B2,0,1,1,1,5,0&lt;br /&gt;
|skill11=Enchanting,B5,0,1,0,1,1,0&lt;br /&gt;
|skill12=Rule Of Law,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Oratory,B2,0,0,1,1,0,0&lt;br /&gt;
|skill14=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill15=Etiquette,B2,1,0,0,0,0,0&lt;br /&gt;
|skill16=Suasion,B2,1,0,0,0,0,0&lt;br /&gt;
|skill17=Sword,B3,0,0,0,0,0,0&lt;br /&gt;
|skill18=City-wise,B2,1,1,0,0,1,0&lt;br /&gt;
|skill19=Etching,B3,0,0,1,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Alchemy,Perception,1&lt;br /&gt;
|beginners_luck2=Hunting,Perception/Agility,1&lt;br /&gt;
|beginners_luck3=Persuasion,Will,4&lt;br /&gt;
|beginners_luck4=Knots,Will,1&lt;br /&gt;
|beginners_luck5=Observation,Perception,2&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=5 &lt;br /&gt;
|severe=6 &lt;br /&gt;
|traumatic=7 &lt;br /&gt;
|mortal=8 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Clothes &lt;br /&gt;
* Traveling Gear &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit &lt;br /&gt;
* Finery &lt;br /&gt;
* Personal Effects &lt;br /&gt;
=== Property ===&lt;br /&gt;
* Property, A Small Business &lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* court sponsor &lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* prison witch 2D&lt;br /&gt;
* clothier 1D &lt;br /&gt;
* unconventional 1D &lt;br /&gt;
* honest 1D &lt;br /&gt;
* Fashionista to Orcs 1D&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* guild of haberdashers 1D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Rich&amp;diff=1173</id>
		<title>Rich</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Rich&amp;diff=1173"/>
		<updated>2023-11-22T06:21:31Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;Accidental anthropologist.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Accidental anthropologist.&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Omar&amp;diff=1170</id>
		<title>Omar</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Omar&amp;diff=1170"/>
		<updated>2023-11-22T05:43:29Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Created page with &amp;quot;Known wanker.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Known wanker.&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-07-14&amp;diff=1148</id>
		<title>Game Session 2023-07-14</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Game_Session_2023-07-14&amp;diff=1148"/>
		<updated>2023-11-04T22:32:38Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The Devil's Ferris Wheel]] game notes for '''Friday, July 14, 2023'''.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
*[[Abrahim Goodman]] ([[User:Mooret|Mooret]])&lt;br /&gt;
*[[Blue]] ([[User:Publicprofile436|Publicprofile436]])&lt;br /&gt;
*[[Lucas]] ([[User:Mongo|Mongo]])&lt;br /&gt;
*[[Tiberius Janus Barbari]] ([[User:Toledo|Toledo]])&lt;br /&gt;
&lt;br /&gt;
== New Elements ==&lt;br /&gt;
*[[Armanyette Family]], an influential and wealthy family with major interest in shipping&lt;br /&gt;
*[[Floyd]], an appraiser and acquaintance of [[Lucas]]&lt;br /&gt;
*[[Haqim]], an orc and proprietor of a tea house of ill-repute, known to [[Tiberius Janus Barbari]]&lt;br /&gt;
&lt;br /&gt;
== Tests ==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Estate Management || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Symbology || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Etiquette || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Slight of Hand || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Etiquette || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Enchanting || Ob 3 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Morning ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Suasion || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Resources || Ob 4 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Accounting || Ob 2 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Research || Ob 5 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Afternoon ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Circles || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Circles || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Resources || Ob 3 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Danger-wise || Ob 1 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Day 2, Evening ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!character !! characteristic !! obstacle !! result&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Rule of Law || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Rule of Law || Ob 2 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucas]] || Sewing || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Abrahim Goodman]] || Oratory || Ob 3 || failure&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Etiquette || Ob 1 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiberius Janus Barbari]] || Persuasion || Ob 4 || success&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue]] || Engineering || Ob 5 || success&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Game Session Notes]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Main_Page&amp;diff=1147</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Main_Page&amp;diff=1147"/>
		<updated>2023-11-04T22:30:04Z</updated>

		<summary type="html">&lt;p&gt;Crooney: Redirected page to The Devil's Ferris Wheel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Devil's Ferris Wheel]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Template:BWCharacterSheet&amp;diff=1146</id>
		<title>Template:BWCharacterSheet</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Template:BWCharacterSheet&amp;diff=1146"/>
		<updated>2023-11-04T22:20:09Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{BWCharacterSheet/Index&lt;br /&gt;
|name={{{name|}}}&lt;br /&gt;
|stock={{{stock|}}}&lt;br /&gt;
|age={{{age|}}}&lt;br /&gt;
|alias={{{alias|}}}&lt;br /&gt;
|homeland={{{homeland|}}}&lt;br /&gt;
|features={{{features|}}}&lt;br /&gt;
&lt;br /&gt;
|lifepaths={{BWCharacterSheet/LifepathList&lt;br /&gt;
|{{{lifepath1|}}}&lt;br /&gt;
|{{{lifepath2|}}}&lt;br /&gt;
|{{{lifepath3|}}}&lt;br /&gt;
|{{{lifepath4|}}}&lt;br /&gt;
|{{{lifepath5|}}}&lt;br /&gt;
|{{{lifepath6|}}}&lt;br /&gt;
|{{{lifepath7|}}}&lt;br /&gt;
|{{{lifepath8|}}}&lt;br /&gt;
|{{{lifepath9|}}}&lt;br /&gt;
|{{{lifepath10|}}}&lt;br /&gt;
|{{{lifepath11|}}}&lt;br /&gt;
|{{{lifepath12|}}}&lt;br /&gt;
|{{{lifepath13|}}}&lt;br /&gt;
|{{{lifepath14|}}}&lt;br /&gt;
|{{{lifepath15|}}}&lt;br /&gt;
|{{{lifepath16|}}}&lt;br /&gt;
|{{{lifepath17|}}}&lt;br /&gt;
|{{{lifepath18|}}}&lt;br /&gt;
|{{{lifepath19|}}}&lt;br /&gt;
|{{{lifepath20|}}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
== BITs ==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{BWCharacterSheet/Beliefs&lt;br /&gt;
|{{{belief1|}}}&lt;br /&gt;
|{{{belief2|}}}&lt;br /&gt;
|{{{belief3|}}}&lt;br /&gt;
|{{{belief_special|}}}&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{BWCharacterSheet/Instincts&lt;br /&gt;
|{{{instinct1|}}}&lt;br /&gt;
|{{{instinct2|}}}&lt;br /&gt;
|{{{instinct3|}}}&lt;br /&gt;
|{{{instinct_special|}}}&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{BWCharacterSheet/Traits&lt;br /&gt;
|character={{{character_traits|}}}&lt;br /&gt;
|die={{{die_traits|}}}&lt;br /&gt;
|call-on={{{call-on_traits|}}}&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{BWCharacterSheet/Artha&lt;br /&gt;
|fate={{{fate|}}}&lt;br /&gt;
|persona={{{persona|}}}&lt;br /&gt;
|deeds={{{deeds|}}}&lt;br /&gt;
}}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
== Abilities ==&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{BWCharacterSheet/Abilities&lt;br /&gt;
|will={{{will|}}}&lt;br /&gt;
|perception={{{perception|}}}&lt;br /&gt;
|power={{{power|}}}&lt;br /&gt;
|forte={{{forte|}}}&lt;br /&gt;
|agility={{{agility|}}}&lt;br /&gt;
|speed={{{speed|}}}&lt;br /&gt;
|health={{{health|}}}&lt;br /&gt;
|steel={{{steel|}}}&lt;br /&gt;
|circles={{{circles|}}}&lt;br /&gt;
|resources={{{resources|}}}&lt;br /&gt;
|special_att1={{{special_att1|}}}&lt;br /&gt;
|special_att2={{{special_att2|}}}&lt;br /&gt;
|{{{skill1|}}}&lt;br /&gt;
|{{{skill2|}}}&lt;br /&gt;
|{{{skill3|}}}&lt;br /&gt;
|{{{skill4|}}}&lt;br /&gt;
|{{{skill5|}}}&lt;br /&gt;
|{{{skill6|}}}&lt;br /&gt;
|{{{skill7|}}}&lt;br /&gt;
|{{{skill8|}}}&lt;br /&gt;
|{{{skill9|}}}&lt;br /&gt;
|{{{skill10|}}}&lt;br /&gt;
|{{{skill11|}}}&lt;br /&gt;
|{{{skill12|}}}&lt;br /&gt;
|{{{skill13|}}}&lt;br /&gt;
|{{{skill14|}}}&lt;br /&gt;
|{{{skill15|}}}&lt;br /&gt;
|{{{skill16|}}}&lt;br /&gt;
|{{{skill17|}}}&lt;br /&gt;
|{{{skill18|}}}&lt;br /&gt;
|{{{skill19|}}}&lt;br /&gt;
|{{{skill20|}}}&lt;br /&gt;
|{{{skill21|}}}&lt;br /&gt;
|{{{skill22|}}}&lt;br /&gt;
|{{{skill23|}}}&lt;br /&gt;
|{{{skill24|}}}&lt;br /&gt;
|{{{skill25|}}}&lt;br /&gt;
|{{{skill26|}}}&lt;br /&gt;
|{{{skill27|}}}&lt;br /&gt;
|{{{skill28|}}}&lt;br /&gt;
|{{{skill29|}}}&lt;br /&gt;
|{{{skill30|}}}&lt;br /&gt;
|{{{skill31|}}}&lt;br /&gt;
|{{{skill32|}}}&lt;br /&gt;
|{{{skill33|}}}&lt;br /&gt;
|{{{skill34|}}}&lt;br /&gt;
|{{{skill35|}}}&lt;br /&gt;
|{{{skill36|}}}&lt;br /&gt;
|{{{skill37|}}}&lt;br /&gt;
|{{{skill38|}}}&lt;br /&gt;
|{{{skill39|}}}&lt;br /&gt;
|{{{skill40|}}}&lt;br /&gt;
|{{{skill41|}}}&lt;br /&gt;
|{{{skill42|}}}&lt;br /&gt;
|{{{skill43|}}}&lt;br /&gt;
|{{{skill44|}}}&lt;br /&gt;
|{{{skill45|}}}&lt;br /&gt;
|{{{skill46|}}}&lt;br /&gt;
|{{{skill47|}}}&lt;br /&gt;
|{{{skill48|}}}&lt;br /&gt;
|{{{skill49|}}}&lt;br /&gt;
|{{{skill50|}}}&lt;br /&gt;
|{{{skill51|}}}&lt;br /&gt;
|{{{skill52|}}}&lt;br /&gt;
|{{{skill53|}}}&lt;br /&gt;
|{{{skill54|}}}&lt;br /&gt;
|{{{skill55|}}}&lt;br /&gt;
|{{{skill56|}}}&lt;br /&gt;
|{{{skill57|}}}&lt;br /&gt;
|{{{skill58|}}}&lt;br /&gt;
|{{{skill60|}}}&lt;br /&gt;
|{{{skill61|}}}&lt;br /&gt;
|{{{skill62|}}}&lt;br /&gt;
|{{{skill63|}}}&lt;br /&gt;
|{{{skill64|}}}&lt;br /&gt;
|{{{skill65|}}}&lt;br /&gt;
|{{{skill66|}}}&lt;br /&gt;
|{{{skill67|}}}&lt;br /&gt;
|{{{skill68|}}}&lt;br /&gt;
|{{{skill69|}}}&lt;br /&gt;
|{{{skill70|}}}&lt;br /&gt;
|{{{skill71|}}}&lt;br /&gt;
|{{{skill72|}}}&lt;br /&gt;
|{{{skill73|}}}&lt;br /&gt;
|{{{skill74|}}}&lt;br /&gt;
|{{{skill75|}}}&lt;br /&gt;
|{{{skill76|}}}&lt;br /&gt;
|{{{skill77|}}}&lt;br /&gt;
|{{{skill78|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Computed ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reflexes&lt;br /&gt;
| {{#expr: floor(({{#sub:{{{perception|B0}}}|1|1}}+{{#sub:{{{agility|B0}}}|1|1}}+{{#sub:{{{speed|B0}}}|1|1}}) / 3) }}&lt;br /&gt;
|-&lt;br /&gt;
! Mortal Wound&lt;br /&gt;
| {{#expr: floor(({{#sub:{{{power|B0}}}|1|1}}+{{#sub:{{{forte|B0}}}|1|1}}) / 2) + 6 }}&lt;br /&gt;
|-&lt;br /&gt;
! Hesitation&lt;br /&gt;
| {{#expr: 10 - {{#sub:{{{will|B0}}}|1|1}} }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skills Being Learned ===&lt;br /&gt;
{{BWCharacterSheet/Beginner'sLuck&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck1|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck2|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck3|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck4|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck5|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck6|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck7|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck8|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck9|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck10|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck11|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck12|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck13|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck14|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck15|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck16|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck17|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck18|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck19|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck20|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck21|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck22|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck23|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck24|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck25|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck26|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck27|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck28|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck29|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck30|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck31|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck32|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck33|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck34|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck35|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck36|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck37|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck38|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck39|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck40|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck41|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck42|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck43|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck44|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck45|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck46|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck47|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck48|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck49|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
|{{BWCharacterSheet/ReplaceStats|{{{beginners_luck50|}}}&lt;br /&gt;
|will={{{will|}}}|perception={{{perception|}}}|power={{{power|}}}|forte={{{forte|}}}|agility={{{agility|}}}|speed={{{speed|}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
=== Physical Tolerances Grayscale ===&lt;br /&gt;
{{BWCharacterSheet/PTGS&lt;br /&gt;
|superficial={{{superficial|}}}&lt;br /&gt;
|light={{{light|}}}&lt;br /&gt;
|midi={{{midi|}}}&lt;br /&gt;
|severe={{{severe|}}}&lt;br /&gt;
|traumatic={{{traumatic|}}}&lt;br /&gt;
|mortal={{{mortal|}}}&lt;br /&gt;
|superficial_wounds={{{superficial_wounds|0}}}&lt;br /&gt;
|light_wounds={{{light_wounds|0}}}&lt;br /&gt;
|midi_wounds={{{midi_wounds|0}}}&lt;br /&gt;
|severe_wounds={{{severe_wounds|0}}}&lt;br /&gt;
|traumatic_wounds={{{traumatic_wounds|0}}}&lt;br /&gt;
|mortal_wounds={{{mortal_wounds|0}}}&lt;br /&gt;
}}&lt;br /&gt;
=== Weapons and Armour ===&lt;br /&gt;
[[Category:Characters]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{BWCharacterSheet&lt;br /&gt;
|name=&lt;br /&gt;
|stock=&lt;br /&gt;
|age=&lt;br /&gt;
|alias=&lt;br /&gt;
|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=&lt;br /&gt;
|lifepath2=&lt;br /&gt;
|lifepath3=&lt;br /&gt;
|lifepath4=&lt;br /&gt;
|lifepath5= &lt;br /&gt;
&lt;br /&gt;
|fate=&lt;br /&gt;
|persona=&lt;br /&gt;
|deeds=&lt;br /&gt;
&lt;br /&gt;
|belief1=&lt;br /&gt;
|belief2=&lt;br /&gt;
|belief3=&lt;br /&gt;
&lt;br /&gt;
|instinct1=&lt;br /&gt;
|instinct2=&lt;br /&gt;
|instinct3=&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Trait One&lt;br /&gt;
|Trait Two&lt;br /&gt;
|Trait Three&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Trait One&lt;br /&gt;
|Trait Two&lt;br /&gt;
|Trait Three&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Trait One&lt;br /&gt;
|Trait Two&lt;br /&gt;
|Trait Three&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|fate=&lt;br /&gt;
|persona=&lt;br /&gt;
|deeds=&lt;br /&gt;
&lt;br /&gt;
|will=B0,0,0,0,0,0&lt;br /&gt;
|perception=B0,0,0,0,0,0&lt;br /&gt;
|power=B0,0,0,0,0,0&lt;br /&gt;
|forte=B0,0,0,0,0,0&lt;br /&gt;
|agility=B0,0,0,0,0,0&lt;br /&gt;
|speed=B0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B0,0,0,0,0,0,0&lt;br /&gt;
|steel=B0,0,0,0,0,0,0&lt;br /&gt;
|circles=B0,0,0,0,0,0,0&lt;br /&gt;
|resources=B0,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Skill One,B0,0,0,0,0,0,0&lt;br /&gt;
|skill2=Skill Two,B0,0,0,0,0,0,0&lt;br /&gt;
|skill3=Skill Three,B0,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck#=&amp;lt;skill name&amp;gt;,&amp;lt;root1&amp;gt;[/&amp;lt;root2&amp;gt;],&amp;lt;tests made&amp;gt;[,&amp;lt;aptitude override&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
|superficial=0&lt;br /&gt;
|light=0&lt;br /&gt;
|midi=0&lt;br /&gt;
|severe=0&lt;br /&gt;
|traumatic=0&lt;br /&gt;
|mortal=0&lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
	<entry>
		<id>http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1145</id>
		<title>Lucas</title>
		<link rel="alternate" type="text/html" href="http://wiki.demonllama.net/w/index.php?title=Lucas&amp;diff=1145"/>
		<updated>2023-11-04T22:08:26Z</updated>

		<summary type="html">&lt;p&gt;Crooney: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enchanting Projects==&lt;br /&gt;
*[[Fibulas Fabulas]], a brooch&lt;br /&gt;
*[[Shear Satisfaction]], a pair of tailoring shears&lt;br /&gt;
&lt;br /&gt;
==Known Associations (Circles)==&lt;br /&gt;
*[[Floyd]] - Master appraiser that helped Lucas when he bought his shop. He accepted a contract from Lucas to provide a very detailed appraisal of the property the current governor wants to build a temple on dedicated to Emperor X, the current emperor's father.&lt;br /&gt;
*[[Sidney]] - Master of fashion history and retired instructor.&lt;br /&gt;
&lt;br /&gt;
==Known Associations (non-Circles)==&lt;br /&gt;
*[[Haqim]] is an Orc who works at a tea shop--&amp;gt; Lucas has a mission to make a pretty skirt from his existing one.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Beginner's Luck: Persuasion: 3 fate&lt;br /&gt;
&lt;br /&gt;
{{BWCharacterSheet&lt;br /&gt;
|name=Lucas|stock=Man|age=31|homeland=&lt;br /&gt;
|features=&lt;br /&gt;
&lt;br /&gt;
|lifepath1=Born Noble &lt;br /&gt;
|lifepath2=Arcane Devotee &lt;br /&gt;
|lifepath3=Seamstress &lt;br /&gt;
|lifepath4=Sorcerer &lt;br /&gt;
|lifepath5=Student &lt;br /&gt;
&lt;br /&gt;
|fate=9&lt;br /&gt;
|persona=3&lt;br /&gt;
|deeds=0&lt;br /&gt;
&lt;br /&gt;
|belief1=There is always room for improvement&lt;br /&gt;
|belief2=Fashion is not optional&lt;br /&gt;
|belief3=Hands on activity is better than buying finished product / paying&lt;br /&gt;
&lt;br /&gt;
|instinct1=never leaves tools behind&lt;br /&gt;
|instinct2=always dressed appropriately&lt;br /&gt;
|instinct3=&lt;br /&gt;
&lt;br /&gt;
|character_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Base Humility &lt;br /&gt;
|Fretful &lt;br /&gt;
|Dangerous &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|die_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
|Gifted &lt;br /&gt;
|Geometric &lt;br /&gt;
|Mark Of Privilege &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|call-on_traits={{BWCharacterSheet/TraitList&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|will=B5,0,0,0,0,0&lt;br /&gt;
|perception=B5,0,0,0,0,0&lt;br /&gt;
|power=B2,0,0,0,0,0&lt;br /&gt;
|forte=B3,0,0,0,0,0&lt;br /&gt;
|agility=B6,0,0,0,0,0&lt;br /&gt;
|speed=B4,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|health=B5,0,0,0,0,0,0&lt;br /&gt;
|steel=B4,0,0,0,0,0,0&lt;br /&gt;
|circles=B2,1,1,0,0,1,0&lt;br /&gt;
|resources=B3,2,2,0,3,0,0&lt;br /&gt;
&lt;br /&gt;
|skill1=Calligraphy,B2,0,0,0,0,0,0&lt;br /&gt;
|skill2=Write,B2,0,0,0,0,0,0&lt;br /&gt;
|skill3=Read,B2,1,0,0,0,0,0&lt;br /&gt;
|skill4=Research,B2,0,0,0,0,0,0&lt;br /&gt;
|skill5=Symbology,B2,1,0,0,0,0,0&lt;br /&gt;
|skill6=Sewing,B6,0,0,0,0,0,0&lt;br /&gt;
|skill7=Embroidery,B3,0,0,0,0,0,0&lt;br /&gt;
|skill8=Clothing-wise,B3,0,0,0,0,0,0&lt;br /&gt;
|skill9=Fashion-wise,B2,0,0,0,0,0,0&lt;br /&gt;
|skill10=Sorcery,B2,0,0,1,1,2,0&lt;br /&gt;
|skill11=Enchanting,B5,0,1,0,1,0,0&lt;br /&gt;
|skill12=Rule Of Law,B2,0,0,0,0,0,0&lt;br /&gt;
|skill13=Oratory,B2,0,0,0,0,0,0&lt;br /&gt;
|skill14=Doctrine,B2,0,0,0,0,0,0&lt;br /&gt;
|skill15=Etiquette,B2,1,0,0,0,0,0&lt;br /&gt;
|skill16=Suasion,B2,1,0,0,0,0,0&lt;br /&gt;
|skill17=Sword,B3,0,0,0,0,0,0&lt;br /&gt;
|skill18=City-wise,B2,1,0,0,0,0,0&lt;br /&gt;
|skill19=Etching,B3,0,0,0,0,0,0&lt;br /&gt;
&lt;br /&gt;
|beginners_luck1=Alchemy,Perception,1&lt;br /&gt;
|beginners_luck2=Hunting,Perception/Agility,1&lt;br /&gt;
|beginners_luck3=Persuasion,Will,3&lt;br /&gt;
&lt;br /&gt;
|superficial=2 &lt;br /&gt;
|light=4 &lt;br /&gt;
|midi=5 &lt;br /&gt;
|severe=6 &lt;br /&gt;
|traumatic=7 &lt;br /&gt;
|mortal=8 &lt;br /&gt;
|superficial_wounds=0&lt;br /&gt;
|light_wounds=0&lt;br /&gt;
|midi_wounds=0&lt;br /&gt;
|severe_wounds=0&lt;br /&gt;
|traumatic_wounds=0&lt;br /&gt;
|mortal_wounds=0&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== People'N'Stuff ==&lt;br /&gt;
=== Gear ===&lt;br /&gt;
* Clothes &lt;br /&gt;
* Traveling Gear &lt;br /&gt;
* Shoes &lt;br /&gt;
* Skill Toolkit &lt;br /&gt;
* Finery &lt;br /&gt;
* Personal Effects &lt;br /&gt;
=== Property ===&lt;br /&gt;
* Property, A Small Business &lt;br /&gt;
=== Relationships ===&lt;br /&gt;
* court sponsor &lt;br /&gt;
=== Reputations ===&lt;br /&gt;
* clothier 1D &lt;br /&gt;
* unconventional 1D &lt;br /&gt;
* honest 1D &lt;br /&gt;
* Fashionista to Orces 1D&lt;br /&gt;
=== Affiliations ===&lt;br /&gt;
* guild of haberdashers 1D&lt;br /&gt;
&lt;br /&gt;
[[Category:The Devil's Ferris Wheel]]&lt;br /&gt;
[[Category:Player Characters (DFW)]]&lt;/div&gt;</summary>
		<author><name>Crooney</name></author>
		
	</entry>
</feed>